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  3. Wall mounted 'mood light' v2

Wall mounted 'mood light' v2

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  • 1kohm1 1kohm

    FIXED!
    Happy :)

    Issue was so obvious...
    I was supplying Neopixel LED's with 5V trought Arduino pro mini... so when node was starting everything was ok till sending light pattern to node. When data was send, LED's took to much Watts, and radio was crashing...
    So now I just powered LED's with 5V parerall to the node ( LED's are supplied before node).

    Now, I need to understand your code, how "buttonPin" is working and how to set patterns. It seems that the code is acting wired sometimes, but I think that's due to my less knowledge about it now.

    Thanks for guidlines!

    AWIA Offline
    AWIA Offline
    AWI
    Hero Member
    wrote on last edited by
    #13

    @1kohm good to hear. The button is a basic method of manual operation. Not very user friendly. In the latest sketch you can use a dimmer to select the patterns

    Have fun

    1 Reply Last reply
    0
    • Tore André RosanderT Offline
      Tore André RosanderT Offline
      Tore André Rosander
      wrote on last edited by
      #14

      @AWI
      Amasing! I have been using your v1 sketch on 5 different nodes.
      I was just about to make another one when i saw that you had released another version.

      I have made a similar hack to your v1 with a dimmer/selector switch in domoticz as pattern selector. But your code looks way better :)

      1 Reply Last reply
      1
      • Cliff KarlssonC Offline
        Cliff KarlssonC Offline
        Cliff Karlsson
        wrote on last edited by Cliff Karlsson
        #15

        If I wanted to add a effect like:

        #include "FastLED.h"
        #define NUM_LEDS 60 
        CRGB leds[NUM_LEDS];
        #define PIN 6 
        
        void setup()
        {
          FastLED.addLeds<WS2811, PIN, GRB>(leds, NUM_LEDS).setCorrection( TypicalLEDStrip );
        }
        
        // *** REPLACE FROM HERE ***
        void loop() { 
          // ---> here we call the effect function <---
        }
        
        // ---> here we define the effect function <---
        // *** REPLACE TO HERE ***
        
        void showStrip() {
         #ifdef ADAFRUIT_NEOPIXEL_H 
           // NeoPixel
           strip.show();
         #endif
         #ifndef ADAFRUIT_NEOPIXEL_H
           // FastLED
           FastLED.show();
         #endif
        }
        
        void setPixel(int Pixel, byte red, byte green, byte blue) {
         #ifdef ADAFRUIT_NEOPIXEL_H 
           // NeoPixel
           strip.setPixelColor(Pixel, strip.Color(red, green, blue));
         #endif
         #ifndef ADAFRUIT_NEOPIXEL_H 
           // FastLED
           leds[Pixel].r = red;
           leds[Pixel].g = green;
           leds[Pixel].b = blue;
         #endif
        }
        
        void setAll(byte red, byte green, byte blue) {
          for(int i = 0; i < NUM_LEDS; i++ ) {
            setPixel(i, red, green, blue); 
          }
          showStrip();
        }
        
        
        void loop() {
         SnowSparkle(0x10, 0x10, 0x10, 20, random(100,1000));
        }
        
        void SnowSparkle(byte red, byte green, byte blue, int SparkleDelay, int SpeedDelay) {
         setAll(red,green,blue);
         
         int Pixel = random(NUM_LEDS);
         setPixel(Pixel,0xff,0xff,0xff);
         showStrip();
         delay(SparkleDelay);
         setPixel(Pixel,red,green,blue);
         showStrip();
         delay(SpeedDelay);
        }
        

        What would I need to change/add in the code?

        1 Reply Last reply
        0
        • JurikJ Offline
          JurikJ Offline
          Jurik
          wrote on last edited by
          #16

          Hi there, I am very happy with this project. Somehow with the transition to the current stable library (2.0) the lights won't turn off completely. I can't figure out what is wrong. Anyone has some suggestions?

          AWIA 1 Reply Last reply
          0
          • JurikJ Jurik

            Hi there, I am very happy with this project. Somehow with the transition to the current stable library (2.0) the lights won't turn off completely. I can't figure out what is wrong. Anyone has some suggestions?

            AWIA Offline
            AWIA Offline
            AWI
            Hero Member
            wrote on last edited by
            #17

            @Jurik Happened to me too... change the auto increments in the updateLightBrightness() routine to ++actualBrightness and --actualBrightness.

            See below

            // Update the light brightness if time
            void updateLightBrightness(){
                // global: curBrightness, actualBrightness, updateBrightnessDelay, lastBrightnessUpdate ;
                static byte actualBrightness ;                          // store real brightness state for slow dim
                unsigned long now = millis() ;
                if (now > lastBrightnessUpdate + updateBrightnessDelay){// check if time for update
                    if ( actualBrightness > curBrightness) {
                        FastLED.setBrightness( --actualBrightness);
                        FastLED.show();
                    } else if ( actualBrightness < curBrightness){
                        FastLED.setBrightness( ++actualBrightness );
                        FastLED.show();
                        }
                    lastBrightnessUpdate = now ;
                    }
                }
            
            1 Reply Last reply
            2
            • Cliff KarlssonC Offline
              Cliff KarlssonC Offline
              Cliff Karlsson
              wrote on last edited by Cliff Karlsson
              #18

              @AWI what does this mean: "const int numPixel = 16 ; // set to number of pixels (x top / y bottom)" ?
              If I have a strip with 72 leds that are in a row up/down, should I just enter 72?

              I also can't figure out how to control the leds from domoticz. I have copied your sketch and I see the device in domoticz under nrf-radio-gateway (with 7 childs)

              I have tried to create a dummy selector and have tried to add this:
              http://192.168.0.175:8080/json.htm?type=command&param=switchlight&idx=1094&switchcmd=Set Level&level=pFire
              http://192.168.0.175:8080/json.htm?type=command&param=switchlight&idx=1094&switchcmd=Set Level&level=0
              http://192.168.0.175:8080/json.htm?type=command&param=switchlight&idx=1094&switchcmd=Set Level&level=1
              http://192.168.0.175:8080/json.htm?type=command&param=switchlight&idx=1094&switchcmd=Set Level&level=2
              http://192.168.0.175:8080/json.htm?type=command&param=switchlight&idx=1094&switchcmd=Set Level&level=pOn

              But nothing seams to work, I have also tried the commands directly in the chrome url bar with no effect. What am I missing?

              1 Reply Last reply
              0
              • Cliff KarlssonC Offline
                Cliff KarlssonC Offline
                Cliff Karlsson
                wrote on last edited by
                #19

                Ahhh, the effects start at 4 ? when trying numbers 4-10 I get effects for most numbers but a few like 8-9 is blank and 0-2 turns strip off. When fiddeling about, I managed to get the alarm at number 4 to speed up somehow. I tried to read the sketch but cant quite understand.

                1 Reply Last reply
                0
                • JurikJ Offline
                  JurikJ Offline
                  Jurik
                  wrote on last edited by Jurik
                  #20

                  @AWI Thanx for the advice! i will try it as soon as i get the chance. Great work!! thanx.

                  @Cliff-Karlsson Afaik, the numPixels correspond to the total number of leds combined with up/down or left/right. So 16 will make it an 8x8 wall light and 2 would make it a 1 by 1, 72 would make it 36x36. As far as the triggers in Domoticz, i am also new at this. I did manage to get the alarm running and the patterns through the dimmer function, but am unable to set up the patterns on a switch. Domoticz won't let me somehow. Will try to give this more prio.

                  Keep trying! and posting please

                  1 Reply Last reply
                  0
                  • JurikJ Offline
                    JurikJ Offline
                    Jurik
                    wrote on last edited by
                    #21

                    @AWI the preincrement trick worked! thanx!

                    1 Reply Last reply
                    0
                    • N Offline
                      N Offline
                      Nicklas Starkel
                      wrote on last edited by
                      #22

                      Hey @AWI

                      I have some trouble using this with MqTT messages.
                      I can get alarm to go off by sending a payload of '1' to 'InMQTT/62/4/1/0/2' and subsequently turn it off with any other value.

                      But I can't get the rest of your functions to work!
                      If I read your code correct, to set a solid color I would have to send several MqTT messages to the children?
                      Ex, I would have to send 'InMQTT/62/1/1/0/40' and payload ex 'Candle' first.
                      Then 'InMQTT/62/1/1/0/2' with payload of '1' to turn it on?
                      I was looking at the serial protocol and do not find what V_Dimmer is for type. (https://www.mysensors.org/download/serial_api_20#variable-types)

                      Anyways, i cant get it to work properly, maybe you could shed some light (pun not intended :+1: ) )?

                      1 Reply Last reply
                      0
                      • D Offline
                        D Offline
                        dakipro
                        wrote on last edited by
                        #23

                        If someone still needs it, I managed to control it via mqtt (node-red). I am about to integrate it into the openhab, it might be easier to start that but I wanted to have good control over it (and understand mqtt a bit better).
                        In sketch I had to change

                        } else if (message.type == V_DIMMER) { // if DIMMER type, adjust brightness
                        

                        to V_PERCENTAGE for latest api/mqtt

                        and I am still struggling a bit to turn all LEDs off completely. Only way I could achieve this was to set color to black (000000). code as it is always leaves my LEDs to 1% or something. But that might be due to node-red implementation, as I do not have response from node-red on "questions" from the node (at some point in code node will ask controller about some values (color if I remember correctly), but I just send the color and brightness manually via injectors). I guess this can be fixed on the controller side, and most likely works with openhab implementation.

                        Here are the triggers in node-red

                        0_1511731871029_Screenshot 2017-11-26 22.30.28.png

                        Here is the node-red code

                        [{"id":"8f6785a0.874838","type":"debug","z":"8cfe95c3.331248","name":"","active":true,"console":"false","complete":"false","x":1210,"y":180,"wires":[]},{"id":"a300f395.f6e59","type":"mqtt out","z":"8cfe95c3.331248","name":"","topic":"mygateway1-in/50/5/0/0/3","qos":"","retain":"","broker":"9daccc99.b6c71","x":490,"y":680,"wires":[]},{"id":"45adf375.e59b6c","type":"inject","z":"8cfe95c3.331248","name":"9 - pOff","topic":"","payload":"9","payloadType":"str","repeat":"","crontab":"","once":false,"x":170,"y":640,"wires":[["a300f395.f6e59"]]},{"id":"859588e.a1bec78","type":"mqtt out","z":"8cfe95c3.331248","name":"","topic":"mygateway1-in/50/1/0/0/40","qos":"","retain":"","broker":"9daccc99.b6c71","x":560,"y":180,"wires":[]},{"id":"39b0ef0e.94ef","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"22FF22","payloadType":"str","repeat":"","crontab":"","once":false,"x":210,"y":160,"wires":[["859588e.a1bec78"]]},{"id":"9dabd8f3.6033b8","type":"inject","z":"8cfe95c3.331248","name":"Alarm pattern","topic":"","payload":"1","payloadType":"str","repeat":"","crontab":"","once":false,"x":250,"y":40,"wires":[["3a117d06.451d12"]]},{"id":"3a117d06.451d12","type":"mqtt out","z":"8cfe95c3.331248","name":"","topic":"mygateway1-in/50/4/1/0/2","qos":"","retain":"","broker":"9daccc99.b6c71","x":560,"y":40,"wires":[]},{"id":"e3c2d218.e92dc","type":"mqtt out","z":"8cfe95c3.331248","name":"","topic":"mygateway1-in/50/4/1/0/2","qos":"","retain":"","broker":"9daccc99.b6c71","x":550,"y":80,"wires":[]},{"id":"5325f52d.2549fc","type":"inject","z":"8cfe95c3.331248","name":"Alarm OFF","topic":"","payload":"0","payloadType":"str","repeat":"","crontab":"","once":false,"x":230,"y":80,"wires":[["e3c2d218.e92dc"]]},{"id":"f9bc44c0.c1f2d8","type":"mqtt in","z":"8cfe95c3.331248","name":"Magic Ball #50","topic":"mygateway1-out/50/#","qos":"2","broker":"9daccc99.b6c71","x":920,"y":180,"wires":[["8f6785a0.874838"]]},{"id":"6a07f043.d5e8a","type":"comment","z":"8cfe95c3.331248","name":"node-id / child-sensor-id / command / ack / type / payload","info":"","x":1030,"y":60,"wires":[]},{"id":"f71ad6cd.2044a8","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"2222EE","payloadType":"str","repeat":"","crontab":"","once":false,"x":210,"y":200,"wires":[["859588e.a1bec78"]]},{"id":"44e58ecb.748fb","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"991122","payloadType":"str","repeat":"","crontab":"","once":false,"x":210,"y":240,"wires":[["859588e.a1bec78"]]},{"id":"a91be428.b74eb8","type":"comment","z":"8cfe95c3.331248","name":"Set color manually","info":"","x":170,"y":120,"wires":[]},{"id":"90b541d2.c2abf","type":"mqtt out","z":"8cfe95c3.331248","name":"","topic":"mygateway1-in/50/1/0/0/3","qos":"","retain":"","broker":"9daccc99.b6c71","x":550,"y":340,"wires":[]},{"id":"91fe4122.027e3","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"80","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":320,"wires":[["90b541d2.c2abf"]]},{"id":"47bc1da0.380374","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"20","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":360,"wires":[["90b541d2.c2abf"]]},{"id":"baa820db.90109","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"2","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":400,"wires":[["90b541d2.c2abf"]]},{"id":"709b3196.8abe","type":"comment","z":"8cfe95c3.331248","name":"Set brightnes manually","info":"","x":180,"y":280,"wires":[]},{"id":"1cf7aba7.c34224","type":"mqtt out","z":"8cfe95c3.331248","name":"","topic":"mygateway1-in/50/1/0/0/2","qos":"","retain":"","broker":"9daccc99.b6c71","x":550,"y":480,"wires":[]},{"id":"4263529d.67e44c","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"1","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":480,"wires":[["1cf7aba7.c34224"]]},{"id":"2528b5c4.d1bc6a","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"0","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":520,"wires":[["1cf7aba7.c34224"]]},{"id":"e2707070.7e9dc","type":"comment","z":"8cfe95c3.331248","name":"Toggle last brightnes (not needed?)","info":"","x":200,"y":440,"wires":[]},{"id":"3b8f804c.e92f7","type":"inject","z":"8cfe95c3.331248","name":"18 - pOn","topic":"","payload":"18","payloadType":"str","repeat":"","crontab":"","once":false,"x":180,"y":680,"wires":[["a300f395.f6e59"]]},{"id":"d9d700e9.90d03","type":"inject","z":"8cfe95c3.331248","name":"27 - pFire","topic":"","payload":"27","payloadType":"str","repeat":"","crontab":"","once":false,"x":180,"y":760,"wires":[["a300f395.f6e59"]]},{"id":"b2cd2709.3706e8","type":"inject","z":"8cfe95c3.331248","name":"0 - pSolid","topic":"","payload":"0","payloadType":"str","repeat":"","crontab":"","once":false,"x":180,"y":600,"wires":[["a300f395.f6e59"]]},{"id":"a3c976d.8dbe488","type":"comment","z":"8cfe95c3.331248","name":"Patterns: pSolid, pOff, pOn, pAlarm, pFire, pFire2, pCandle, pCircle, pSinelon, pRainbow","info":"","x":660,"y":640,"wires":[]},{"id":"667c092c.9b9298","type":"inject","z":"8cfe95c3.331248","name":"36 - pFire2","topic":"","payload":"36","payloadType":"str","repeat":"","crontab":"","once":false,"x":180,"y":800,"wires":[["a300f395.f6e59"]]},{"id":"ca6823c6.a674","type":"inject","z":"8cfe95c3.331248","name":"25 - pAlarm","topic":"","payload":"25","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":720,"wires":[["a300f395.f6e59"]]},{"id":"75c152f3.3c287c","type":"inject","z":"8cfe95c3.331248","name":"45 - pCandle","topic":"","payload":"45","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":840,"wires":[["a300f395.f6e59"]]},{"id":"6da316d0.eebd68","type":"inject","z":"8cfe95c3.331248","name":"53 - pCircle","topic":"","payload":"53","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":880,"wires":[["a300f395.f6e59"]]},{"id":"2c15c208.c1db0e","type":"inject","z":"8cfe95c3.331248","name":"62 - pSinelon (blocks all!)","topic":"","payload":"62","payloadType":"str","repeat":"","crontab":"","once":false,"x":230,"y":920,"wires":[["a300f395.f6e59"]]},{"id":"431aad05.60f7e4","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"66 - rainbow","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":960,"wires":[["a300f395.f6e59"]]},{"id":"b1b44b6e.1492a8","type":"comment","z":"8cfe95c3.331248","name":"Set pattern","info":"","x":100,"y":560,"wires":[]},{"id":"70d088e7.889c98","type":"inject","z":"8cfe95c3.331248","name":"0 - doesn't work, use color black","topic":"","payload":"0","payloadType":"str","repeat":"","crontab":"","once":false,"x":390,"y":400,"wires":[["90b541d2.c2abf"]]},{"id":"d5d24b03.2a6288","type":"inject","z":"8cfe95c3.331248","name":"000000 - black turns led off","topic":"","payload":"000000","payloadType":"str","repeat":"","crontab":"","once":false,"x":430,"y":240,"wires":[["859588e.a1bec78"]]},{"id":"9daccc99.b6c71","type":"mqtt-broker","z":"","broker":"localhost","port":"1883","clientid":"","usetls":false,"compatmode":false,"keepalive":"60","cleansession":true,"willTopic":"","willQos":"0","willPayload":"","birthTopic":"","birthQos":"0","birthPayload":""}]
                        

                        C: OpenHAB2 with node-red on linux laptop
                        GW: Arduino Nano - W5100 Ethernet, Nrf24l01+ 2,4Ghz mqtt
                        GW: Arduino Mega, RFLink 433Mhz

                        1 Reply Last reply
                        0
                        • T Offline
                          T Offline
                          Tinnyt
                          wrote on last edited by
                          #24

                          that sounds good

                          1 Reply Last reply
                          0
                          • A Offline
                            A Offline
                            adds666
                            wrote on last edited by
                            #25

                            Hello all, many thanks to @AWI for this great sketch - it performs very well and is my 'go to' for a WS28XX interface with Mysensors and Openhab.

                            I am however, starting to experience problems introduced with the FastLED 'wait' commands and the radio receiving a command - essentially, if I command the node to a pattern that is particularly blocking - I cant them command it to off, solid colour or another pattern.

                            Anyone solved this problem - or able to point me in the direction of solving. I'd be happy to refresh the sketch and re-share.

                            1 Reply Last reply
                            0
                            • A Offline
                              A Offline
                              adds666
                              wrote on last edited by
                              #26

                              Morning all, apologies for waking up an old thread, but it's pertinent to this chain of thought:

                              I'd like to build on this code and introduce a few more LED settings according to the percentage figure sent in the RGB dimmer.

                              Can anyone explain which part looks at the percentage and translates it out to the pattern?
                              How would I go about adding a new pattern to a chosen percentage value?

                              Many thanks
                              Adam

                              /*
                               PROJECT: MySensors / RGB light NEOPIXEL
                               PROGRAMMER: AWI
                               DATE: october 10, 2015/ last update: september 20, 2016
                               FILE: AWI_Wall_LIght_x.ino
                               LICENSE: Public domain
                               https://forum.mysensors.org/topic/4934/wall-mounted-mood-light-v2
                              
                               Hardware: Nano and MySensors 2.0, Wall light 16 WS2812B leds (neopixel)
                                  
                               Special:
                                uses Fastled library with NeoPixel (great & fast RBG/HSV universal library)       https://github.com/FastLED/FastLED
                                
                               SUMMARY:
                                
                                Different patterns and brightness settings
                                
                                Button switches on/off and cycles through all Color patterns on long press
                                
                               Remarks:
                                Fixed node-id
                                
                               Change log:
                               20160915 - Updated to MySensors 2.0
                               20160920 - Changed state change to dimmer i.s.o. switch()
                              
                              */
                              
                              /*
                              RGB Dimmer percentages = pattern
                              0 - 6 = Solid Colour
                              7 - 19 = Dim (think supposed to be off)
                              20 - 26 - Alarm (white and red light)
                              27 - 34 = Fire
                              35 - 46 = Fire2
                              47 - = one way Runner (set the colour first)
                              = Two way Runner (White)
                              
                              
                              You will be limited by RAM as to how many LEDs you can run
                              Using a Mega you can run 2000 LEDs
                              
                              Arduino Nano = 2kb ram = 600 pixels
                              Arduino Uno = 2kb ram = 600 pixels
                              Arduino Mega = 8kb ram = 2400 pixels
                              
                              */
                              
                              
                              
                              
                              //****  MySensors *****
                              // Enable debug prints to serial monitor
                              #define MY_DEBUG 
                              //#define MY_RADIO_NRF24                    // Enable and select radio type attached
                              //#define MY_RF24_CHANNEL 80                // radio channel, default = 76
                              #define MY_RS485
                              #define MY_RS485_DE_PIN 2
                              #define MY_RS485_BAUD_RATE 9600
                              
                              
                              #define MY_NODE_ID 2
                              #define NODE_TXT "WS2812 N2"                   // Text to add to sensor name
                              
                              // #define MY_RF24_CE_PIN 7                 // Ceech board, 3.3v (7,8)  (pin default 9,10)
                              // #define MY_RF24_CS_PIN 8
                              
                              // helpers
                              #define LOCAL_DEBUG                     // enable if print wanted 
                              
                              #ifdef LOCAL_DEBUG
                              #define Sprint(a) (Serial.print(a))             // macro as substitute for print, enable if no print wanted
                              #define Sprintln(a) (Serial.println(a))           // macro as substitute for println
                              #else
                              #define Sprint(a)                   
                              #define Sprintln(a)
                              #endif
                              
                              
                              
                              #include <SPI.h>                      // My Sensors
                              #include <MySensors.h>
                              
                              #include <FastLED.h>                    // https://github.com/FastLED/FastLED
                              #include "JC_Button.h"                     // https://github.com/JChristensen/Button
                              
                              const int stripPin = 4 ;                  // pin where 2812 LED strip is connected
                              const int buttonPin = 5 ;                 // push button
                              const int numPixel = 156 ;                 // set to number of pixels (x top / y bottom)
                              
                              const int RGB_LightChild = 0 ;                // Child Id's, standard light child on/off/ dim
                              const int RGB_RGBChild = 1 ;                // RGB light child (on/off/dim/color, if controller supports V_RBG))
                              const int RGB_SolidColorChild = 2 ;             // when set, node reads Color text from ColorTextChild
                              const int RGB_TextColorChild = 3 ;              // Holds Text value for color (custom colors from controller)
                              const int RGB_AlarmPatternChild = 4 ;           // Switches to alarm status
                              const int RGB_NextPatternChild = 5 ;            // Move to next pattern when set
                              
                              CRGB leds[numPixel];
                              
                              // Kelving colors: Light & daylight (in Fastled reference only)
                              /// 1900 Kelvin Candle=0xFF9329 /* 1900 K, 255, 147, 41 */,
                              /// 2600 Kelvin Tungsten40W=0xFFC58F /* 2600 K, 255, 197, 143 */,
                              /// 2850 Kelvin Tungsten100W=0xFFD6AA /* 2850 K, 255, 214, 170 */,
                              /// 3200 Kelvin Halogen=0xFFF1E0 /* 3200 K, 255, 241, 224 */,
                              /// 5200 Kelvin CarbonArc=0xFFFAF4 /* 5200 K, 255, 250, 244 */,
                              /// 5400 Kelvin HighNoonSun=0xFFFFFB /* 5400 K, 255, 255, 251 */,
                              /// 6000 Kelvin DirectSunlight=0xFFFFFF /* 6000 K, 255, 255, 255 */,
                              /// 7000 Kelvin OvercastSky=0xC9E2FF /* 7000 K, 201, 226, 255 */,
                              /// 20000 Kelvin ClearBlueSky=0x409CFF /* 20000 K, 64, 156, 255 */
                              
                              char setRGBvalue[] = "FFC58F";                // Controller sent RGB value, default tungsten40W
                              uint16_t curBrightness = 0x7F, setBrightness = 0x7F ;   // Brightness globals (actualBrightness)
                              unsigned long updateBrightnessDelay, lastBrightnessUpdate ; // Brightness timers
                              int RGBonoff ;                        // OnOff flag
                              
                              enum { pSolid, pOff, pOn, pAlarm, pFire, pFire2, pCandle, pCircle, pSinelon, pRainbow}  ; // Pattern states (stored in int for convenience)
                              const int lastPatternIdx = pRainbow + 1 ;         // use last pattern for patterncount
                              int curPattern = pSolid ;                 // current pattern
                              int setPattern = pSolid ;                 // set pattern (controller)
                              unsigned long updatePatternDelay, lastPatternUpdate ;   // Pattern timers
                              
                              unsigned long idleTimer = millis() ;            // return to idle timer
                              const unsigned long idleTime = 10000UL;         // return to idle after 10 secs
                              
                              const unsigned long dimTime = 1000UL;           // dim period
                              
                              const unsigned long heartbeatInterval = 1 * 60UL * 1000UL ; // heartbeatinterval, just to let the controller know I am alive
                              unsigned long heartbeatCounter = 0 ;
                              
                              MyMessage lightRGBMsg(RGB_LightChild,  V_RGB);        // standard messages, light
                              MyMessage lightdimmerMsG(RGB_LightChild ,V_DIMMER); 
                              MyMessage lightOnOffMessage(RGB_LightChild, V_STATUS);
                              
                              Button myBtn(buttonPin, true, true, 20);          //Declare the button (pin, pull_up, invert, debounce_ms)
                              
                              // Simple state machine for button state
                              enum {sIdle, sBrightness, sPattern} ;            // simple state machine for button press
                              int State ;
                              
                              void setup() {
                                FastLED.addLeds<WS2812B, stripPin, RGB >(leds, numPixel);   // initialize led strip (NEOPIXEL =WS...)
                                for(int i = 0 ; i < 6 ; i++) {              // get color value from EEPROM (6 char)
                                  setRGBvalue[i] = loadState(i) ;
                                  }
                                setLightPattern(pSolid, 0) ;              // default controller Solid 
                                FastLED.show();
                                State = sIdle ;                     // Initial state
                                //randomSeed(analogRead(0));
                              }
                              
                              
                              
                              void presentation(){
                              // MySensors
                                sendSketchInfo("AWI RGB Wall " NODE_TXT, "2.0");
                                present(RGB_RGBChild, S_RGB_LIGHT, "RGB Wall RGB " NODE_TXT);// present to controller
                                present(RGB_LightChild, S_LIGHT, "RGB Wall Light " NODE_TXT);
                                present(RGB_SolidColorChild, S_LIGHT, "RGB Set Solid color (text) " NODE_TXT);
                                present(RGB_TextColorChild, S_INFO, "RGB Wall textcolor " NODE_TXT);  
                                present(RGB_AlarmPatternChild, S_BINARY, "RGB Wall Alarm " NODE_TXT);
                                present(RGB_NextPatternChild, S_DIMMER, "RGB Wall Pattern " NODE_TXT);
                              }
                              
                              
                              
                              // read button and act accordingly
                              // short press: on/off
                              // longer press: set patterns with following short press
                              // long press: set brightness increase 
                              void loop() {
                                myBtn.read();                             //Read the button (only read)
                                unsigned long now = millis();               // loop timer reference
                                switch (State) {
                                  case sIdle:                     // default state, browse through patterns
                                    if (myBtn.wasReleased()){           // light on/ off in idle
                                      RGBonoff = !RGBonoff ;            // invert light state
                                      setLightBrightness((RGBonoff == 1)?setBrightness:0, dimTime);
                                      send(lightOnOffMessage.set(RGBonoff));  // and update controller  
                                    } else if (myBtn.pressedFor(800)){        // move to Pattern update state with long press
                                      idleTimer = now ;             // return to idle after ...
                                      State = sPattern ;
                                    }
                                    break ;
                                  case sPattern:                    // entered after long press
                                    if (myBtn.pressedFor(4000)){          // when press even longer move to Brightness update
                                      State = sBrightness ;
                                    } else if (myBtn.wasPressed()){
                                      setPattern = (setPattern + 1) % lastPatternIdx ;  // increase pattern and wrap
                                      setLightPattern((setPattern), 500 );
                                      idleTimer = now ;
                                    } else if ( now > idleTime + idleTimer  ){    // return to idle after ...
                                      State = sIdle ;
                                    }
                                    break ;
                                  case sBrightness:                 // entered after looong press
                                    if (myBtn.wasPressed()){              // if pressed again increase brightness
                                      setLightBrightness((curBrightness+0x1F) % 0xFF, 0) ; // increase brightness and wrap (0..0xFF)
                                      idleTimer = now ;
                                    } else if ( now > idleTime + idleTimer  ){    // return to idle after ...
                                      State = sIdle ;
                                    }
                                    break ;
                                  default :
                                    State = sIdle ;
                                    break ;
                                  }
                                updateLightBrightness();                // update Brightness if time
                                updateLightPattern();                 // update Pattern if time
                                if ( now > heartbeatCounter  + heartbeatInterval){    // heartbeat every hour
                                    sendHeartbeat();
                                  heartbeatCounter = now ; 
                                  }
                                }
                              
                              // Sets the light brightness, takes value and time (ms) as input
                              void setLightBrightness(int newBrightness, unsigned long updateTime){
                                // global: curBrightness, actualBrightness, updateBrightnessDelay
                                updateBrightnessDelay = updateTime / 0xFF ;       // delay = time / max steps
                                curBrightness = newBrightness ;             // set curBrightness to new value, rest is done in update
                                } 
                               
                              // Update the light brightness if time
                              void updateLightBrightness(){
                                // global: curBrightness, actualBrightness, updateBrightnessDelay, lastBrightnessUpdate ;
                                static byte actualBrightness ;              // store real brightness state for slow dim
                                unsigned long now = millis() ;
                                if (now > lastBrightnessUpdate + updateBrightnessDelay){// check if time for update
                                  if ( actualBrightness > curBrightness) {
                                    FastLED.setBrightness( --actualBrightness );
                                    FastLED.show();
                                  } else if ( actualBrightness < curBrightness){
                                    FastLED.setBrightness( ++actualBrightness );
                                    FastLED.show();
                                    }
                                  lastBrightnessUpdate = now ;
                                  }
                                }
                              
                              // **** Pattern routines *****
                              // Sets and initializes the light pattern if nescessary
                              void setLightPattern( int newPattern, unsigned long updateDelay){
                                // global: curPattern, updatePatternDelay
                                static int lastPattern = pSolid ;           // last pattern for pOn / pOff virtual patterns
                                if (newPattern == pOff) lastPattern = curPattern ;    // remember last pattern
                                if (newPattern == pOn) curPattern = lastPattern ;   // only for pOn switch to last pattern
                                else curPattern = newPattern ;
                                updatePatternDelay = updateDelay ;            // delay for next pattern update, can be changed in pattern 
                                switch(curPattern){
                                  case pSolid:                    //  solid is set value in all pixels (and on)
                                    for(int i = 0 ; i < numPixel ; i++) leds[i] = strtol( setRGBvalue, NULL, 16);
                                    setLightBrightness(setBrightness, dimTime) ;  // slow dim to on
                                    FastLED.show();
                                    break ;
                                  case pOn:                     //  On is set Brightness in all pixels
                                    setLightBrightness(setBrightness, dimTime) ;    // slow dim to on
                                    FastLED.show();
                                    break ;
                                  case pOff:                      //  off state all pixels off (add dim and pOn)
                                    setLightBrightness(0, dimTime) ;          // slow dim to off
                                    FastLED.show();
                                    break ;
                                  case pCircle:                   //  all pixels off
                                    for(int i = 0 ; i < numPixel ; i++) leds[i] = 0 ;
                                    for(int i = 0 ; i < 2 ; i++){
                                      leds[i] = strtol( setRGBvalue, NULL, 16) ; // 1 pixel on
                                      }
                                    FastLED.show();
                                    break ;
                                  default :
                                    setLightBrightness(setBrightness, dimTime) ;  // slow dim to on
                                    FastLED.show();
                                    break ;
                                    }
                                } 
                              
                              // Update the light pattern when time for it
                              void updateLightPattern(){
                                // global: curPattern, updatePatternDelay, lastPatternUpdate
                                unsigned long now = millis() ;
                                if (now > lastPatternUpdate + updatePatternDelay){    // check if time for update
                                  switch (curPattern) {
                                    case pAlarm:                  // flash light
                                      patternAlarm();
                                      break ;
                                    case pFire:                   // wild fire
                                      patternFire();
                                      break ;
                                    case pFire2:                  // cosy fire
                                      patternFire2();
                                      break ;
                                    case pCandle:                 // flame
                                      patternCandle();
                                      break ;
                                    case pCircle:                 // flame
                                      patternCircle();
                                      break ;
                                    case pRainbow:                  // rotating rainbow
                                      patternRainbow();
                                      break ;
                                    case pSinelon:                  // rotating rainbow
                                      patternSinelon();
                                      break ;
                                    case pSolid:                  // do nothing fall through
                                    case pOff:
                                    case pOn:
                                    default :                   // def  
                                      break ;
                                    }
                                  lastPatternUpdate = now ;
                                  }
                                }
                              
                              // Define the different patterns
                              // Alarm - intermittent white and red color, full intensity, intermittent top & bottom half
                              void patternAlarm() {
                                  static boolean topBot ;                 // indicates direction for next entry
                                const CRGB colorTop = CRGB(0xFF, 0, 0 );        // red color
                                const CRGB colorBottom = CRGB(0xFF, 0xFF, 0xFF );   // white color
                                FastLED.setBrightness(0xFF);              // set the strip brightness to max for Alarm
                                for(int i=0; i <= (numPixel / 2 - 1) ; i++) {     // for half of strip size
                                  leds[i] = topBot?colorTop:colorBottom ; 
                                  leds[i+ (numPixel/2)] = topBot?colorBottom:colorTop ;
                                  }
                                topBot = !topBot ;                    // switch direction
                                FastLED.show();
                                }
                              
                              // Simulate fire with red color, varying number of leds intensity & tempo
                              void patternFire() {
                                  byte numberLeds = random(0,numPixel);         // start number and end of led's for flickering
                                  int lum = ((random(100,255) * curBrightness)) / 0xFF ;  // set brightness and scale
                                  CRGB color = CRGB(200, random(70,230),0 );        // get red color with varying green
                                  for(int i=0; i <= numberLeds; i++) {
                                    leds[i] = color ;
                                    FastLED.setBrightness(lum);             // set the strip brightness
                                    FastLED.show();
                                    wait(random(0,10));                 // (blocking, need to be changed)
                                  }
                                  updatePatternDelay = 100 ; 
                              }
                              
                              // Simulate fire with red color and varying intensity & tempo
                              void patternFire2() {
                                  CRGB color = CRGB(200, random(100,150),0);        // get red color with varying green
                                  for (byte p=0; p < numPixel; p++) {
                                    leds[p] = color;
                                  }
                                  FastLED.setBrightness((random(50,255) * curBrightness)/ 0xFF ); // set Brightness and scale
                                  FastLED.show();
                                  updatePatternDelay = random(20,300);          // variable delay
                              }
                              
                              // Simulate candle based on fire with red color, varying number of leds intensity & tempo
                              void patternCandle() {
                                  byte numberLeds = random(0,numPixel);         // start number and end of led's for flickering
                                  byte lum = ((random(100, 255) * curBrightness)/ 0xFF);  // set brightness
                                  CRGB color = CRGB(200, random(90,130),0 );        // get red color with varying green
                                  for(int i=0; i <= numberLeds; i++) {
                                    leds[i] = color ;
                                    FastLED.setBrightness(lum);             // set the strip brightness
                                    FastLED.show();
                                    wait(random(5,10));                 // (blocking, need to be changed)
                                  }
                                  updatePatternDelay = 100 ; 
                              }
                              
                              // a colored dot sweeping back and forth, with fading trails, adapted from Fastled sinelon
                              void patternSinelon()
                              {
                                fadeToBlackBy( leds, numPixel, 10);           // fade all leds a small amount 
                                int pos = beatsin8(25,0,numPixel);            // get a new position for the led (BPM = 13, min, max, )
                                leds[pos] += strtol( setRGBvalue, NULL, 16);
                                FastLED.show();
                                updatePatternDelay = 2 ;
                              }
                              
                              
                              // Rotate all Leds with current content and trail
                              void patternCircle() {
                                static int currentLed ;                 // indicated current led to light
                                // CRGB tempLed = leds[0];                // temporary variable for color
                                fadeToBlackBy( leds, numPixel, 128);          // fade all leds for trail..
                                leds[currentLed] = strtol( setRGBvalue, NULL, 16);    // set to current color
                                currentLed = (currentLed + 1) % numPixel ;        // wrap
                                  FastLED.show();
                                  updatePatternDelay = 100 ; 
                              }
                              
                              void patternRainbow() {
                                static uint16_t hue ;                 // starting color
                                FastLED.clear();
                                // for(hue=10; hue<255*3; hue++) {
                                hue = (hue+1) % 0xFF ;                  // incerease hue and wrap
                                fill_rainbow( leds, numPixel , hue /*static hue value */, 1);// set a rainbow from hue to last in stepsize 1
                                FastLED.show();
                                updatePatternDelay = 100 ;
                                }
                              
                              // Incoming messages from MySensors
                              void receive(const MyMessage &message) {
                                int ID = message.sensor;
                                Serial.print("Sensor: ");
                                Serial.println(ID);
                                switch (ID){
                                  case RGB_LightChild:                // same behaviour as RGB child/ fall through
                                  case RGB_RGBChild:                  // if controller can handle V_RGB
                                    if (message.type == V_RGB) {          // check for RGB type
                                      strcpy(setRGBvalue, message.getString()); // get the payload
                                      setLightPattern(pSolid, 0);         // and set solid pattern 
                                    } else if (message.type == V_DIMMER) {      // if DIMMER type, adjust brightness
                                      setBrightness = map(message.getInt(), 0, 100, 0, 255);
                                      setLightBrightness(setBrightness, dimTime) ;
                                    } else if (message.type == V_STATUS) {      // if on/off type, toggle brightness
                                      RGBonoff = message.getInt();
                                      setLightBrightness((RGBonoff == 1)?setBrightness:0, dimTime);
                                    }
                                    break ;
                                  case RGB_SolidColorChild:             // request color from controller
                                    if (message.type == V_STATUS) {         // if get color from text child
                                      request(RGB_TextColorChild, V_TEXT);
                                      setLightPattern(pSolid, 0);         // and set solid pattern (if not alre)
                                      }
                                    break ;
                                  case RGB_TextColorChild:              // Text color from controller
                                    if (message.type == V_TEXT) {         // if get color from text child
                                      strcpy(setRGBvalue, message.getString()); // get the payload
                                      for(int i = 0 ; i < 6 ; i++) {        // save color value to EEPROM (6 char)
                                        saveState(i, setRGBvalue[i]) ;}     // Save to EEPROM
                                      }
                                    break ;
                                  case RGB_AlarmPatternChild:             // set Alarm pattern
                                    if (message.type == V_STATUS) {         // if get color from text child
                                      if (message.getInt() == 1){
                                        setLightPattern(pAlarm, 500);     // set slow alarm pattern
                                      } else {
                                        setLightPattern(setPattern, 0);     // and reset pattern
                                        FastLED.setBrightness(setBrightness);
                                        }
                                      }
                                    break ;
                                  case RGB_NextPatternChild:              // next pattern
                                    if (message.type == V_PERCENTAGE) {       //  Percentage indicates the pattern
                                      setPattern = map(message.getInt(), 0, 100, 0, 15) % lastPatternIdx  ; // mapper dimmer value to state 0..9  and wrap
                                      setLightPattern((setPattern), 500 );
                                      Sprint("Pattern: ") ; Sprintln(setPattern) ;
                                    } else if (message.type == V_STATUS){     // if off switch pattern to default == 0
                                      setPattern = 0  ;
                                      setLightPattern((setPattern), 500 );
                                      Sprint("Pattern: ") ; Sprintln(setPattern) ;
                                    }
                                    break ;
                                  }
                                  FastLED.show();
                                dispRGBstat();
                                }
                              // debug  
                              // display the status of all RGB: controller, requested, real
                              void dispRGBstat(void){
                                  Serial.print(" Color: "); Serial.print(setRGBvalue); 
                                  Serial.print(" Brightness: "); Serial.println(setBrightness);
                                }
                              
                              1 Reply Last reply
                              0
                              • nagelcN Offline
                                nagelcN Offline
                                nagelc
                                wrote on last edited by nagelc
                                #27

                                Hi @adds666 . I think it is this bit in the receive() function near the bottom of the code. It gets the value from the V_PERCENTAGE message and maps into the setPattern value:

                                case RGB_NextPatternChild:              // next pattern
                                  if (message.type == V_PERCENTAGE) {       //  Percentage indicates the pattern
                                    setPattern = map(message.getInt(), 0, 100, 0, 15) % lastPatternIdx  ; // mapper dimmer value to state 0..9  and wrap
                                    setLightPattern((setPattern), 500 );
                                    Sprint("Pattern: ") ; Sprintln(setPattern) ;
                                  } else if (message.type == V_STATUS){     // if off switch pattern to default == 0
                                    setPattern = 0  ;
                                    setLightPattern((setPattern), 500 );
                                    Sprint("Pattern: ") ; Sprintln(setPattern) ;
                                  }
                                  break ;
                                
                                1 Reply Last reply
                                0
                                • A Offline
                                  A Offline
                                  adds666
                                  wrote on last edited by
                                  #28

                                  Hi @nagelc , thanks for coming back to me - Apologies I didn't realise you'd replied nearer the time.

                                  Am I right in thinking, so long as I define the new patterns function later on in the sketch - I can include it in the switch of function updateLightPattern, and it will be added to the mapping?

                                  How do we know what definitive figures the 0 to 100 percentage map to in 0 to 15? Or is that basic arithmetic and each switch state will be called in each 'chunk'. I also only count 10 items in the switch state. Does that mean we can add 5 more? and if wanting more than 15 simply change our mapping size to have more?

                                  Appreciate the help.

                                  void updateLightPattern(){
                                    // global: curPattern, updatePatternDelay, lastPatternUpdate
                                    unsigned long now = millis() ;
                                    if (now > lastPatternUpdate + updatePatternDelay){    // check if time for update
                                      switch (curPattern) {
                                        case pAlarm:                  // flash light
                                          patternAlarm();
                                          break ;
                                        case pFire:                   // wild fire
                                          patternFire();
                                          break ;
                                        case pFire2:                  // cosy fire
                                          patternFire2();
                                          break ;
                                        case pCandle:                 // flame
                                          patternCandle();
                                          break ;
                                        case pCircle:                 // flame
                                          patternCircle();
                                          break ;
                                        case pRainbow:                  // rotating rainbow
                                          patternRainbow();
                                          break ;
                                        case pSinelon:                  // rotating rainbow
                                          patternSinelon();
                                          break ;
                                        case pSolid:                  // do nothing fall through
                                        case pOff:
                                        case pOn:
                                        default :                   // def  
                                          break ;
                                        }
                                      lastPatternUpdate = now ;
                                      }
                                    }
                                  
                                  TheoLT 1 Reply Last reply
                                  0
                                  • A adds666

                                    Hi @nagelc , thanks for coming back to me - Apologies I didn't realise you'd replied nearer the time.

                                    Am I right in thinking, so long as I define the new patterns function later on in the sketch - I can include it in the switch of function updateLightPattern, and it will be added to the mapping?

                                    How do we know what definitive figures the 0 to 100 percentage map to in 0 to 15? Or is that basic arithmetic and each switch state will be called in each 'chunk'. I also only count 10 items in the switch state. Does that mean we can add 5 more? and if wanting more than 15 simply change our mapping size to have more?

                                    Appreciate the help.

                                    void updateLightPattern(){
                                      // global: curPattern, updatePatternDelay, lastPatternUpdate
                                      unsigned long now = millis() ;
                                      if (now > lastPatternUpdate + updatePatternDelay){    // check if time for update
                                        switch (curPattern) {
                                          case pAlarm:                  // flash light
                                            patternAlarm();
                                            break ;
                                          case pFire:                   // wild fire
                                            patternFire();
                                            break ;
                                          case pFire2:                  // cosy fire
                                            patternFire2();
                                            break ;
                                          case pCandle:                 // flame
                                            patternCandle();
                                            break ;
                                          case pCircle:                 // flame
                                            patternCircle();
                                            break ;
                                          case pRainbow:                  // rotating rainbow
                                            patternRainbow();
                                            break ;
                                          case pSinelon:                  // rotating rainbow
                                            patternSinelon();
                                            break ;
                                          case pSolid:                  // do nothing fall through
                                          case pOff:
                                          case pOn:
                                          default :                   // def  
                                            break ;
                                          }
                                        lastPatternUpdate = now ;
                                        }
                                      }
                                    
                                    TheoLT Offline
                                    TheoLT Offline
                                    TheoL
                                    Contest Winner
                                    wrote on last edited by
                                    #29

                                    @adds666 I'm not sure but I believe Domoticz prresents it's dimmer values in steps from 5 to 100 I believe. It'd about 10 steps. That's why I'm not sure if you can add more patterns. Unless you indeed change it to a percentage. Hope it helps

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