Sorry guys, the problem is on my side:
// instead of
request( 0, S_LIGHT );
// should be
request( 0, V_LIGHT );
I don't know why this mistake leads to such behavior, but now it's ok.
Sorry guys, the problem is on my side:
// instead of
request( 0, S_LIGHT );
// should be
request( 0, V_LIGHT );
I don't know why this mistake leads to such behavior, but now it's ok.