Skip to content
  • MySensors
  • OpenHardware.io
  • Categories
  • Recent
  • Tags
  • Popular
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Brand Logo
  1. Home
  2. General Discussion
  3. Array Relay Button Actuator

Array Relay Button Actuator

Scheduled Pinned Locked Moved General Discussion
45 Posts 16 Posters 24.8k Views 16 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • jeylitesJ jeylites

    @AWI How do I go about doing this?

    This is the messages i get from the gateway when actuator is pressed on the sensor node.

    0;0;3;0;9;read: 11-11-0 s=0,c=1,t=2,pt=2,l=2:0
    11;0;1;0;2;0
    0;0;3;0;9;read: 11-11-0 s=0,c=1,t=2,pt=2,l=2:1
    11;0;1;0;2;1

    AWIA Offline
    AWIA Offline
    AWI
    Hero Member
    wrote on last edited by
    #8

    @jeylites I think I found the problem. You won't receive any messages from the controller as messages are not initialized. Replace NULL in the gw. begin by the name of the incoming message routine.. Wonders will start to happen :eyes:

    1 Reply Last reply
    0
    • AWIA AWI

      @jeylites I was meaning to say.: on the node serial output. Do you see messages coming in. You can also add a print statement in the received message code.

      jeylitesJ Offline
      jeylitesJ Offline
      jeylites
      wrote on last edited by
      #9

      @AWI . OK let me try again.

      1 Reply Last reply
      0
      • jeylitesJ Offline
        jeylitesJ Offline
        jeylites
        wrote on last edited by jeylites
        #10

        @AWI

        ... This is insane and it works :joy: :smiley: How do you change between HIGH/LOW state. I changed the #define settings but it's not taking effect.

        jeylitesJ 1 Reply Last reply
        0
        • jeylitesJ jeylites

          @AWI

          ... This is insane and it works :joy: :smiley: How do you change between HIGH/LOW state. I changed the #define settings but it's not taking effect.

          jeylitesJ Offline
          jeylitesJ Offline
          jeylites
          wrote on last edited by
          #11

          @AWI

          This is the awkward part. On the Vera App & Web, I'm able to toggle ON / OFF to the respective state of the Relay. Eg: "ON" on Vera energize the Relay and "OFF" de-energine the relay. But, when I use the actuator buttons on Arduino input , its reversed. "OFF" turns ON the Relay ...vice versa.

          AWIA 1 Reply Last reply
          0
          • jeylitesJ jeylites

            @AWI

            This is the awkward part. On the Vera App & Web, I'm able to toggle ON / OFF to the respective state of the Relay. Eg: "ON" on Vera energize the Relay and "OFF" de-energine the relay. But, when I use the actuator buttons on Arduino input , its reversed. "OFF" turns ON the Relay ...vice versa.

            AWIA Offline
            AWIA Offline
            AWI
            Hero Member
            wrote on last edited by AWI
            #12

            @jeylites I understand your Relays are active low. You have to be consequent in terminology like: on/off; true/false; RELAY_ON/RELAY_OFF. From a first glance I think you should be fine if you change the line:

            digitalWrite(Relays[i].relayPin, Relays[i].relayState);
            

            to

            digitalWrite(Relays[i].relayPin, Relays[i].relayState?RELAY_ON:RELAY_OFF);
            

            as things get mixed up here. i.e RELAY_ON is in fact "false" or "0"

            jeylitesJ 1 Reply Last reply
            0
            • AWIA AWI

              @jeylites I understand your Relays are active low. You have to be consequent in terminology like: on/off; true/false; RELAY_ON/RELAY_OFF. From a first glance I think you should be fine if you change the line:

              digitalWrite(Relays[i].relayPin, Relays[i].relayState);
              

              to

              digitalWrite(Relays[i].relayPin, Relays[i].relayState?RELAY_ON:RELAY_OFF);
              

              as things get mixed up here. i.e RELAY_ON is in fact "false" or "0"

              jeylitesJ Offline
              jeylitesJ Offline
              jeylites
              wrote on last edited by jeylites
              #13

              @AWI

              I revised the sketch based on your advice and seem to be working as we speak. I tried to make the final sketch as organized as possible, It has be copied below. Thank you everyone for making this work!!!

              
              #include <MySensor.h>
              #include <SPI.h>
              #include <Bounce2.h>
              #define RELAY_ON 0                      // switch around for realy HIGH/LOW state
              #define RELAY_OFF 1
              //
              MySensor gw;
              
              #define RADIO_ID 11                    // radio Id, whatever channel you assigned to
              #define noRelays 2
              const int relayPin[] = {3,7};          //  switch around pins to your desire
              const int buttonPin[] = {4,5};      //  switch around pins to your desire
              
              class Relay				// relay class, store all relevant data (equivalent to struct)
              {
              public:                             		 
                int buttonPin;			       // physical pin number of button
                int relayPin;				// physical pin number of relay
                byte oldValue;               		// last Values for key (debounce)
                boolean relayState;             	// relay status (also stored in EEPROM)
              };
              
              Relay Relays[noRelays];	
              Bounce debouncer[noRelays];
              MyMessage msg[noRelays];
              
              void setup(){
              	gw.begin(incomingMessage, RADIO_ID, true);
              	delay(250);
              	gw.sendSketchInfo("MultiRelayButton", "0.9b");
              	delay(250);
              
              	// Initialize Relays with corresponding buttons
              	for (int i = 0; i < noRelays; i++){
              	Relays[i].buttonPin = buttonPin[i];			     // assign physical pins
              	Relays[i].relayPin = relayPin[i];
              	msg[i].sensor = i;						             // initialize messages
              	msg[i].type = V_LIGHT;
              	debouncer[i] = Bounce();					    // initialize debouncer
              	debouncer[i].attach(buttonPin[i]);
              	debouncer[i].interval(5);
              	pinMode(Relays[i].buttonPin, INPUT_PULLUP);
              	pinMode(Relays[i].relayPin, OUTPUT);
              	Relays[i].relayState = gw.loadState(i);			                      // retrieve last values from EEPROM
              	digitalWrite(Relays[i].relayPin, Relays[i].relayState? RELAY_ON:RELAY_OFF);   // and set relays accordingly
              	gw.send(msg[i].set(Relays[i].relayState? true : false));	              // make controller aware of last status
              	gw.present(i, S_LIGHT);							      // present sensor to gateway
              	delay(250);
              
              	}
              }
              
              void loop()
              	{
              	gw.process();
              	for (byte i = 0; i < noRelays; i++){
              	debouncer[i].update();
              	byte value = debouncer[i].read();
              	if (value != Relays[i].oldValue && value == 0){
              	Relays[i].relayState = !Relays[i].relayState;
              	digitalWrite(Relays[i].relayPin, Relays[i].relayState?RELAY_ON:RELAY_OFF);
              	gw.send(msg[i].set(Relays[i].relayState? true : false));
              	gw.saveState( i, Relays[i].relayState );}                 // save sensor state in EEPROM (location == sensor number)
              	
                      Relays[i].oldValue = value;
                      
              	}
              }
              
              // process incoming message 
              void incomingMessage(const MyMessage &message){
                       
                      if (message.type == V_LIGHT){ 
                      if (message.sensor <noRelays){ 			  // check if message is valid for relays..... previous line  [[[ if (message.sensor <=noRelays){ ]]]
                      Relays[message.sensor].relayState = message.getBool(); 
                      digitalWrite(Relays[message.sensor].relayPin, Relays[message.sensor].relayState? RELAY_ON:RELAY_OFF); // and set relays accordingly
                      gw.saveState( message.sensor, Relays[message.sensor].relayState ); // save sensor state in EEPROM (location == sensor number)
              		}
              	}
              }
              
              
              M 1 Reply Last reply
              1
              • jeylitesJ jeylites

                @AWI

                I revised the sketch based on your advice and seem to be working as we speak. I tried to make the final sketch as organized as possible, It has be copied below. Thank you everyone for making this work!!!

                
                #include <MySensor.h>
                #include <SPI.h>
                #include <Bounce2.h>
                #define RELAY_ON 0                      // switch around for realy HIGH/LOW state
                #define RELAY_OFF 1
                //
                MySensor gw;
                
                #define RADIO_ID 11                    // radio Id, whatever channel you assigned to
                #define noRelays 2
                const int relayPin[] = {3,7};          //  switch around pins to your desire
                const int buttonPin[] = {4,5};      //  switch around pins to your desire
                
                class Relay				// relay class, store all relevant data (equivalent to struct)
                {
                public:                             		 
                  int buttonPin;			       // physical pin number of button
                  int relayPin;				// physical pin number of relay
                  byte oldValue;               		// last Values for key (debounce)
                  boolean relayState;             	// relay status (also stored in EEPROM)
                };
                
                Relay Relays[noRelays];	
                Bounce debouncer[noRelays];
                MyMessage msg[noRelays];
                
                void setup(){
                	gw.begin(incomingMessage, RADIO_ID, true);
                	delay(250);
                	gw.sendSketchInfo("MultiRelayButton", "0.9b");
                	delay(250);
                
                	// Initialize Relays with corresponding buttons
                	for (int i = 0; i < noRelays; i++){
                	Relays[i].buttonPin = buttonPin[i];			     // assign physical pins
                	Relays[i].relayPin = relayPin[i];
                	msg[i].sensor = i;						             // initialize messages
                	msg[i].type = V_LIGHT;
                	debouncer[i] = Bounce();					    // initialize debouncer
                	debouncer[i].attach(buttonPin[i]);
                	debouncer[i].interval(5);
                	pinMode(Relays[i].buttonPin, INPUT_PULLUP);
                	pinMode(Relays[i].relayPin, OUTPUT);
                	Relays[i].relayState = gw.loadState(i);			                      // retrieve last values from EEPROM
                	digitalWrite(Relays[i].relayPin, Relays[i].relayState? RELAY_ON:RELAY_OFF);   // and set relays accordingly
                	gw.send(msg[i].set(Relays[i].relayState? true : false));	              // make controller aware of last status
                	gw.present(i, S_LIGHT);							      // present sensor to gateway
                	delay(250);
                
                	}
                }
                
                void loop()
                	{
                	gw.process();
                	for (byte i = 0; i < noRelays; i++){
                	debouncer[i].update();
                	byte value = debouncer[i].read();
                	if (value != Relays[i].oldValue && value == 0){
                	Relays[i].relayState = !Relays[i].relayState;
                	digitalWrite(Relays[i].relayPin, Relays[i].relayState?RELAY_ON:RELAY_OFF);
                	gw.send(msg[i].set(Relays[i].relayState? true : false));
                	gw.saveState( i, Relays[i].relayState );}                 // save sensor state in EEPROM (location == sensor number)
                	
                        Relays[i].oldValue = value;
                        
                	}
                }
                
                // process incoming message 
                void incomingMessage(const MyMessage &message){
                         
                        if (message.type == V_LIGHT){ 
                        if (message.sensor <noRelays){ 			  // check if message is valid for relays..... previous line  [[[ if (message.sensor <=noRelays){ ]]]
                        Relays[message.sensor].relayState = message.getBool(); 
                        digitalWrite(Relays[message.sensor].relayPin, Relays[message.sensor].relayState? RELAY_ON:RELAY_OFF); // and set relays accordingly
                        gw.saveState( message.sensor, Relays[message.sensor].relayState ); // save sensor state in EEPROM (location == sensor number)
                		}
                	}
                }
                
                
                M Offline
                M Offline
                mikemayers
                wrote on last edited by
                #14

                @jeylites

                Just tested this sketch and it works. Thank for the effort.

                M 1 Reply Last reply
                0
                • M mikemayers

                  @jeylites

                  Just tested this sketch and it works. Thank for the effort.

                  M Offline
                  M Offline
                  maglo18
                  wrote on last edited by
                  #15

                  Could someone tell what i should to modify to use toggle button not flash button?

                  1 Reply Last reply
                  0
                  • jeylitesJ Offline
                    jeylitesJ Offline
                    jeylites
                    wrote on last edited by
                    #16

                    @maglo18 what do you mean?

                    1 Reply Last reply
                    0
                    • M Offline
                      M Offline
                      maglo18
                      wrote on last edited by
                      #17

                      In yours sketch state button should high next low then relay change state. I want to have possibility after button HIGH relay state change button LOW state relay change again

                      1 Reply Last reply
                      0
                      • J Offline
                        J Offline
                        jemish
                        wrote on last edited by
                        #18

                        yes , I have same problem.

                        how can we use simple wall switch with relay to ON and OFF the lights.

                        1 Reply Last reply
                        0
                        • AWIA Offline
                          AWIA Offline
                          AWI
                          Hero Member
                          wrote on last edited by
                          #19

                          For learning purposes: Instead of coding it for you, try the line of thought:

                          Now it changes with the toggle, so if "value" (switch) becomes high is changes the state of the relays, send the message to controller and stores it in EEPROM.

                          If you use a normal switch, you should change the state if when the "value" changes. So remember the last state of the switch and make it happen ;-)

                          btw :you need a variable to store the last button state and the physical position of the switch does not change if you update the relay switch from the controller..

                          1 Reply Last reply
                          0
                          • jeylitesJ Offline
                            jeylitesJ Offline
                            jeylites
                            wrote on last edited by
                            #20

                            Just wondering any of you guys made progress in normal switch?

                            1 Reply Last reply
                            0
                            • R Offline
                              R Offline
                              rainair
                              wrote on last edited by
                              #21

                              Hello this is my first post, but i follow my sensors for about 2 months.
                              Excuse my bad english.

                              For those how want use a normal in wall switch

                              just change the line:

                              if (value != Relays[i].oldValue && value == 0){
                              

                              to

                              if (value != Relays[i].oldValue){
                              

                              to

                              hope this was a bit helpfully

                              1 Reply Last reply
                              0
                              • jeylitesJ Offline
                                jeylitesJ Offline
                                jeylites
                                wrote on last edited by jeylites
                                #22

                                @rainair, I tested it and it works! Thanks!!!

                                1 Reply Last reply
                                0
                                • G Offline
                                  G Offline
                                  gonzalonal
                                  wrote on last edited by
                                  #23

                                  @jeylites said:

                                  Relays[i].relayState = gw.loadState(i); // retrieve last values from EEPROM
                                  digitalWrite(Relays[i].relayPin, Relays[i].relayState? RELAY_ON:RELAY_OFF); // and set relays accordingly
                                  gw.send(msg[i].set(Relays[i].relayState? true : false)); // make controller aware of last status
                                  gw.present(i, S_LIGHT); // present sensor to gateway
                                  delay(250);

                                  It's my idea, or shouldn't the sensor be presented to the gateway before sending it status?
                                  Thanks! regards.

                                  1 Reply Last reply
                                  0
                                  • jeylitesJ Offline
                                    jeylitesJ Offline
                                    jeylites
                                    wrote on last edited by
                                    #24

                                    @gonzalonal

                                    I don't think it matters. You could try flip "gw.send & gw.present" and see how it respond to the change.

                                    1 Reply Last reply
                                    0
                                    • E Offline
                                      E Offline
                                      ewgor
                                      wrote on last edited by
                                      #25

                                      Wow ! this is what i was looking for ... Could anyone please share with us some Openhab settings for this wonderful Arduino sketch?
                                      How can we assign in OH buttons to correspond to the physical buttons on the breadboard ?

                                      Looking for any answer.

                                      Thanks all!

                                      1 Reply Last reply
                                      0
                                      • Cliff KarlssonC Offline
                                        Cliff KarlssonC Offline
                                        Cliff Karlsson
                                        wrote on last edited by
                                        #26

                                        How would I update this to work with 1.6?

                                        N 1 Reply Last reply
                                        0
                                        • Cliff KarlssonC Cliff Karlsson

                                          How would I update this to work with 1.6?

                                          N Offline
                                          N Offline
                                          niccodemi
                                          wrote on last edited by
                                          #27

                                          @Cliff-Karlsson I recently started using 1.6 version, below is converted sketch. It works with momentary (pushbuttons) switches only.

                                          Does anyone have sketch for toggle switches?

                                          #define MY_RADIO_NRF24
                                          
                                          #define MY_REPEATER_FEATURE
                                          
                                          #include <MySensor.h>
                                          
                                          #include <SPI.h>
                                          #include <Bounce2.h>
                                          #define RELAY_ON 0                      // switch around for relay HIGH/LOW state
                                          #define RELAY_OFF 1
                                          //
                                          
                                          #define noRelays 2                     //2-4
                                          const int relayPin[] = {14,15};          //  switch around pins to your desire
                                          const int buttonPin[] = {3,4};      //  switch around pins to your desire
                                          
                                          class Relay             // relay class, store all relevant data (equivalent to struct)
                                          {
                                          public:                                      
                                            int buttonPin;                   // physical pin number of button
                                            int relayPin;             // physical pin number of relay
                                            byte oldValue;                    // last Values for key (debounce)
                                            boolean relayState;               // relay status (also stored in EEPROM)
                                          };
                                          
                                          Relay Relays[noRelays]; 
                                          Bounce debouncer[noRelays];
                                          MyMessage msg[noRelays];
                                          
                                          void setup(){
                                              sendHeartbeat();
                                              wait(250);
                                              // Initialize Relays with corresponding buttons
                                              for (int i = 0; i < noRelays; i++){
                                              Relays[i].buttonPin = buttonPin[i];              // assign physical pins
                                              Relays[i].relayPin = relayPin[i];
                                              msg[i].sensor = i;                                   // initialize messages
                                              msg[i].type = V_LIGHT;
                                              debouncer[i] = Bounce();                        // initialize debouncer
                                              debouncer[i].attach(buttonPin[i]);
                                              debouncer[i].interval(5);
                                              pinMode(Relays[i].buttonPin, INPUT_PULLUP);
                                              //digitalWrite(Relays[i].relayPin, RELAY_OFF);
                                              wait(250);
                                              pinMode(Relays[i].relayPin, OUTPUT);
                                              Relays[i].relayState = loadState(i);                               // retrieve last values from EEPROM
                                              digitalWrite(Relays[i].relayPin, Relays[i].relayState? RELAY_ON:RELAY_OFF);   // and set relays accordingly
                                              send(msg[i].set(Relays[i].relayState? true : false));                  // make controller aware of last status  
                                              wait(250);
                                              }
                                          }
                                          void presentation()  {
                                                sendSketchInfo("MultiRelayButton", "0.9f");
                                                wait(250);
                                                for (int i = 0; i < noRelays; i++)
                                                present(i, S_LIGHT);                               // present sensor to gateway
                                          }
                                          void loop()
                                              {
                                              for (byte i = 0; i < noRelays; i++){
                                              debouncer[i].update();
                                              byte value = debouncer[i].read();
                                              if (value != Relays[i].oldValue && value==0){
                                              Relays[i].relayState = !Relays[i].relayState;
                                              digitalWrite(Relays[i].relayPin, Relays[i].relayState?RELAY_ON:RELAY_OFF);
                                              send(msg[i].set(Relays[i].relayState? true : false));
                                              saveState( i, Relays[i].relayState );}                 // save sensor state in EEPROM (location == sensor number)
                                              
                                                  Relays[i].oldValue = value;      
                                              }
                                          }
                                          // process incoming message 
                                          void receive(const MyMessage &message){        
                                             if (message.type == V_LIGHT){ 
                                             if (message.sensor <noRelays){            // check if message is valid for relays..... previous line  [[[ if (message.sensor <=noRelays){ ]]]
                                             Relays[message.sensor].relayState = message.getBool(); 
                                             digitalWrite(Relays[message.sensor].relayPin, Relays[message.sensor].relayState? RELAY_ON:RELAY_OFF); // and set relays accordingly
                                             saveState( message.sensor, Relays[message.sensor].relayState ); // save sensor state in EEPROM (location == sensor number)
                                             }
                                            }
                                          }
                                          
                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          13

                                          Online

                                          11.7k

                                          Users

                                          11.2k

                                          Topics

                                          113.1k

                                          Posts


                                          Copyright 2025 TBD   |   Forum Guidelines   |   Privacy Policy   |   Terms of Service
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • MySensors
                                          • OpenHardware.io
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular