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  3. Slim Node scene controller/ keypad

Slim Node scene controller/ keypad

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  • SuperKrisS Offline
    SuperKrisS Offline
    SuperKris
    wrote on last edited by
    #5

    Hi AWI,

    Real nice design with all the small hardware. I have a tip for you on how you can make a very simple custom design membrane keypad.

    I used to work with POS scales. Most of the older designs had membrane keyboards. We fitted custom designs with the customers SKU's just by printing a new keyboard on plain paper. Then we used Sticky Laminating slides like these to seal the design and paste it to your keyboard.

    These sheets should not cost more than 1~2 $ per A4 sheet. Cold seal versions should be available, but most work with a machine. These machines van be found for approx 20,- $

    This way you should be able to build any custom layout if you have the MSpaint skills!

    AWIA 1 Reply Last reply
    2
    • SuperKrisS SuperKris

      Hi AWI,

      Real nice design with all the small hardware. I have a tip for you on how you can make a very simple custom design membrane keypad.

      I used to work with POS scales. Most of the older designs had membrane keyboards. We fitted custom designs with the customers SKU's just by printing a new keyboard on plain paper. Then we used Sticky Laminating slides like these to seal the design and paste it to your keyboard.

      These sheets should not cost more than 1~2 $ per A4 sheet. Cold seal versions should be available, but most work with a machine. These machines van be found for approx 20,- $

      This way you should be able to build any custom layout if you have the MSpaint skills!

      AWIA Offline
      AWIA Offline
      AWI
      Hero Member
      wrote on last edited by
      #6

      @Kristiaan-Nugteren Thanks, I will give it a try. I have all the ingredients laying around..

      carlierdC 1 Reply Last reply
      0
      • AWIA AWI

        @Kristiaan-Nugteren Thanks, I will give it a try. I have all the ingredients laying around..

        carlierdC Offline
        carlierdC Offline
        carlierd
        wrote on last edited by
        #7

        @AWI Hello, did you set something (jumper) to reduce the power consumption ? Did you removed the LED on the keyboard ?
        I measured the power consumption at something close to 1.3mA. Really far to your 2.2uA !

        David.

        AWIA 1 Reply Last reply
        0
        • carlierdC carlierd

          @AWI Hello, did you set something (jumper) to reduce the power consumption ? Did you removed the LED on the keyboard ?
          I measured the power consumption at something close to 1.3mA. Really far to your 2.2uA !

          David.

          AWIA Offline
          AWIA Offline
          AWI
          Hero Member
          wrote on last edited by
          #8

          @carlierd Hi David, sorry for being not complete. To be sure I just made taken some new measurements. I killed the D1 led and you should connect the P1/3 jumper for 16 key operation (see below in picture)
          0_1460226203168_upload-ccb7ac6c-e3c2-4472-9f05-8c2fb373eb49

          if you do so the current goes down from a few mA to a few uA (depends on voltage) This measurement is with 3.0V

          0_1460226369691_upload-2c25147a-1a1b-4784-b5c1-9870fdb2bfa8

          Please shout if you don't manage to get it like this.

          carlierdC 1 Reply Last reply
          0
          • carlierdC Offline
            carlierdC Offline
            carlierd
            wrote on last edited by
            #9

            Hello @AWI !

            For an unknown reason I missed your reply. Thanks. I wait the week-end to test it.

            I spent several hours on the net to find a "soft" solution. I think that it's very strange to add a led on this circuit. As the component's consumption is very low, a solution to disable the led in a proper way allows to use it in battery solution.

            David.

            1 Reply Last reply
            0
            • AWIA AWI

              @carlierd Hi David, sorry for being not complete. To be sure I just made taken some new measurements. I killed the D1 led and you should connect the P1/3 jumper for 16 key operation (see below in picture)
              0_1460226203168_upload-ccb7ac6c-e3c2-4472-9f05-8c2fb373eb49

              if you do so the current goes down from a few mA to a few uA (depends on voltage) This measurement is with 3.0V

              0_1460226369691_upload-2c25147a-1a1b-4784-b5c1-9870fdb2bfa8

              Please shout if you don't manage to get it like this.

              carlierdC Offline
              carlierdC Offline
              carlierd
              wrote on last edited by
              #10

              @AWI
              Led removed and power consumption really low but not stable ! I measure with my uCurrent a consumption between 1.8uA and 2.5. And sometimes some pikes close to 9 or 15 uA. It seems to be every 8 seconds (link to arduino wake-up ?).
              Not a real issue as it's very low.

              I will now work on the package :)

              David.

              AWIA 1 Reply Last reply
              0
              • carlierdC carlierd

                @AWI
                Led removed and power consumption really low but not stable ! I measure with my uCurrent a consumption between 1.8uA and 2.5. And sometimes some pikes close to 9 or 15 uA. It seems to be every 8 seconds (link to arduino wake-up ?).
                Not a real issue as it's very low.

                I will now work on the package :)

                David.

                AWIA Offline
                AWIA Offline
                AWI
                Hero Member
                wrote on last edited by
                #11

                @carlierd Good news! The "8 second wakeup" of the arduino should only occur in a "timed sleep". not if you only specify interrupt. The keypad driver is behaving rather unexpected and is very sensitive but if you leave it for a while (on battery power) it will calm down..:sleepy:

                carlierdC 1 Reply Last reply
                0
                • AWIA AWI

                  @carlierd Good news! The "8 second wakeup" of the arduino should only occur in a "timed sleep". not if you only specify interrupt. The keypad driver is behaving rather unexpected and is very sensitive but if you leave it for a while (on battery power) it will calm down..:sleepy:

                  carlierdC Offline
                  carlierdC Offline
                  carlierd
                  wrote on last edited by
                  #12

                  @AWI Off course !! Thanks.

                  1 Reply Last reply
                  0
                  • carlierdC Offline
                    carlierdC Offline
                    carlierd
                    wrote on last edited by
                    #13

                    Hello !

                    I was inspired by your post and adapt your code to my needs:

                    • Scene controller on key 10, 11, 12, 13, 14, 15 and 16 (7 scenes possible)
                    • 4 digit code send as VAR_1 if 4 keys between 1 and 9 have been pushed one after one within 2 seconds

                    For fun I added a buzzer and a final song is played in case the code is sent.
                    No control of the code in the sensor, it will be done in the controller (Jeedom).

                    The code if someone is interested:

                    /**
                     * The MySensors Arduino library handles the wireless radio link and protocol
                     * between your home built sensors/actuators and HA controller of choice.
                     * The sensors forms a self healing radio network with optional repeaters. Each
                     * repeater and gateway builds a routing tables in EEPROM which keeps track of the
                     * network topology allowing messages to be routed to nodes.
                     *
                     * Created by Henrik Ekblad <henrik.ekblad@mysensors.org>
                     * Copyright (C) 2013-2015 Sensnology AB
                     * Full contributor list: https://github.com/mysensors/Arduino/graphs/contributors
                     *
                     * Documentation: http://www.mysensors.org
                     * Support Forum: http://forum.mysensors.org
                     *
                     * This program is free software; you can redistribute it and/or
                     * modify it under the terms of the GNU General Public License
                     * version 2 as published by the Free Software Foundation.
                     *
                     *
                     * Code modified from AWI
                     * (http://forum.mysensors.org/topic/3128/slim-node-scene-controller-keypad)
                     *
                     * Buzzer code from Sparkfun
                     * (SparkFun Inventor's Kit / Example sketch 11)
                     *
                     */
                    
                    /**************************************************************************************/
                    /* Keyboard sensor.                                                                   */
                    /*                                                                                    */
                    /* Version     : 1.5.10                                                                */
                    /* Date        : 17/04/2016                                                           */
                    /* Modified by : David Carlier                                                        */
                    /**************************************************************************************/
                    /*                                ---------------                                     */
                    /*                            RST |             |  A5                                 */
                    /*                            RX  |             |  A4                                 */
                    /*                            TX  |   ARDUINO   |  A3                                 */
                    /*     RFM69 (DIO0) --------- D2  |     UNO     |  A2                                 */
                    /*     Keyboard SDA --------- D3  |             |  A1                                 */
                    /*     Keyboard SCL --------- D4  | ATMEGA 328p |  A0                                 */
                    /*              +3v --------- VCC |             | GND --------- GND                   */
                    /*              GND --------- GND |  8MHz int.  | REF                                 */
                    /*                            OSC |             | VCC --------- +3v                   */
                    /*                            OSC |             | D13 --------- RFM69 (SCK)           */
                    /*                            D5  |             | D12 --------- RFM69 (MISO)          */
                    /*                            D6  |             | D11 --------- RFM69 (MOSI)          */
                    /*                            D7  |             | D10 --------- RFM69 (NSS)           */
                    /*              LED --------- D8  |             |  D9 --------- Buzzer                */
                    /*                                ---------------                                     */
                    /*                                                                                    */
                    /* +3v = 2*AA                                                                         */
                    /*                                                                                    */
                    /**************************************************************************************/
                    
                    #include <SPI.h>
                    #include <MySensor.h>
                    #include <MyTransportRFM69.h>
                    #include <MySigningAtsha204Soft.h>
                    
                    //Constants for MySensors
                    #define SKETCH_NAME           "Keyboard Sensor"
                    #define SKETCH_VERSION        "1.5.10"
                    #define CHILD_ID_DIGICODE     0
                    #define KEYPAD_ID_SCENE       1
                    #define CHILD_ID_VOLTAGE      2
                    #define SDA_PIN               3
                    #define SCL_PIN               4
                    #define LED_PIN               8
                    #define BUZZER_PIN            9
                    #define BUZZ_FREQ_KEY         350
                    #define BUZZ_TIME_KEY         100
                    #define BUZZ_FREQ_ERROR       75
                    #define KEYBOARD_SIZE         16
                    #define MAX_SCENE             7
                    #define BATTERY_FULL          3143    // 2xAA usually gives 3.143V when full
                    #define BATTERY_ZERO          2340    // 2.34V limit for 328p at 8MHz
                    
                    //Length must equal the total number of notes and spaces
                    const byte songLength = 18;
                    
                    //Notes is an array of text characters corresponding to the notes
                    //in your song. A space represents a rest (no tone)
                    char notes[] = "cdfda ag cdfdg gf "; // a space represents a rest
                    
                    //Beats is an array of values for each note and rest.
                    //A "1" represents a quarter-note, 2 a half-note, etc.
                    //Don't forget that the rests (spaces) need a length as well.
                    int beats[] = {1,1,1,1,1,1,4,4,2,1,1,1,1,1,1,4,4,2};
                    
                    //The tempo is how fast to play the song.
                    //To make the song play faster, decrease this value.
                    int tempo = 113;
                    
                    //Misc. variables
                    unsigned long WAITING_TIME = 2000; //Waiting time for key pressing
                    boolean keyState[KEYBOARD_SIZE];
                    
                    //Construct MySensors library
                    MySigningAtsha204Soft signer;
                    MyHwATMega328 hw;
                    MyTransportRFM69 transport;
                    MySensor node(transport, hw, signer);
                    MyMessage msgCode(CHILD_ID_DIGICODE, V_VAR1);
                    MyMessage msgSceneOn(KEYPAD_ID_SCENE, V_SCENE_ON);
                    MyMessage msgSceneOff(KEYPAD_ID_SCENE, V_SCENE_OFF);
                    MyMessage msgVolt(CHILD_ID_VOLTAGE, V_VOLTAGE);
                    
                    /**************************************************************************************/
                    /* Initialization                                                                     */
                    /**************************************************************************************/
                    void setup()  
                      {
                      //Get time (for setup duration)
                      #ifdef DEBUG
                        unsigned long startTime = millis();
                      #endif
                    
                      //Setup buzzer and LED pins
                      pinMode(BUZZER_PIN, OUTPUT);
                      pinMode(LED_PIN, OUTPUT);
                      blinkLedFastly(3);
                    
                      //Set keyboard pin
                      pinMode(SDA_PIN,INPUT);
                      pinMode(SCL_PIN, OUTPUT);
                      digitalWrite(SCL_PIN, HIGH);
                    
                      //Start MySensors and send the Sketch Version Information to the Gateway
                      node.begin();
                      node.sendSketchInfo(SKETCH_NAME, SKETCH_VERSION);
                    
                      //Register all sensors
                      node.present(CHILD_ID_DIGICODE, S_CUSTOM);
                      node.present(KEYPAD_ID_SCENE, S_SCENE_CONTROLLER);
                      node.present(CHILD_ID_VOLTAGE, S_MULTIMETER);
                    
                      //Load last Scenestates from EEPROM (7 scenestates available)
                      for (int i = 0 ; i < MAX_SCENE; i++)
                        {              
                        keyState[i] = node.loadState(i);
                        #ifdef DEBUG
                          Serial.print(" "); Serial.print(keyState[i]);
                        #endif
                        }
                    
                      //Setup done !
                      blinkLedFastly(3);
                    
                      //Print setup debug
                      #ifdef DEBUG
                        int duration = millis() - startTime;
                        Serial.println("");
                        Serial.print("[Setup duration: "); Serial.print(duration, DEC); Serial.println(" ms]");
                      #endif
                      }
                    
                    /**************************************************************************************/
                    /* Main loop                                                                          */
                    /**************************************************************************************/
                    void loop()
                      {
                      //Sleep, node wakes up on key interrupt
                      byte interuptionType = node.sleep(SDA_PIN - 2, FALLING);
                    
                      //Verify if a key was pressed
                      if (interuptionType == 0)
                        {
                        return;
                        }
                    
                      //Get time (for a complete loop)
                      #ifdef DEBUG
                        unsigned long startTime = millis();
                      #endif
                    
                      //Get first digit
                      byte key = getKeyPressed();
                      tone(BUZZER_PIN, BUZZ_FREQ_KEY, BUZZ_TIME_KEY);
                    
                      //Check validity
                      if (key == 0)
                        {
                    
                        Serial.print("bah si !");
                        Serial.println(interuptionType);
                        
                        blinkLedFastlyAndBuzz(3);
                        return;
                        }
                    
                      //Inform user that key is valid
                      blinkLedFastly(1);
                      int digicode = key * 1000;
                    
                      //Check if key corresponds to a scene touch or a code
                      if (key > 9)
                        {
                        //Update scene state
                        node.saveState(key - 10, (boolean)node.loadState(key - 10)?false:true);
                    
                        //Report data to the gateway
                        long voltage = getVoltage();
                        node.send(node.loadState(key - 10)?msgSceneOn.set(key - 10):msgSceneOff.set(key - 10));
                        node.send(msgVolt.set(voltage / 1000.0, 3));
                        int batteryPcnt = round((voltage - BATTERY_ZERO) * 100.0 / (BATTERY_FULL - BATTERY_ZERO));
                        if (batteryPcnt > 100) {batteryPcnt = 100;}
                        node.sendBatteryLevel(batteryPcnt);
                    
                        //Print debug
                        #ifdef DEBUG
                          Serial.print("Scene ");
                          Serial.print(key - 10);
                          Serial.print(": ");
                          Serial.print((boolean)node.loadState(key - 10)?" 1 ":" 0 ");
                          Serial.print("   ");
                          Serial.print(voltage / 1000.0);
                          Serial.print(" v");
                          int duration = millis() - startTime;
                          Serial.print("   ");
                          Serial.print("["); Serial.print(duration, DEC); Serial.println(" ms]");
                          Serial.flush();
                        #endif
                        }
                      else
                        {
                        //Wait for next key pressed or WAITING_TIME without action
                        interuptionType = node.sleep(SDA_PIN - 2, FALLING, WAITING_TIME);
                    
                        //Verify if a key was pressed
                        if (interuptionType == 0)
                          {
                          blinkLedFastlyAndBuzz(3);
                          return;
                          }
                    
                        //Get second digit
                        key = getKeyPressed();
                        tone(BUZZER_PIN, BUZZ_FREQ_KEY, BUZZ_TIME_KEY);
                    
                        //Check validity
                        if (key == 0 || key > 9)
                          {
                          blinkLedFastlyAndBuzz(3);
                          node.sleep(1000);
                          return;
                          }
                    
                        //Inform user that key is valid
                        blinkLedFastly(1);
                        digicode = digicode + key * 100;
                    
                        //Wait for next key pressed or WAITING_TIME without action
                        interuptionType = node.sleep(SDA_PIN - 2, FALLING, WAITING_TIME);
                    
                        //Verify if a key was pressed
                        if (interuptionType == 0)
                          {
                          blinkLedFastlyAndBuzz(3);
                          return;
                          }
                    
                        //Get third digit
                        key = getKeyPressed();
                        tone(BUZZER_PIN, BUZZ_FREQ_KEY, BUZZ_TIME_KEY);
                    
                        //Check validity
                        if (key == 0 || key > 9)
                          {
                          blinkLedFastlyAndBuzz(3);
                          node.sleep(1000);
                          return;
                          }
                    
                        //Inform user that key is valid
                        blinkLedFastly(1);
                        digicode = digicode + key * 10;
                    
                        //Wait for next key pressed or WAITING_TIME without action
                        interuptionType = node.sleep(SDA_PIN - 2, FALLING, WAITING_TIME);
                    
                        //Verify if a key was pressed
                        if (interuptionType == 0)
                          {
                          blinkLedFastlyAndBuzz(3);
                          return;
                          }
                    
                        //Get fourth digit
                        key = getKeyPressed();
                        tone(BUZZER_PIN, BUZZ_FREQ_KEY, BUZZ_TIME_KEY);
                    
                        //Check validity
                        if (key == 0 || key > 9)
                          {
                          blinkLedFastlyAndBuzz(3);
                          node.sleep(1000);
                          return;
                          }
                    
                        //Inform user that key is valid
                        blinkLedFastly(1);
                        digicode = digicode + key;
                    
                        //Report data to the gateway
                        long voltage = getVoltage();
                        node.send(msgCode.set(digicode));
                        node.send(msgVolt.set(voltage / 1000.0, 3));
                        int batteryPcnt = round((voltage - BATTERY_ZERO) * 100.0 / (BATTERY_FULL - BATTERY_ZERO));
                        if (batteryPcnt > 100) {batteryPcnt = 100;}
                        node.sendBatteryLevel(batteryPcnt);
                    
                        //Print debug
                        #ifdef DEBUG
                          Serial.print("Complete code: ");
                          Serial.print(digicode);
                          Serial.print("   ");
                          Serial.print(voltage / 1000.0);
                          Serial.print(" v");
                          int duration = millis() - startTime;
                          Serial.print("   ");
                          Serial.print("["); Serial.print(duration, DEC); Serial.println(" ms]");
                          Serial.flush();
                        #endif
                    
                        //Play final song instead of sleeping
                        playFinalSong();
                        }
                    
                      //Wait to avoid false interruption
                      node.sleep(1000);
                      }
                    
                    /**************************************************************************************/
                    /* Allows to play the final song.                                                     */
                    /**************************************************************************************/
                    void playFinalSong()
                      {
                      //Declare local variables
                      int i, duration;
                    
                      // step through the song arrays
                      for (i = 0; i < songLength; i++)
                        {
                        // length of note/rest in ms
                        duration = beats[i] * tempo;
                    
                        // is this a rest? 
                        if (notes[i] == ' ')
                          {
                          delay(duration);            // then pause for a moment
                          }
                        else                          // otherwise, play the note
                          {
                          tone(BUZZER_PIN, frequency(notes[i]), duration);
                          delay(duration);            // wait for tone to finish
                          }
                        delay(tempo/10);              // brief pause between notes
                        }
                      }
                    
                    /**************************************************************************************/
                    /* takes a note character (a-g), and returns the corresponding frequency in Hz        */
                    /* for the tone() function.                                                           */
                    /**************************************************************************************/
                    int frequency(char note) 
                      {
                      //Declare local variables
                      int i;
                      const int numNotes = 8;  // number of notes we're storing
                    
                      // The following arrays hold the note characters and their
                      // corresponding frequencies. The last "C" note is uppercase
                      // to separate it from the first lowercase "c". If you want to
                      // add more notes, you'll need to use unique characters.
                    
                      // For the "char" (character) type, we put single characters
                      // in single quotes.
                    
                      char names[] = { 'c', 'd', 'e', 'f', 'g', 'a', 'b', 'C' };
                      int frequencies[] = {262, 294, 330, 349, 392, 440, 494, 523};
                    
                      // Now we'll search through the letters in the array, and if
                      // we find it, we'll return the frequency for that note.
                    
                      for (i = 0; i < numNotes; i++)  // Step through the notes
                        {
                        if (names[i] == note)         // Is this the one?
                          {
                          return(frequencies[i]);     // Yes! Return the frequency
                          }
                        }
                      return(0);  // We looked through everything and didn't find it,
                                  // but we still need to return a value, so return 0.
                      }
                    
                    /**************************************************************************************/
                    /* Allows to get the pressed key.                                                     */
                    /**************************************************************************************/
                    byte getKeyPressed()
                      {
                      //Get first bit
                      digitalWrite(SCL_PIN, LOW);
                      delayMicroseconds(100);
                      digitalWrite(SCL_PIN, HIGH);
                    
                      //Read all keys
                      for(int i = 0; i < KEYBOARD_SIZE; i++)
                        {
                        keyState[i] = (digitalRead(SDA_PIN) == LOW);
                        digitalWrite(SCL_PIN, LOW);
                        delayMicroseconds(100);
                        digitalWrite(SCL_PIN, HIGH);
                        delayMicroseconds(100);
                        }
                    
                      //Read keyboard table to find the pressed key
                      byte keyPressed = -1;
                      for(int i = 0 ; i < KEYBOARD_SIZE; i++)
                        {
                        if (keyState[i])
                          {
                          keyPressed = i;
                          }
                        }
                    
                      //Return the result
                      return (keyPressed + 1);
                      }
                    
                    /**************************************************************************************/
                    /* Allows to fastly blink the LED.                                                    */
                    /**************************************************************************************/
                    void blinkLedFastly(byte loop)
                      {
                      byte delayOn = 150;
                      byte delayOff = 150;
                      for (int i = 0; i < loop; i++)
                        {
                        blinkLed(LED_PIN, delayOn);
                        delay(delayOff);
                        }
                      }
                    
                    /**************************************************************************************/
                    /* Allows to fastly blink the LED and to play a sound on the buzzer.                  */
                    /**************************************************************************************/
                    void blinkLedFastlyAndBuzz(byte loop)
                      {
                      byte delayOn = 150;
                      byte delayOff = 150;
                      for (int i = 0; i < loop; i++)
                        {
                        blinkLed(LED_PIN, delayOn);
                        tone(BUZZER_PIN, BUZZ_FREQ_ERROR, delayOff);
                        delay(delayOff);
                        }
                      }
                    
                    /**************************************************************************************/
                    /* Allows to blink a LED.                                                             */
                    /**************************************************************************************/
                    void blinkLed(byte pinToBlink, int delayInMs)
                      {
                      digitalWrite(pinToBlink,HIGH);
                      delay(delayInMs);
                      digitalWrite(pinToBlink,LOW);
                      }
                    
                    /**************************************************************************************/
                    /* Allows to get the real Vcc (return value in mV).                                   */
                    /* http://provideyourown.com/2012/secret-arduino-voltmeter-measure-battery-voltage/   */
                    /**************************************************************************************/
                    long getVoltage()
                      {
                      ADMUX = (0<<REFS1) | (1<<REFS0) | (0<<ADLAR) | (1<<MUX3) | (1<<MUX2) | (1<<MUX1) | (0<<MUX0);
                      delay(50);  // Let mux settle a little to get a more stable A/D conversion
                      //Start a conversion  
                      ADCSRA |= _BV( ADSC );
                      //Wait for it to complete
                      while (bit_is_set(ADCSRA, ADSC));
                    
                      //Compute and return the value
                      uint8_t low  = ADCL;                  // must read ADCL first - it then locks ADCH
                      uint8_t high = ADCH;                  // unlocks both
                      long result = (high << 8) | low;
                      result = 1125300L / result;           // Calculate Vcc (in mV); 1125300 = 1.1*1023*1000
                      return result;                        // Vcc in millivolts
                      }
                    

                    David.

                    1 Reply Last reply
                    1
                    • D Offline
                      D Offline
                      drock1985
                      wrote on last edited by
                      #14

                      Hi @AWI

                      I decided to try and build your keypad but I am running into some compile errors with the code you have listed above. I see that in the description you moved to 1.6; but do you still have the code for 1.5? Haven't made the switch over yet and would like to see if these 16 key keypads I have will do what I am hoping.

                      Thanks,

                      My Projects
                      2 Door Chime Sensor
                      Washing Machine Monitor

                      AWIA 1 Reply Last reply
                      0
                      • D drock1985

                        Hi @AWI

                        I decided to try and build your keypad but I am running into some compile errors with the code you have listed above. I see that in the description you moved to 1.6; but do you still have the code for 1.5? Haven't made the switch over yet and would like to see if these 16 key keypads I have will do what I am hoping.

                        Thanks,

                        AWIA Offline
                        AWIA Offline
                        AWI
                        Hero Member
                        wrote on last edited by
                        #15

                        @drock1985 I haven't made it in the production version but it should not be to much work. I can do it for you (untested) if I have a spare minute left..

                        D 1 Reply Last reply
                        0
                        • AWIA AWI

                          @drock1985 I haven't made it in the production version but it should not be to much work. I can do it for you (untested) if I have a spare minute left..

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                          drock1985
                          wrote on last edited by drock1985
                          #16

                          @AWI

                          Sure, would love to :) Been finding reasons to build SlimNodes all day.

                          My Projects
                          2 Door Chime Sensor
                          Washing Machine Monitor

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                          • D drock1985

                            @AWI

                            Sure, would love to :) Been finding reasons to build SlimNodes all day.

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                            AWIA Offline
                            AWI
                            Hero Member
                            wrote on last edited by
                            #17

                            @drock1985 Here you are..as mentioned in my previous post untested and I have commented most of the "development code"
                            https://codebender.cc/sketch:292642

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                            • carlierdC Offline
                              carlierdC Offline
                              carlierd
                              wrote on last edited by
                              #18

                              Hello,

                              Some pictures of my scene controller inspired by this post ! I modified the original sketch to have two functions: keyboard for my alarm (from key 1 to 9) and scene controller (from key 10 to 16). Thanks @awi for the idea and the original sketch !

                              0_1471010520501_Scene controller 1.png

                              0_1471010530511_Scene controller 2.png

                              0_1471010539448_Scene controller 3.png

                              0_1471010545316_Scene controller 4.png

                              David.

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