@Jan-Gatzke Thank you! I had a rule for the command, but it did not work out as I wanted. I think I had a typo in the code, but I could fix it. Are there any log files I could use for debugging the rules?
This is the code I use now:
import org.openhab.core.library.types.*
import org.openhab.core.persistence.*
import org.openhab.model.script.actions.*
import org.joda.time.*
import java.util.*
import org.eclipse.xtext.xbase.lib.*
import org.openhab.core.items.*
var String ArduinoUpdate = ""
var String sketchName = ""
var int V_TEMP = 0
var int V_HUM = 1
var int V_LIGHT = 2
var int V_DIMMER = 3
var int V_PRESSURE = 4
var int V_FORECAST = 5
var int V_RAIN = 6
var int V_RAINRATE = 7
var int V_WIND = 8
var int V_GUST = 9
var int V_DIRECTION = 10
var int V_UV = 11
var int V_WEIGHT = 12
var int V_DISTANCE = 13
var int V_IMPEDANCE = 14
var int V_ARMED = 15
var int V_TRIPPED = 16
var int V_WATT = 17
var int V_KWH = 18
var int V_SCENE_ON = 19
var int V_SCENE_OFF = 20
var int V_HEATER = 21
var int V_HEATER_SW = 22
var int V_LIGHT_LEVEL = 23
var int V_VAR1 = 24
var int V_VAR2 = 25
var int V_VAR3 = 26
var int V_VAR4 = 27
var int V_VAR5 = 28
var int V_UP = 29
var int V_DOWN = 30
var int V_STOP = 31
var int V_IR_SEND = 32
var int V_IR_RECEIVE = 33
var int V_FLOW = 34
var int V_VOLUME = 35
var int V_LOCK_STATUS = 36
var int V_DUST_LEVEL = 37
var int V_VOLTAGE = 38
var int V_CURRENT = 39
var int msgPresentation = 0
var int msgSet = 1
var int msgReq = 2
var int msgInternal = 3
var int msgStream = 4
var int alarmArmor = 1
// Internal Commands
var int I_BATTERY_LEVEL = 0
var int I_TIME = 1
var int I_VERSION = 2
var int I_ID_REQUEST = 3
var int I_ID_RESPONSE = 4
var int I_INCLUSION_MODE = 5
var int I_CONFIG = 6
var int I_FIND_PARENT = 7
var int I_FIND_PARENT_RESPONSE = 8
var int I_LOG_MESSAGE = 9
var int I_CHILDREN = 10
var int I_SKETCH_NAME = 11
var int I_SKETCH_VERSION = 12
var int I_REBOOT = 13
var int I_GATEWAY_READY = 14
// Mappings
var HashMap<String, String> sensorToItemsMap = newLinkedHashMap(
"100;0;" -> "livingHum01",
"livingHum01" -> "100;0;",
"100;1;" -> "livingTemp01",
"livingTemp01" -> "100;1;",
"101;1;" -> "livingRelay",
"livingRelay" -> "101;1;"
)
//switch function
val org.eclipse.xtext.xbase.lib.Functions$Function4 switchOperation = [
org.openhab.core.library.items.SwitchItem relayItem,
org.openhab.core.library.items.StringItem arduinoItem,
String arduinoDevMap,
Integer subType|
var Integer state = 0
if (relayItem.state == OFF) {
state = 0
}
else {
state = 1
}
println ("Function: switchOperation >> "+arduinoDevMap + "1;1;" + subType + ";" + state )
arduinoItem.sendCommand(arduinoDevMap + "1;0;" + subType + ";" + state + "\n")
]
//receiving msg from mysensors gateway
rule "Arduino sends to Openhab"
when
Item Arduino received update
then
var String lineBuffer = Arduino.state.toString.split("\n")
for (String line : lineBuffer) {
var String[] message = line.split(";")
var Integer nodeId = new Integer(message.get(0))
var Integer childId = new Integer(message.get(1))
var Integer msgType = new Integer(message.get(2))
var Integer ack = new Integer(message.get(3))
var Integer subType = new Integer(message.get(4))
var String msg = message.get(5)
if(msgType == 1 ){
if (subType == V_TEMP){
postUpdate(sensorToItemsMap.get( nodeId + ";" + childId + ";"), msg)
println ("Temp item: " + sensorToItemsMap.get( nodeId + ";" + childId + ";") + " temp: " + msg )
}
if (subType == V_HUM){
postUpdate(sensorToItemsMap.get( nodeId + ";" + childId + ";"), msg)
println ("Hum item: " + sensorToItemsMap.get( nodeId + ";" + childId + ";") + " hum: " + msg )
}
if (subType == V_LIGHT){
var String state
var Integer statusInt = new Integer(message.get(5))
if(statusInt == 1) {
state = "ON"
}
else {
state = "OFF"
}
postUpdate(sensorToItemsMap.get( nodeId + ";" + childId + ";"), state)
println ("Light Item: " + sensorToItemsMap.get( nodeId + ";" + childId + ";") + " Light: " + state )
}
// Internal Command
if(msgType == 3){
if(subType == I_SKETCH_NAME){
println("Sketch name: " + msg )
sketchName=msg
}
if(subType == I_SKETCH_VERSION){
println("Sketch version: " + msg )
postUpdate(sensorToItemsMap.get( nodeId + ";" + childId + ";"), sketchName+" " +msg )
sketchName=""
}
}
}
}
end
rule "livingRelay Switch Rule"
when
Item livingRelay changed
then
switchOperation.apply(livingRelay, Arduino, sensorToItemsMap.get("livingRelay"), V_LIGHT)
end
and it's working like charm.