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  3. gw.send( ) and transmission errors

gw.send( ) and transmission errors

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  • AWIA Offline
    AWIA Offline
    AWI
    Hero Member
    wrote on last edited by
    #2

    Maybe I am misunderstanding your question but what about adding a timer to the loop?

    1 Reply Last reply
    0
    • hekH Offline
      hekH Offline
      hek
      Admin
      wrote on last edited by
      #3

      If you want to wait a bit (and still want to receive messages) you should use the provided gw.wait(<msec>). Calling delay() will halt everything and you will lose incoming messages.

      BulldogLowellB R 2 Replies Last reply
      0
      • hekH hek

        If you want to wait a bit (and still want to receive messages) you should use the provided gw.wait(<msec>). Calling delay() will halt everything and you will lose incoming messages.

        BulldogLowellB Offline
        BulldogLowellB Offline
        BulldogLowell
        Contest Winner
        wrote on last edited by
        #4

        @hek

        OK, so you think like this, then?...

        state = !state;
        while(!gw.send(msg.set(state), true))
        {
          gw.wait(someSmallDelay);
        }
        
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        • hekH hek

          If you want to wait a bit (and still want to receive messages) you should use the provided gw.wait(<msec>). Calling delay() will halt everything and you will lose incoming messages.

          R Offline
          R Offline
          robosensor
          wrote on last edited by
          #5

          Looks like MySensors library API docs is missing this useful wait function.

          BulldogLowellB 1 Reply Last reply
          0
          • hekH Offline
            hekH Offline
            hek
            Admin
            wrote on last edited by hek
            #6

            To be absolutely sure you're message has been received you must use the ack-functionality. Here are some untested pseudo-like code that should do re-send unless ack is received (with the correct payload).

            int lastReceivedState = -1;
            
            void setup() {
               gw.begin(incomingMessage);
            }
            
            void loop() {
              int newState = readSomSateYouWantToSend();
              if (newState != lastReceivedState) {
                gw.send(msg.set(newState), true); // Enable ack
                gw.wait(500); // Wait 500 msec before sending another message
              }  
              gw.process();
            }
            
            void incomingMessage(const MyMessage &message)
            {
                // Assuming we only receive ack for one message here. 
                lastReceivedState = message.getInt();
            }  
            
            
            barduinoB 1 Reply Last reply
            0
            • R robosensor

              Looks like MySensors library API docs is missing this useful wait function.

              BulldogLowellB Offline
              BulldogLowellB Offline
              BulldogLowell
              Contest Winner
              wrote on last edited by
              #7

              @robosensor

              and the examples are lacking this as well...

              @hek

              We'll mess around with that for a while...

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              • hekH Offline
                hekH Offline
                hek
                Admin
                wrote on last edited by hek
                #8

                Updated doc with the missing sleep call, **wait() **and a new description argument available when presenting sensors.

                R 1 Reply Last reply
                1
                • hekH hek

                  Updated doc with the missing sleep call, **wait() **and a new description argument available when presenting sensors.

                  R Offline
                  R Offline
                  robosensor
                  wrote on last edited by
                  #9

                  @hek thank you!

                  I want to note what you changed order of ack and description arguments here: https://github.com/mysensors/Arduino/commit/b482a8eb7a09fe46f8b58d38fb5944f5d651892a
                  Site documentation uses old argument order.

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                  • hekH Offline
                    hekH Offline
                    hek
                    Admin
                    wrote on last edited by hek
                    #10

                    @robosensor

                    Damn.. Changed now and it will be deployed in the next site update.

                    1 Reply Last reply
                    0
                    • hekH hek

                      To be absolutely sure you're message has been received you must use the ack-functionality. Here are some untested pseudo-like code that should do re-send unless ack is received (with the correct payload).

                      int lastReceivedState = -1;
                      
                      void setup() {
                         gw.begin(incomingMessage);
                      }
                      
                      void loop() {
                        int newState = readSomSateYouWantToSend();
                        if (newState != lastReceivedState) {
                          gw.send(msg.set(newState), true); // Enable ack
                          gw.wait(500); // Wait 500 msec before sending another message
                        }  
                        gw.process();
                      }
                      
                      void incomingMessage(const MyMessage &message)
                      {
                          // Assuming we only receive ack for one message here. 
                          lastReceivedState = message.getInt();
                      }  
                      
                      
                      barduinoB Offline
                      barduinoB Offline
                      barduino
                      wrote on last edited by barduino
                      #11

                      @hek

                      Since we are on the subject of ack and risking going a little bit off topic, what should the controler send when it receives a message with a ack flag?

                      eg:
                      send -> 3;1;1;1;1;36.0
                      receive <-3;1;1;0;1;36.0 ?

                      1 Reply Last reply
                      0
                      • R Offline
                        R Offline
                        rickmontana83
                        wrote on last edited by
                        #12

                        Just my $0.02...

                        Be careful with any while loops that could go on forever under "perfect storm" conditions. It's usually a safe bet that eventually your device will get into a state where comms will fail forever. If you're stuck in a while loop waiting for a successful send then you have no chance to detect or correct the error, and given how tricky it is to debug Arduinos you'll probably never figure out what went wrong. The device will just go silent, and a little while later the batteries will run out (because it's sitting there trying to send over and over). Do yourself a favor and put a fail-safe && retries++ < MAX_RETRIES clause on your while loop.

                        This doesn't speak directly to your case, but in a broad sense my assumption going in to any wireless design is that packets will be dropped, so I always design with that constraint in mind, rather than trying to design a system where no drops occur. For example, you might consider adding a "resync" timer that sends the current state regardless of changes every so often. So even if something is dropped you have a bounded amount of time where things are in the wrong state. I do this with my presentations: Every 5 minutes my sensors retransmit all presentation messages just in case the controller missed the first set, or the controller reset, or whatever...

                        Handling lossy comms is not usually too hard if you aren't trying to back-engineer that into a system that was designed with the assumption that messages would always succeed.

                        Incidentally, this is more or less the same as "UDP" vs "TCP" networking, if you've ever worked in that realm. So strategies would overlap pretty nicely.

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