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  3. Wall mounted 'mood light' v2

Wall mounted 'mood light' v2

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  • Cliff KarlssonC Offline
    Cliff KarlssonC Offline
    Cliff Karlsson
    wrote on last edited by
    #19

    Ahhh, the effects start at 4 ? when trying numbers 4-10 I get effects for most numbers but a few like 8-9 is blank and 0-2 turns strip off. When fiddeling about, I managed to get the alarm at number 4 to speed up somehow. I tried to read the sketch but cant quite understand.

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    • JurikJ Offline
      JurikJ Offline
      Jurik
      wrote on last edited by Jurik
      #20

      @AWI Thanx for the advice! i will try it as soon as i get the chance. Great work!! thanx.

      @Cliff-Karlsson Afaik, the numPixels correspond to the total number of leds combined with up/down or left/right. So 16 will make it an 8x8 wall light and 2 would make it a 1 by 1, 72 would make it 36x36. As far as the triggers in Domoticz, i am also new at this. I did manage to get the alarm running and the patterns through the dimmer function, but am unable to set up the patterns on a switch. Domoticz won't let me somehow. Will try to give this more prio.

      Keep trying! and posting please

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      • JurikJ Offline
        JurikJ Offline
        Jurik
        wrote on last edited by
        #21

        @AWI the preincrement trick worked! thanx!

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        • N Offline
          N Offline
          Nicklas Starkel
          wrote on last edited by
          #22

          Hey @AWI

          I have some trouble using this with MqTT messages.
          I can get alarm to go off by sending a payload of '1' to 'InMQTT/62/4/1/0/2' and subsequently turn it off with any other value.

          But I can't get the rest of your functions to work!
          If I read your code correct, to set a solid color I would have to send several MqTT messages to the children?
          Ex, I would have to send 'InMQTT/62/1/1/0/40' and payload ex 'Candle' first.
          Then 'InMQTT/62/1/1/0/2' with payload of '1' to turn it on?
          I was looking at the serial protocol and do not find what V_Dimmer is for type. (https://www.mysensors.org/download/serial_api_20#variable-types)

          Anyways, i cant get it to work properly, maybe you could shed some light (pun not intended :+1: ) )?

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          • D Offline
            D Offline
            dakipro
            wrote on last edited by
            #23

            If someone still needs it, I managed to control it via mqtt (node-red). I am about to integrate it into the openhab, it might be easier to start that but I wanted to have good control over it (and understand mqtt a bit better).
            In sketch I had to change

            } else if (message.type == V_DIMMER) { // if DIMMER type, adjust brightness
            

            to V_PERCENTAGE for latest api/mqtt

            and I am still struggling a bit to turn all LEDs off completely. Only way I could achieve this was to set color to black (000000). code as it is always leaves my LEDs to 1% or something. But that might be due to node-red implementation, as I do not have response from node-red on "questions" from the node (at some point in code node will ask controller about some values (color if I remember correctly), but I just send the color and brightness manually via injectors). I guess this can be fixed on the controller side, and most likely works with openhab implementation.

            Here are the triggers in node-red

            0_1511731871029_Screenshot 2017-11-26 22.30.28.png

            Here is the node-red code

            [{"id":"8f6785a0.874838","type":"debug","z":"8cfe95c3.331248","name":"","active":true,"console":"false","complete":"false","x":1210,"y":180,"wires":[]},{"id":"a300f395.f6e59","type":"mqtt out","z":"8cfe95c3.331248","name":"","topic":"mygateway1-in/50/5/0/0/3","qos":"","retain":"","broker":"9daccc99.b6c71","x":490,"y":680,"wires":[]},{"id":"45adf375.e59b6c","type":"inject","z":"8cfe95c3.331248","name":"9 - pOff","topic":"","payload":"9","payloadType":"str","repeat":"","crontab":"","once":false,"x":170,"y":640,"wires":[["a300f395.f6e59"]]},{"id":"859588e.a1bec78","type":"mqtt out","z":"8cfe95c3.331248","name":"","topic":"mygateway1-in/50/1/0/0/40","qos":"","retain":"","broker":"9daccc99.b6c71","x":560,"y":180,"wires":[]},{"id":"39b0ef0e.94ef","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"22FF22","payloadType":"str","repeat":"","crontab":"","once":false,"x":210,"y":160,"wires":[["859588e.a1bec78"]]},{"id":"9dabd8f3.6033b8","type":"inject","z":"8cfe95c3.331248","name":"Alarm pattern","topic":"","payload":"1","payloadType":"str","repeat":"","crontab":"","once":false,"x":250,"y":40,"wires":[["3a117d06.451d12"]]},{"id":"3a117d06.451d12","type":"mqtt out","z":"8cfe95c3.331248","name":"","topic":"mygateway1-in/50/4/1/0/2","qos":"","retain":"","broker":"9daccc99.b6c71","x":560,"y":40,"wires":[]},{"id":"e3c2d218.e92dc","type":"mqtt out","z":"8cfe95c3.331248","name":"","topic":"mygateway1-in/50/4/1/0/2","qos":"","retain":"","broker":"9daccc99.b6c71","x":550,"y":80,"wires":[]},{"id":"5325f52d.2549fc","type":"inject","z":"8cfe95c3.331248","name":"Alarm OFF","topic":"","payload":"0","payloadType":"str","repeat":"","crontab":"","once":false,"x":230,"y":80,"wires":[["e3c2d218.e92dc"]]},{"id":"f9bc44c0.c1f2d8","type":"mqtt in","z":"8cfe95c3.331248","name":"Magic Ball #50","topic":"mygateway1-out/50/#","qos":"2","broker":"9daccc99.b6c71","x":920,"y":180,"wires":[["8f6785a0.874838"]]},{"id":"6a07f043.d5e8a","type":"comment","z":"8cfe95c3.331248","name":"node-id / child-sensor-id / command / ack / type / payload","info":"","x":1030,"y":60,"wires":[]},{"id":"f71ad6cd.2044a8","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"2222EE","payloadType":"str","repeat":"","crontab":"","once":false,"x":210,"y":200,"wires":[["859588e.a1bec78"]]},{"id":"44e58ecb.748fb","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"991122","payloadType":"str","repeat":"","crontab":"","once":false,"x":210,"y":240,"wires":[["859588e.a1bec78"]]},{"id":"a91be428.b74eb8","type":"comment","z":"8cfe95c3.331248","name":"Set color manually","info":"","x":170,"y":120,"wires":[]},{"id":"90b541d2.c2abf","type":"mqtt out","z":"8cfe95c3.331248","name":"","topic":"mygateway1-in/50/1/0/0/3","qos":"","retain":"","broker":"9daccc99.b6c71","x":550,"y":340,"wires":[]},{"id":"91fe4122.027e3","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"80","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":320,"wires":[["90b541d2.c2abf"]]},{"id":"47bc1da0.380374","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"20","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":360,"wires":[["90b541d2.c2abf"]]},{"id":"baa820db.90109","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"2","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":400,"wires":[["90b541d2.c2abf"]]},{"id":"709b3196.8abe","type":"comment","z":"8cfe95c3.331248","name":"Set brightnes manually","info":"","x":180,"y":280,"wires":[]},{"id":"1cf7aba7.c34224","type":"mqtt out","z":"8cfe95c3.331248","name":"","topic":"mygateway1-in/50/1/0/0/2","qos":"","retain":"","broker":"9daccc99.b6c71","x":550,"y":480,"wires":[]},{"id":"4263529d.67e44c","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"1","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":480,"wires":[["1cf7aba7.c34224"]]},{"id":"2528b5c4.d1bc6a","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"0","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":520,"wires":[["1cf7aba7.c34224"]]},{"id":"e2707070.7e9dc","type":"comment","z":"8cfe95c3.331248","name":"Toggle last brightnes (not needed?)","info":"","x":200,"y":440,"wires":[]},{"id":"3b8f804c.e92f7","type":"inject","z":"8cfe95c3.331248","name":"18 - pOn","topic":"","payload":"18","payloadType":"str","repeat":"","crontab":"","once":false,"x":180,"y":680,"wires":[["a300f395.f6e59"]]},{"id":"d9d700e9.90d03","type":"inject","z":"8cfe95c3.331248","name":"27 - pFire","topic":"","payload":"27","payloadType":"str","repeat":"","crontab":"","once":false,"x":180,"y":760,"wires":[["a300f395.f6e59"]]},{"id":"b2cd2709.3706e8","type":"inject","z":"8cfe95c3.331248","name":"0 - pSolid","topic":"","payload":"0","payloadType":"str","repeat":"","crontab":"","once":false,"x":180,"y":600,"wires":[["a300f395.f6e59"]]},{"id":"a3c976d.8dbe488","type":"comment","z":"8cfe95c3.331248","name":"Patterns: pSolid, pOff, pOn, pAlarm, pFire, pFire2, pCandle, pCircle, pSinelon, pRainbow","info":"","x":660,"y":640,"wires":[]},{"id":"667c092c.9b9298","type":"inject","z":"8cfe95c3.331248","name":"36 - pFire2","topic":"","payload":"36","payloadType":"str","repeat":"","crontab":"","once":false,"x":180,"y":800,"wires":[["a300f395.f6e59"]]},{"id":"ca6823c6.a674","type":"inject","z":"8cfe95c3.331248","name":"25 - pAlarm","topic":"","payload":"25","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":720,"wires":[["a300f395.f6e59"]]},{"id":"75c152f3.3c287c","type":"inject","z":"8cfe95c3.331248","name":"45 - pCandle","topic":"","payload":"45","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":840,"wires":[["a300f395.f6e59"]]},{"id":"6da316d0.eebd68","type":"inject","z":"8cfe95c3.331248","name":"53 - pCircle","topic":"","payload":"53","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":880,"wires":[["a300f395.f6e59"]]},{"id":"2c15c208.c1db0e","type":"inject","z":"8cfe95c3.331248","name":"62 - pSinelon (blocks all!)","topic":"","payload":"62","payloadType":"str","repeat":"","crontab":"","once":false,"x":230,"y":920,"wires":[["a300f395.f6e59"]]},{"id":"431aad05.60f7e4","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"66 - rainbow","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":960,"wires":[["a300f395.f6e59"]]},{"id":"b1b44b6e.1492a8","type":"comment","z":"8cfe95c3.331248","name":"Set pattern","info":"","x":100,"y":560,"wires":[]},{"id":"70d088e7.889c98","type":"inject","z":"8cfe95c3.331248","name":"0 - doesn't work, use color black","topic":"","payload":"0","payloadType":"str","repeat":"","crontab":"","once":false,"x":390,"y":400,"wires":[["90b541d2.c2abf"]]},{"id":"d5d24b03.2a6288","type":"inject","z":"8cfe95c3.331248","name":"000000 - black turns led off","topic":"","payload":"000000","payloadType":"str","repeat":"","crontab":"","once":false,"x":430,"y":240,"wires":[["859588e.a1bec78"]]},{"id":"9daccc99.b6c71","type":"mqtt-broker","z":"","broker":"localhost","port":"1883","clientid":"","usetls":false,"compatmode":false,"keepalive":"60","cleansession":true,"willTopic":"","willQos":"0","willPayload":"","birthTopic":"","birthQos":"0","birthPayload":""}]
            

            C: OpenHAB2 with node-red on linux laptop
            GW: Arduino Nano - W5100 Ethernet, Nrf24l01+ 2,4Ghz mqtt
            GW: Arduino Mega, RFLink 433Mhz

            1 Reply Last reply
            0
            • T Offline
              T Offline
              Tinnyt
              wrote on last edited by
              #24

              that sounds good

              1 Reply Last reply
              0
              • A Offline
                A Offline
                adds666
                wrote on last edited by
                #25

                Hello all, many thanks to @AWI for this great sketch - it performs very well and is my 'go to' for a WS28XX interface with Mysensors and Openhab.

                I am however, starting to experience problems introduced with the FastLED 'wait' commands and the radio receiving a command - essentially, if I command the node to a pattern that is particularly blocking - I cant them command it to off, solid colour or another pattern.

                Anyone solved this problem - or able to point me in the direction of solving. I'd be happy to refresh the sketch and re-share.

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                0
                • A Offline
                  A Offline
                  adds666
                  wrote on last edited by
                  #26

                  Morning all, apologies for waking up an old thread, but it's pertinent to this chain of thought:

                  I'd like to build on this code and introduce a few more LED settings according to the percentage figure sent in the RGB dimmer.

                  Can anyone explain which part looks at the percentage and translates it out to the pattern?
                  How would I go about adding a new pattern to a chosen percentage value?

                  Many thanks
                  Adam

                  /*
                   PROJECT: MySensors / RGB light NEOPIXEL
                   PROGRAMMER: AWI
                   DATE: october 10, 2015/ last update: september 20, 2016
                   FILE: AWI_Wall_LIght_x.ino
                   LICENSE: Public domain
                   https://forum.mysensors.org/topic/4934/wall-mounted-mood-light-v2
                  
                   Hardware: Nano and MySensors 2.0, Wall light 16 WS2812B leds (neopixel)
                      
                   Special:
                    uses Fastled library with NeoPixel (great & fast RBG/HSV universal library)       https://github.com/FastLED/FastLED
                    
                   SUMMARY:
                    
                    Different patterns and brightness settings
                    
                    Button switches on/off and cycles through all Color patterns on long press
                    
                   Remarks:
                    Fixed node-id
                    
                   Change log:
                   20160915 - Updated to MySensors 2.0
                   20160920 - Changed state change to dimmer i.s.o. switch()
                  
                  */
                  
                  /*
                  RGB Dimmer percentages = pattern
                  0 - 6 = Solid Colour
                  7 - 19 = Dim (think supposed to be off)
                  20 - 26 - Alarm (white and red light)
                  27 - 34 = Fire
                  35 - 46 = Fire2
                  47 - = one way Runner (set the colour first)
                  = Two way Runner (White)
                  
                  
                  You will be limited by RAM as to how many LEDs you can run
                  Using a Mega you can run 2000 LEDs
                  
                  Arduino Nano = 2kb ram = 600 pixels
                  Arduino Uno = 2kb ram = 600 pixels
                  Arduino Mega = 8kb ram = 2400 pixels
                  
                  */
                  
                  
                  
                  
                  //****  MySensors *****
                  // Enable debug prints to serial monitor
                  #define MY_DEBUG 
                  //#define MY_RADIO_NRF24                    // Enable and select radio type attached
                  //#define MY_RF24_CHANNEL 80                // radio channel, default = 76
                  #define MY_RS485
                  #define MY_RS485_DE_PIN 2
                  #define MY_RS485_BAUD_RATE 9600
                  
                  
                  #define MY_NODE_ID 2
                  #define NODE_TXT "WS2812 N2"                   // Text to add to sensor name
                  
                  // #define MY_RF24_CE_PIN 7                 // Ceech board, 3.3v (7,8)  (pin default 9,10)
                  // #define MY_RF24_CS_PIN 8
                  
                  // helpers
                  #define LOCAL_DEBUG                     // enable if print wanted 
                  
                  #ifdef LOCAL_DEBUG
                  #define Sprint(a) (Serial.print(a))             // macro as substitute for print, enable if no print wanted
                  #define Sprintln(a) (Serial.println(a))           // macro as substitute for println
                  #else
                  #define Sprint(a)                   
                  #define Sprintln(a)
                  #endif
                  
                  
                  
                  #include <SPI.h>                      // My Sensors
                  #include <MySensors.h>
                  
                  #include <FastLED.h>                    // https://github.com/FastLED/FastLED
                  #include "JC_Button.h"                     // https://github.com/JChristensen/Button
                  
                  const int stripPin = 4 ;                  // pin where 2812 LED strip is connected
                  const int buttonPin = 5 ;                 // push button
                  const int numPixel = 156 ;                 // set to number of pixels (x top / y bottom)
                  
                  const int RGB_LightChild = 0 ;                // Child Id's, standard light child on/off/ dim
                  const int RGB_RGBChild = 1 ;                // RGB light child (on/off/dim/color, if controller supports V_RBG))
                  const int RGB_SolidColorChild = 2 ;             // when set, node reads Color text from ColorTextChild
                  const int RGB_TextColorChild = 3 ;              // Holds Text value for color (custom colors from controller)
                  const int RGB_AlarmPatternChild = 4 ;           // Switches to alarm status
                  const int RGB_NextPatternChild = 5 ;            // Move to next pattern when set
                  
                  CRGB leds[numPixel];
                  
                  // Kelving colors: Light & daylight (in Fastled reference only)
                  /// 1900 Kelvin Candle=0xFF9329 /* 1900 K, 255, 147, 41 */,
                  /// 2600 Kelvin Tungsten40W=0xFFC58F /* 2600 K, 255, 197, 143 */,
                  /// 2850 Kelvin Tungsten100W=0xFFD6AA /* 2850 K, 255, 214, 170 */,
                  /// 3200 Kelvin Halogen=0xFFF1E0 /* 3200 K, 255, 241, 224 */,
                  /// 5200 Kelvin CarbonArc=0xFFFAF4 /* 5200 K, 255, 250, 244 */,
                  /// 5400 Kelvin HighNoonSun=0xFFFFFB /* 5400 K, 255, 255, 251 */,
                  /// 6000 Kelvin DirectSunlight=0xFFFFFF /* 6000 K, 255, 255, 255 */,
                  /// 7000 Kelvin OvercastSky=0xC9E2FF /* 7000 K, 201, 226, 255 */,
                  /// 20000 Kelvin ClearBlueSky=0x409CFF /* 20000 K, 64, 156, 255 */
                  
                  char setRGBvalue[] = "FFC58F";                // Controller sent RGB value, default tungsten40W
                  uint16_t curBrightness = 0x7F, setBrightness = 0x7F ;   // Brightness globals (actualBrightness)
                  unsigned long updateBrightnessDelay, lastBrightnessUpdate ; // Brightness timers
                  int RGBonoff ;                        // OnOff flag
                  
                  enum { pSolid, pOff, pOn, pAlarm, pFire, pFire2, pCandle, pCircle, pSinelon, pRainbow}  ; // Pattern states (stored in int for convenience)
                  const int lastPatternIdx = pRainbow + 1 ;         // use last pattern for patterncount
                  int curPattern = pSolid ;                 // current pattern
                  int setPattern = pSolid ;                 // set pattern (controller)
                  unsigned long updatePatternDelay, lastPatternUpdate ;   // Pattern timers
                  
                  unsigned long idleTimer = millis() ;            // return to idle timer
                  const unsigned long idleTime = 10000UL;         // return to idle after 10 secs
                  
                  const unsigned long dimTime = 1000UL;           // dim period
                  
                  const unsigned long heartbeatInterval = 1 * 60UL * 1000UL ; // heartbeatinterval, just to let the controller know I am alive
                  unsigned long heartbeatCounter = 0 ;
                  
                  MyMessage lightRGBMsg(RGB_LightChild,  V_RGB);        // standard messages, light
                  MyMessage lightdimmerMsG(RGB_LightChild ,V_DIMMER); 
                  MyMessage lightOnOffMessage(RGB_LightChild, V_STATUS);
                  
                  Button myBtn(buttonPin, true, true, 20);          //Declare the button (pin, pull_up, invert, debounce_ms)
                  
                  // Simple state machine for button state
                  enum {sIdle, sBrightness, sPattern} ;            // simple state machine for button press
                  int State ;
                  
                  void setup() {
                    FastLED.addLeds<WS2812B, stripPin, RGB >(leds, numPixel);   // initialize led strip (NEOPIXEL =WS...)
                    for(int i = 0 ; i < 6 ; i++) {              // get color value from EEPROM (6 char)
                      setRGBvalue[i] = loadState(i) ;
                      }
                    setLightPattern(pSolid, 0) ;              // default controller Solid 
                    FastLED.show();
                    State = sIdle ;                     // Initial state
                    //randomSeed(analogRead(0));
                  }
                  
                  
                  
                  void presentation(){
                  // MySensors
                    sendSketchInfo("AWI RGB Wall " NODE_TXT, "2.0");
                    present(RGB_RGBChild, S_RGB_LIGHT, "RGB Wall RGB " NODE_TXT);// present to controller
                    present(RGB_LightChild, S_LIGHT, "RGB Wall Light " NODE_TXT);
                    present(RGB_SolidColorChild, S_LIGHT, "RGB Set Solid color (text) " NODE_TXT);
                    present(RGB_TextColorChild, S_INFO, "RGB Wall textcolor " NODE_TXT);  
                    present(RGB_AlarmPatternChild, S_BINARY, "RGB Wall Alarm " NODE_TXT);
                    present(RGB_NextPatternChild, S_DIMMER, "RGB Wall Pattern " NODE_TXT);
                  }
                  
                  
                  
                  // read button and act accordingly
                  // short press: on/off
                  // longer press: set patterns with following short press
                  // long press: set brightness increase 
                  void loop() {
                    myBtn.read();                             //Read the button (only read)
                    unsigned long now = millis();               // loop timer reference
                    switch (State) {
                      case sIdle:                     // default state, browse through patterns
                        if (myBtn.wasReleased()){           // light on/ off in idle
                          RGBonoff = !RGBonoff ;            // invert light state
                          setLightBrightness((RGBonoff == 1)?setBrightness:0, dimTime);
                          send(lightOnOffMessage.set(RGBonoff));  // and update controller  
                        } else if (myBtn.pressedFor(800)){        // move to Pattern update state with long press
                          idleTimer = now ;             // return to idle after ...
                          State = sPattern ;
                        }
                        break ;
                      case sPattern:                    // entered after long press
                        if (myBtn.pressedFor(4000)){          // when press even longer move to Brightness update
                          State = sBrightness ;
                        } else if (myBtn.wasPressed()){
                          setPattern = (setPattern + 1) % lastPatternIdx ;  // increase pattern and wrap
                          setLightPattern((setPattern), 500 );
                          idleTimer = now ;
                        } else if ( now > idleTime + idleTimer  ){    // return to idle after ...
                          State = sIdle ;
                        }
                        break ;
                      case sBrightness:                 // entered after looong press
                        if (myBtn.wasPressed()){              // if pressed again increase brightness
                          setLightBrightness((curBrightness+0x1F) % 0xFF, 0) ; // increase brightness and wrap (0..0xFF)
                          idleTimer = now ;
                        } else if ( now > idleTime + idleTimer  ){    // return to idle after ...
                          State = sIdle ;
                        }
                        break ;
                      default :
                        State = sIdle ;
                        break ;
                      }
                    updateLightBrightness();                // update Brightness if time
                    updateLightPattern();                 // update Pattern if time
                    if ( now > heartbeatCounter  + heartbeatInterval){    // heartbeat every hour
                        sendHeartbeat();
                      heartbeatCounter = now ; 
                      }
                    }
                  
                  // Sets the light brightness, takes value and time (ms) as input
                  void setLightBrightness(int newBrightness, unsigned long updateTime){
                    // global: curBrightness, actualBrightness, updateBrightnessDelay
                    updateBrightnessDelay = updateTime / 0xFF ;       // delay = time / max steps
                    curBrightness = newBrightness ;             // set curBrightness to new value, rest is done in update
                    } 
                   
                  // Update the light brightness if time
                  void updateLightBrightness(){
                    // global: curBrightness, actualBrightness, updateBrightnessDelay, lastBrightnessUpdate ;
                    static byte actualBrightness ;              // store real brightness state for slow dim
                    unsigned long now = millis() ;
                    if (now > lastBrightnessUpdate + updateBrightnessDelay){// check if time for update
                      if ( actualBrightness > curBrightness) {
                        FastLED.setBrightness( --actualBrightness );
                        FastLED.show();
                      } else if ( actualBrightness < curBrightness){
                        FastLED.setBrightness( ++actualBrightness );
                        FastLED.show();
                        }
                      lastBrightnessUpdate = now ;
                      }
                    }
                  
                  // **** Pattern routines *****
                  // Sets and initializes the light pattern if nescessary
                  void setLightPattern( int newPattern, unsigned long updateDelay){
                    // global: curPattern, updatePatternDelay
                    static int lastPattern = pSolid ;           // last pattern for pOn / pOff virtual patterns
                    if (newPattern == pOff) lastPattern = curPattern ;    // remember last pattern
                    if (newPattern == pOn) curPattern = lastPattern ;   // only for pOn switch to last pattern
                    else curPattern = newPattern ;
                    updatePatternDelay = updateDelay ;            // delay for next pattern update, can be changed in pattern 
                    switch(curPattern){
                      case pSolid:                    //  solid is set value in all pixels (and on)
                        for(int i = 0 ; i < numPixel ; i++) leds[i] = strtol( setRGBvalue, NULL, 16);
                        setLightBrightness(setBrightness, dimTime) ;  // slow dim to on
                        FastLED.show();
                        break ;
                      case pOn:                     //  On is set Brightness in all pixels
                        setLightBrightness(setBrightness, dimTime) ;    // slow dim to on
                        FastLED.show();
                        break ;
                      case pOff:                      //  off state all pixels off (add dim and pOn)
                        setLightBrightness(0, dimTime) ;          // slow dim to off
                        FastLED.show();
                        break ;
                      case pCircle:                   //  all pixels off
                        for(int i = 0 ; i < numPixel ; i++) leds[i] = 0 ;
                        for(int i = 0 ; i < 2 ; i++){
                          leds[i] = strtol( setRGBvalue, NULL, 16) ; // 1 pixel on
                          }
                        FastLED.show();
                        break ;
                      default :
                        setLightBrightness(setBrightness, dimTime) ;  // slow dim to on
                        FastLED.show();
                        break ;
                        }
                    } 
                  
                  // Update the light pattern when time for it
                  void updateLightPattern(){
                    // global: curPattern, updatePatternDelay, lastPatternUpdate
                    unsigned long now = millis() ;
                    if (now > lastPatternUpdate + updatePatternDelay){    // check if time for update
                      switch (curPattern) {
                        case pAlarm:                  // flash light
                          patternAlarm();
                          break ;
                        case pFire:                   // wild fire
                          patternFire();
                          break ;
                        case pFire2:                  // cosy fire
                          patternFire2();
                          break ;
                        case pCandle:                 // flame
                          patternCandle();
                          break ;
                        case pCircle:                 // flame
                          patternCircle();
                          break ;
                        case pRainbow:                  // rotating rainbow
                          patternRainbow();
                          break ;
                        case pSinelon:                  // rotating rainbow
                          patternSinelon();
                          break ;
                        case pSolid:                  // do nothing fall through
                        case pOff:
                        case pOn:
                        default :                   // def  
                          break ;
                        }
                      lastPatternUpdate = now ;
                      }
                    }
                  
                  // Define the different patterns
                  // Alarm - intermittent white and red color, full intensity, intermittent top & bottom half
                  void patternAlarm() {
                      static boolean topBot ;                 // indicates direction for next entry
                    const CRGB colorTop = CRGB(0xFF, 0, 0 );        // red color
                    const CRGB colorBottom = CRGB(0xFF, 0xFF, 0xFF );   // white color
                    FastLED.setBrightness(0xFF);              // set the strip brightness to max for Alarm
                    for(int i=0; i <= (numPixel / 2 - 1) ; i++) {     // for half of strip size
                      leds[i] = topBot?colorTop:colorBottom ; 
                      leds[i+ (numPixel/2)] = topBot?colorBottom:colorTop ;
                      }
                    topBot = !topBot ;                    // switch direction
                    FastLED.show();
                    }
                  
                  // Simulate fire with red color, varying number of leds intensity & tempo
                  void patternFire() {
                      byte numberLeds = random(0,numPixel);         // start number and end of led's for flickering
                      int lum = ((random(100,255) * curBrightness)) / 0xFF ;  // set brightness and scale
                      CRGB color = CRGB(200, random(70,230),0 );        // get red color with varying green
                      for(int i=0; i <= numberLeds; i++) {
                        leds[i] = color ;
                        FastLED.setBrightness(lum);             // set the strip brightness
                        FastLED.show();
                        wait(random(0,10));                 // (blocking, need to be changed)
                      }
                      updatePatternDelay = 100 ; 
                  }
                  
                  // Simulate fire with red color and varying intensity & tempo
                  void patternFire2() {
                      CRGB color = CRGB(200, random(100,150),0);        // get red color with varying green
                      for (byte p=0; p < numPixel; p++) {
                        leds[p] = color;
                      }
                      FastLED.setBrightness((random(50,255) * curBrightness)/ 0xFF ); // set Brightness and scale
                      FastLED.show();
                      updatePatternDelay = random(20,300);          // variable delay
                  }
                  
                  // Simulate candle based on fire with red color, varying number of leds intensity & tempo
                  void patternCandle() {
                      byte numberLeds = random(0,numPixel);         // start number and end of led's for flickering
                      byte lum = ((random(100, 255) * curBrightness)/ 0xFF);  // set brightness
                      CRGB color = CRGB(200, random(90,130),0 );        // get red color with varying green
                      for(int i=0; i <= numberLeds; i++) {
                        leds[i] = color ;
                        FastLED.setBrightness(lum);             // set the strip brightness
                        FastLED.show();
                        wait(random(5,10));                 // (blocking, need to be changed)
                      }
                      updatePatternDelay = 100 ; 
                  }
                  
                  // a colored dot sweeping back and forth, with fading trails, adapted from Fastled sinelon
                  void patternSinelon()
                  {
                    fadeToBlackBy( leds, numPixel, 10);           // fade all leds a small amount 
                    int pos = beatsin8(25,0,numPixel);            // get a new position for the led (BPM = 13, min, max, )
                    leds[pos] += strtol( setRGBvalue, NULL, 16);
                    FastLED.show();
                    updatePatternDelay = 2 ;
                  }
                  
                  
                  // Rotate all Leds with current content and trail
                  void patternCircle() {
                    static int currentLed ;                 // indicated current led to light
                    // CRGB tempLed = leds[0];                // temporary variable for color
                    fadeToBlackBy( leds, numPixel, 128);          // fade all leds for trail..
                    leds[currentLed] = strtol( setRGBvalue, NULL, 16);    // set to current color
                    currentLed = (currentLed + 1) % numPixel ;        // wrap
                      FastLED.show();
                      updatePatternDelay = 100 ; 
                  }
                  
                  void patternRainbow() {
                    static uint16_t hue ;                 // starting color
                    FastLED.clear();
                    // for(hue=10; hue<255*3; hue++) {
                    hue = (hue+1) % 0xFF ;                  // incerease hue and wrap
                    fill_rainbow( leds, numPixel , hue /*static hue value */, 1);// set a rainbow from hue to last in stepsize 1
                    FastLED.show();
                    updatePatternDelay = 100 ;
                    }
                  
                  // Incoming messages from MySensors
                  void receive(const MyMessage &message) {
                    int ID = message.sensor;
                    Serial.print("Sensor: ");
                    Serial.println(ID);
                    switch (ID){
                      case RGB_LightChild:                // same behaviour as RGB child/ fall through
                      case RGB_RGBChild:                  // if controller can handle V_RGB
                        if (message.type == V_RGB) {          // check for RGB type
                          strcpy(setRGBvalue, message.getString()); // get the payload
                          setLightPattern(pSolid, 0);         // and set solid pattern 
                        } else if (message.type == V_DIMMER) {      // if DIMMER type, adjust brightness
                          setBrightness = map(message.getInt(), 0, 100, 0, 255);
                          setLightBrightness(setBrightness, dimTime) ;
                        } else if (message.type == V_STATUS) {      // if on/off type, toggle brightness
                          RGBonoff = message.getInt();
                          setLightBrightness((RGBonoff == 1)?setBrightness:0, dimTime);
                        }
                        break ;
                      case RGB_SolidColorChild:             // request color from controller
                        if (message.type == V_STATUS) {         // if get color from text child
                          request(RGB_TextColorChild, V_TEXT);
                          setLightPattern(pSolid, 0);         // and set solid pattern (if not alre)
                          }
                        break ;
                      case RGB_TextColorChild:              // Text color from controller
                        if (message.type == V_TEXT) {         // if get color from text child
                          strcpy(setRGBvalue, message.getString()); // get the payload
                          for(int i = 0 ; i < 6 ; i++) {        // save color value to EEPROM (6 char)
                            saveState(i, setRGBvalue[i]) ;}     // Save to EEPROM
                          }
                        break ;
                      case RGB_AlarmPatternChild:             // set Alarm pattern
                        if (message.type == V_STATUS) {         // if get color from text child
                          if (message.getInt() == 1){
                            setLightPattern(pAlarm, 500);     // set slow alarm pattern
                          } else {
                            setLightPattern(setPattern, 0);     // and reset pattern
                            FastLED.setBrightness(setBrightness);
                            }
                          }
                        break ;
                      case RGB_NextPatternChild:              // next pattern
                        if (message.type == V_PERCENTAGE) {       //  Percentage indicates the pattern
                          setPattern = map(message.getInt(), 0, 100, 0, 15) % lastPatternIdx  ; // mapper dimmer value to state 0..9  and wrap
                          setLightPattern((setPattern), 500 );
                          Sprint("Pattern: ") ; Sprintln(setPattern) ;
                        } else if (message.type == V_STATUS){     // if off switch pattern to default == 0
                          setPattern = 0  ;
                          setLightPattern((setPattern), 500 );
                          Sprint("Pattern: ") ; Sprintln(setPattern) ;
                        }
                        break ;
                      }
                      FastLED.show();
                    dispRGBstat();
                    }
                  // debug  
                  // display the status of all RGB: controller, requested, real
                  void dispRGBstat(void){
                      Serial.print(" Color: "); Serial.print(setRGBvalue); 
                      Serial.print(" Brightness: "); Serial.println(setBrightness);
                    }
                  
                  1 Reply Last reply
                  0
                  • nagelcN Offline
                    nagelcN Offline
                    nagelc
                    wrote on last edited by nagelc
                    #27

                    Hi @adds666 . I think it is this bit in the receive() function near the bottom of the code. It gets the value from the V_PERCENTAGE message and maps into the setPattern value:

                    case RGB_NextPatternChild:              // next pattern
                      if (message.type == V_PERCENTAGE) {       //  Percentage indicates the pattern
                        setPattern = map(message.getInt(), 0, 100, 0, 15) % lastPatternIdx  ; // mapper dimmer value to state 0..9  and wrap
                        setLightPattern((setPattern), 500 );
                        Sprint("Pattern: ") ; Sprintln(setPattern) ;
                      } else if (message.type == V_STATUS){     // if off switch pattern to default == 0
                        setPattern = 0  ;
                        setLightPattern((setPattern), 500 );
                        Sprint("Pattern: ") ; Sprintln(setPattern) ;
                      }
                      break ;
                    
                    1 Reply Last reply
                    0
                    • A Offline
                      A Offline
                      adds666
                      wrote on last edited by
                      #28

                      Hi @nagelc , thanks for coming back to me - Apologies I didn't realise you'd replied nearer the time.

                      Am I right in thinking, so long as I define the new patterns function later on in the sketch - I can include it in the switch of function updateLightPattern, and it will be added to the mapping?

                      How do we know what definitive figures the 0 to 100 percentage map to in 0 to 15? Or is that basic arithmetic and each switch state will be called in each 'chunk'. I also only count 10 items in the switch state. Does that mean we can add 5 more? and if wanting more than 15 simply change our mapping size to have more?

                      Appreciate the help.

                      void updateLightPattern(){
                        // global: curPattern, updatePatternDelay, lastPatternUpdate
                        unsigned long now = millis() ;
                        if (now > lastPatternUpdate + updatePatternDelay){    // check if time for update
                          switch (curPattern) {
                            case pAlarm:                  // flash light
                              patternAlarm();
                              break ;
                            case pFire:                   // wild fire
                              patternFire();
                              break ;
                            case pFire2:                  // cosy fire
                              patternFire2();
                              break ;
                            case pCandle:                 // flame
                              patternCandle();
                              break ;
                            case pCircle:                 // flame
                              patternCircle();
                              break ;
                            case pRainbow:                  // rotating rainbow
                              patternRainbow();
                              break ;
                            case pSinelon:                  // rotating rainbow
                              patternSinelon();
                              break ;
                            case pSolid:                  // do nothing fall through
                            case pOff:
                            case pOn:
                            default :                   // def  
                              break ;
                            }
                          lastPatternUpdate = now ;
                          }
                        }
                      
                      TheoLT 1 Reply Last reply
                      0
                      • A adds666

                        Hi @nagelc , thanks for coming back to me - Apologies I didn't realise you'd replied nearer the time.

                        Am I right in thinking, so long as I define the new patterns function later on in the sketch - I can include it in the switch of function updateLightPattern, and it will be added to the mapping?

                        How do we know what definitive figures the 0 to 100 percentage map to in 0 to 15? Or is that basic arithmetic and each switch state will be called in each 'chunk'. I also only count 10 items in the switch state. Does that mean we can add 5 more? and if wanting more than 15 simply change our mapping size to have more?

                        Appreciate the help.

                        void updateLightPattern(){
                          // global: curPattern, updatePatternDelay, lastPatternUpdate
                          unsigned long now = millis() ;
                          if (now > lastPatternUpdate + updatePatternDelay){    // check if time for update
                            switch (curPattern) {
                              case pAlarm:                  // flash light
                                patternAlarm();
                                break ;
                              case pFire:                   // wild fire
                                patternFire();
                                break ;
                              case pFire2:                  // cosy fire
                                patternFire2();
                                break ;
                              case pCandle:                 // flame
                                patternCandle();
                                break ;
                              case pCircle:                 // flame
                                patternCircle();
                                break ;
                              case pRainbow:                  // rotating rainbow
                                patternRainbow();
                                break ;
                              case pSinelon:                  // rotating rainbow
                                patternSinelon();
                                break ;
                              case pSolid:                  // do nothing fall through
                              case pOff:
                              case pOn:
                              default :                   // def  
                                break ;
                              }
                            lastPatternUpdate = now ;
                            }
                          }
                        
                        TheoLT Offline
                        TheoLT Offline
                        TheoL
                        Contest Winner
                        wrote on last edited by
                        #29

                        @adds666 I'm not sure but I believe Domoticz prresents it's dimmer values in steps from 5 to 100 I believe. It'd about 10 steps. That's why I'm not sure if you can add more patterns. Unless you indeed change it to a percentage. Hope it helps

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