Get Temperature from other nodes(through VERA).
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Hi,
I'm have started to plan a irrigation controller(Thanx @petewill).
But I need to get the temperature from my sensors to my controller. I have not been able to do this :(My plan was to read this out from my vera controller, but cant find any way to do this.
Does anyone have a advice or idea to do this ?I'm using the V2.0.0, of library.
I have tried to use the
request(tempNode_ID, V_TEMP) But no replay from VERA.
To store/update the "setTemp" I'm using the V_VAR1 on the and this is returned from VEAR.So Is this possible or not ?
Thanx
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Hi,
I'm have started to plan a irrigation controller(Thanx @petewill).
But I need to get the temperature from my sensors to my controller. I have not been able to do this :(My plan was to read this out from my vera controller, but cant find any way to do this.
Does anyone have a advice or idea to do this ?I'm using the V2.0.0, of library.
I have tried to use the
request(tempNode_ID, V_TEMP) But no replay from VERA.
To store/update the "setTemp" I'm using the V_VAR1 on the and this is returned from VEAR.So Is this possible or not ?
Thanx
Hi @clio75
Here is an example of the lua I use when sending V_VAR1 to a MySensors Node:
16 is the id of the device from where I get the temperature value.
24 is the id of the MySensors plugin main device
11;3 is the altid of the MySensors node device to witch I'm sending the value.local temp = luup.variable_get("urn:upnp-org:serviceId:TemperatureSensor1","CurrentTemperature", 16) luup.call_action("urn:upnp-arduino-cc:serviceId:arduino1", "SendCommand", {radioId="11;3", variableId="VAR_1", value=temp}, 24)Here is an example of the receive code in the node itself:
void receive(const MyMessage &message) { if (message.type == V_VAR1) { OutdoorTemp = String(message.data); //Serial.print("OutdoorTemp recieved:"); //Serial.println(OutdoorTemp); } } -
hi @korttoma
Thanx for your suggestion, But I was not able to figure out where to insert this LUA code.
Thanx
@clio75 you could add it as an action in a scene under "Also, execute the following Luup code:".
The way I use it is to send weather information to a small display node so I have a PLEG condition running every 10min to update the information. So I have the lua code as an action for the PLEG condition.
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@clio75 you could add it as an action in a scene under "Also, execute the following Luup code:".
The way I use it is to send weather information to a small display node so I have a PLEG condition running every 10min to update the information. So I have the lua code as an action for the PLEG condition.
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Hi @korttoma,
Just an other question,
II'm also using PLEG.
Is there a way to compeer the last value against the new value and only IF these values are different we sending a this new value.some thing like :
local temp = luup.variable_get("urn:upnp-org:serviceId:TemperatureSensor1","CurrentTemperature", 35)
local oldTemp = luup.variable_get("urn:upnp-org:serviceId:TemperatureSensor1","VAR_1", 14)
if temp != oldTemp then
luup.call_action("urn:upnp-arduino-cc:serviceId:arduino1", "SendCommand", {radioId="14;2", variableId="VAR_1", value=temp}, 3)
end
Thanx
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