More relay and push botton
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sorry for tag! :)
this is pratically the code of your link... with some adjustement of my pin configuration... but the output remain LOW...
i know that is not simply :P
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sorry for tag! :)
this is pratically the code of your link... with some adjustement of my pin configuration... but the output remain LOW...
i know that is not simply :P
@gabriele-cirillo Sorry, but the one you posted may be the sketch of the first post in the linked thread, but my link (at least on my computer here ;-) ) leads to a very different sketch using arrays for assinging PINs and buttons. See post #33 by @korttoma in the linked thread.
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uh ok, sorry, i use the first, your right!
now... i have tried this, but always unsuccesfully (i just change the pin)
// Enable debug prints to serial monitor #define MY_DEBUG // Enable and select radio type attached #define MY_RADIO_NRF24 #define SN "RelayButtonArray" #define SV "1.0" #include <MySensors.h> #include <SPI.h> #include <Bounce2.h> #define RELAY_ON 0 // switch around for ACTIVE LOW / ACTIVE HIGH relay #define RELAY_OFF 1 // #define noRelays 4 //2-4 const int relayPin[] = {30, 31, 32, 33}; // switch around pins to your desire const int buttonPin[] = {28, 29, 27, 26}; // switch around pins to your desire class Relay // relay class, store all relevant data (equivalent to struct) { public: int buttonPin; // physical pin number of button int relayPin; // physical pin number of relay boolean relayState; // relay status (also stored in EEPROM) }; Relay Relays[noRelays]; Bounce debouncer[noRelays]; MyMessage msg[noRelays]; /* void before() { for (int sensor=1, pin=RELAY_1; sensor<=NUMBER_OF_RELAYS;sensor++, pin++) { // Then set relay pins in output mode pinMode(pin, OUTPUT); // Set relay to last known state (using eeprom storage) digitalWrite(pin, loadState(sensor)?RELAY_ON:RELAY_OFF); } }*/ void setup() { wait(100); // Initialize Relays with corresponding buttons for (int i = 0; i < noRelays; i++) { Relays[i].buttonPin = buttonPin[i]; // assign physical pins Relays[i].relayPin = relayPin[i]; msg[i].sensor = i; // initialize messages msg[i].type = V_LIGHT; pinMode(Relays[i].buttonPin, INPUT_PULLUP); wait(100); pinMode(Relays[i].relayPin, OUTPUT); Relays[i].relayState = loadState(i); // retrieve last values from EEPROM digitalWrite(Relays[i].relayPin, Relays[i].relayState ? RELAY_ON : RELAY_OFF); // and set relays accordingly send(msg[i].set(Relays[i].relayState ? true : false)); // make controller aware of last status wait(50); debouncer[i] = Bounce(); // initialize debouncer debouncer[i].attach(buttonPin[i]); debouncer[i].interval(30); wait(50); } } void presentation() { // Send the sketch version information to the gateway and Controller sendSketchInfo(SN, SV); wait(100); for (int i = 0; i < noRelays; i++) present(i, S_LIGHT); // present sensor to gateway wait(100); } void loop() { for (byte i = 0; i < noRelays; i++) { if (debouncer[i].update()) { int value = debouncer[i].read(); if ( value == LOW) { Relays[i].relayState = !Relays[i].relayState; digitalWrite(Relays[i].relayPin, Relays[i].relayState ? RELAY_ON : RELAY_OFF); send(msg[i].set(Relays[i].relayState ? true : false)); // save sensor state in EEPROM (location == sensor number) saveState( i, Relays[i].relayState ); } } } //wait(20); } void receive(const MyMessage &message) { if (message.type == V_LIGHT) { if (message.sensor < noRelays) { // check if message is valid for relays..... previous line [[[ if (message.sensor <=noRelays){ ]]] Relays[message.sensor].relayState = message.getBool(); digitalWrite(Relays[message.sensor].relayPin, Relays[message.sensor].relayState ? RELAY_ON : RELAY_OFF); // and set relays accordingly saveState( message.sensor, Relays[message.sensor].relayState ); // save sensor state in EEPROM (location == sensor number) } } wait(20); }``` -
uh ok, sorry, i use the first, your right!
now... i have tried this, but always unsuccesfully (i just change the pin)
// Enable debug prints to serial monitor #define MY_DEBUG // Enable and select radio type attached #define MY_RADIO_NRF24 #define SN "RelayButtonArray" #define SV "1.0" #include <MySensors.h> #include <SPI.h> #include <Bounce2.h> #define RELAY_ON 0 // switch around for ACTIVE LOW / ACTIVE HIGH relay #define RELAY_OFF 1 // #define noRelays 4 //2-4 const int relayPin[] = {30, 31, 32, 33}; // switch around pins to your desire const int buttonPin[] = {28, 29, 27, 26}; // switch around pins to your desire class Relay // relay class, store all relevant data (equivalent to struct) { public: int buttonPin; // physical pin number of button int relayPin; // physical pin number of relay boolean relayState; // relay status (also stored in EEPROM) }; Relay Relays[noRelays]; Bounce debouncer[noRelays]; MyMessage msg[noRelays]; /* void before() { for (int sensor=1, pin=RELAY_1; sensor<=NUMBER_OF_RELAYS;sensor++, pin++) { // Then set relay pins in output mode pinMode(pin, OUTPUT); // Set relay to last known state (using eeprom storage) digitalWrite(pin, loadState(sensor)?RELAY_ON:RELAY_OFF); } }*/ void setup() { wait(100); // Initialize Relays with corresponding buttons for (int i = 0; i < noRelays; i++) { Relays[i].buttonPin = buttonPin[i]; // assign physical pins Relays[i].relayPin = relayPin[i]; msg[i].sensor = i; // initialize messages msg[i].type = V_LIGHT; pinMode(Relays[i].buttonPin, INPUT_PULLUP); wait(100); pinMode(Relays[i].relayPin, OUTPUT); Relays[i].relayState = loadState(i); // retrieve last values from EEPROM digitalWrite(Relays[i].relayPin, Relays[i].relayState ? RELAY_ON : RELAY_OFF); // and set relays accordingly send(msg[i].set(Relays[i].relayState ? true : false)); // make controller aware of last status wait(50); debouncer[i] = Bounce(); // initialize debouncer debouncer[i].attach(buttonPin[i]); debouncer[i].interval(30); wait(50); } } void presentation() { // Send the sketch version information to the gateway and Controller sendSketchInfo(SN, SV); wait(100); for (int i = 0; i < noRelays; i++) present(i, S_LIGHT); // present sensor to gateway wait(100); } void loop() { for (byte i = 0; i < noRelays; i++) { if (debouncer[i].update()) { int value = debouncer[i].read(); if ( value == LOW) { Relays[i].relayState = !Relays[i].relayState; digitalWrite(Relays[i].relayPin, Relays[i].relayState ? RELAY_ON : RELAY_OFF); send(msg[i].set(Relays[i].relayState ? true : false)); // save sensor state in EEPROM (location == sensor number) saveState( i, Relays[i].relayState ); } } } //wait(20); } void receive(const MyMessage &message) { if (message.type == V_LIGHT) { if (message.sensor < noRelays) { // check if message is valid for relays..... previous line [[[ if (message.sensor <=noRelays){ ]]] Relays[message.sensor].relayState = message.getBool(); digitalWrite(Relays[message.sensor].relayPin, Relays[message.sensor].relayState ? RELAY_ON : RELAY_OFF); // and set relays accordingly saveState( message.sensor, Relays[message.sensor].relayState ); // save sensor state in EEPROM (location == sensor number) } } wait(20); }```@gabriele-cirillo Can you please be a little more specific: What exactly is not working? What's the serial output?
I have to admit, I never directly used @korttoma's sketch directly, but used the principles he applied to make own things happen. So if you want to dig into this a little more in depth, you may have a look at these here and here (the later not yet finisched, but button+relay-wise working). -
If i trigger the input pin, the output still to LOW
this is the serial code
TDI:TSL T NODE,CP=RNNNA---,VER=2.2.0 25 TSM:INIT 26 TSF:WUR:MS=0 33 !TSM:INIT:TSP FAIL 35 TSM:FAIL:CNT=1 37 TSM:FAIL:DIS 38 TSF:TDI:TSL &"⸮q_⸮⸮!⸮D⸮⸮⸮s⸮ ⸮⸮ED⸮⸮A Et⸮EE⸮⸮AEň⸮1⸮⸮⸮ -
OK, this is a different topic: as long as there is no uplink to the controller, your sketch will never enter loop() and so on.
Sounds like there is no radio module attached? Please see hints in troubleshooting, especially: log parser.
As a workaround you may get node starting without radio by using#define MY_TRANSPORT_WAIT_READY_MS 3000But some remark wrt applying fixes like that: It's kind of frustrating to discuss basic things when beeing asked for help on really advanced features. Imo, you might get some more basic examples to work first before starting projects like the one here.
Just my2ct...
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you are right and sorry
But I search for a simply code for x input and for x relay asking the best method for the code...
now i start from 0 and try simply code! ty
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OK, this is a different topic: as long as there is no uplink to the controller, your sketch will never enter loop() and so on.
Sounds like there is no radio module attached? Please see hints in troubleshooting, especially: log parser.
As a workaround you may get node starting without radio by using#define MY_TRANSPORT_WAIT_READY_MS 3000But some remark wrt applying fixes like that: It's kind of frustrating to discuss basic things when beeing asked for help on really advanced features. Imo, you might get some more basic examples to work first before starting projects like the one here.
Just my2ct...
@rejoe2 ok, i try with succesfully to make a sketch like my initial requests with array function :)
for you is so simply, but for me no! :p
all is ok, only a problem: at boot, at the first pression of one button (pin 27, 28 or 29) put high all 3 output... with another pression of button, all go ok... you see something that i can't see? :) ty
int buttPin[3] = {27,28,29};// you do not want to use digital pins 0 or 1 int relayPin[3] = {30,31,32}; int lastButtState[3]; int buttState[3]; int debounceDelay = 50; int ledState[3]; int reading[3]; unsigned long lastDebounceTime[3]; void setup() { Serial.begin(115200); for (int i = 0; i < 3; i++) { pinMode(relayPin[i], OUTPUT); pinMode(buttPin[i], INPUT_PULLUP); } } void loop() { for (int i = 0; i < 3; i++) { reading[i] = digitalRead(buttPin[i]); if (reading[i] != lastButtState[i]) { lastDebounceTime[i] = millis(); lastButtState[i] = reading[i]; } if ((millis() - lastDebounceTime[i]) > debounceDelay) { if (buttState[i] != lastButtState[i]) { buttState[i] = lastButtState[i]; if (buttState[i] == HIGH) { ledState[i] = !ledState[i]; digitalWrite(relayPin[i], ledState[i]); } } } } }``` -
To me, these things are also quite close to magic, don't worry :smile: .
I don't know, what is going on at bootup, but my assumption wold be the PINs are somehow floating, as you didn't do some kind of initialisation in setup() or comparable.Add. remark:
You also deleted the original debouncing function - that's possible, but as you seem to be quite good in adopting things (imo you made a big step forward). So you may review your code once more wrt that; could be the debouncer-function does a little more than just wait some time ;-) . -
To me, these things are also quite close to magic, don't worry :smile: .
I don't know, what is going on at bootup, but my assumption wold be the PINs are somehow floating, as you didn't do some kind of initialisation in setup() or comparable.Add. remark:
You also deleted the original debouncing function - that's possible, but as you seem to be quite good in adopting things (imo you made a big step forward). So you may review your code once more wrt that; could be the debouncer-function does a little more than just wait some time ;-) .@rejoe2 i use the pullup input and i try in setup to write relayPin to LOW, to put LOW the variable but with no success...
ps: i deleted what??!?!? :P
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@rejoe2 i use the pullup input and i try in setup to write relayPin to LOW, to put LOW the variable but with no success...
ps: i deleted what??!?!? :P
@gabriele-cirillo said in More relay and push botton:
ps: i deleted what??!?!? :P
Your code was to some extend very close to @korttoma's. So I thougt you started with a "cleaner" version ot this base and let out some parts - especially things related to
#include <Bounce2.h> -
ahhhhh! no, I start from 0 with an example found on the web, the @korttoma sketch is too complicated for me :P