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SceneController

Scheduled Pinned Locked Moved Development
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  • greglG gregl

    @hek said:

    sl_SceneActivated

    @hek - ill have a crack....but any idea where on vera these files reside?

    hekH Offline
    hekH Offline
    hek
    Admin
    wrote on last edited by hek
    #7

    @gregl

    Ok, added missing scene controller device (the SCENE_ON / SCENE_OFF variables was already there) to the 1.4 development branch.

    https://github.com/mysensors/Arduino/blob/development/libraries/MySensors/MyMessage.h#L58
    https://github.com/mysensors/Vera/blob/development/L_Arduino.lua#L74

    But I have no idea what happens if you create a SceneController device from your Arduino. When do you specify NumButtons? At creation time? That would be problematic as we today have no way of specifying custom data when doing sensor-presentation from Arduino.

    Edit: My post number 500!

    H 1 Reply Last reply
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    • hekH hek

      @gregl

      Ok, added missing scene controller device (the SCENE_ON / SCENE_OFF variables was already there) to the 1.4 development branch.

      https://github.com/mysensors/Arduino/blob/development/libraries/MySensors/MyMessage.h#L58
      https://github.com/mysensors/Vera/blob/development/L_Arduino.lua#L74

      But I have no idea what happens if you create a SceneController device from your Arduino. When do you specify NumButtons? At creation time? That would be problematic as we today have no way of specifying custom data when doing sensor-presentation from Arduino.

      Edit: My post number 500!

      H Offline
      H Offline
      hhg
      wrote on last edited by
      #8

      @hek

      If you want buttons on the device widget I think you need to at some custom D_.xml and D_.js files (See AtiRemote in the rfxtrx code tree as an example)
      But in my experience the generic Scene Controller works fine "as is" - Just sent the "Button number" as the value:

      -- On button press
      luup.variable_set("urn:micasaverde-com:serviceId:SceneController1","sl_SceneActivated", button_no, device_no)
      			
      -- On button release                                                                                       
      luup.variable_set("urn:micasaverde-com:serviceId:SceneController1","sl_SceneDeactivated", button_no, device_no)
      

      Please note: I have not tried this with MySensors - The above is from another Vera plugin I have written

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      • D Offline
        D Offline
        Dalhoj
        wrote on last edited by
        #9

        Im not home at the moment so I cant test, but found the guide to set up a z wave remote

        http://wiki.zwaveeurope.com/index.php?title=KFOB_VERA

        So I think you will have each button on the node to send a scene_on with the id of the button and then deactivate the scene again.

        And then just a picture of my wall plate in danish design, with the arduino behind.
        https://dl.dropboxusercontent.com/u/3260168/arduinotryk01.jpg

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        • H Offline
          H Offline
          hhg
          wrote on last edited by
          #10

          In 1.4b1 1.4b1 (18848a2) Scene Controller support is present, and works fine

          Present with:

          gw.present(CHILD_ID, S_SCENE_CONTROLLER); 
          

          And it shows as a generic scene controller in Vera:
          upload-af0688b3-9110-434f-a57c-aa34e808e0fe

          The sketch to support a 4 button wall controller:

          // Simple SceneController 
          
          #include <MySensor.h>
          #include <SPI.h>
          #include <Bounce2.h>
          
          #define CHILD_ID 3
          // PIN for the buttons
          byte buttons[] = {3, 4, 5, 6};
          #define NUMBUTTONS sizeof(buttons)
          byte pressed[NUMBUTTONS], justpressed[NUMBUTTONS], justreleased[NUMBUTTONS];
          
          MySensor gw;
          Bounce debouncer[NUMBUTTONS];
          
          int oldValue[NUMBUTTONS];
          
          MyMessage msgOn(CHILD_ID,V_SCENE_ON);
          MyMessage msgOff(CHILD_ID,V_SCENE_OFF);
          
          void setup()  
          {  
            gw.begin();
          
            /// Make input & enable pull-up resistors on switch pins
            for (short i=0; i < NUMBUTTONS; i++){
            
              pinMode(buttons[i], INPUT);
              digitalWrite(buttons[i], HIGH);
              oldValue[i] = -1;
              // After setting up the button, setup debouncer
              debouncer[i].attach(buttons[i]);
              debouncer[i].interval(5);
              
            }
            
            
            
            // Send the Sketch Version Information to the Gateway
            gw.sendSketchInfo("LK 4-Tryk", "1.0");
            // Register binary input sensor to gw (they will be created as child devices)
            gw.present(CHILD_ID, S_SCENE_CONTROLLER); 
          }
          
          
          //  Check if digital input has changed and send in new value
          void loop() 
          {
            for (short i=0; i < NUMBUTTONS; i++){
              debouncer[i].update();
              // Get the update value
              int value = debouncer[i].read();
           
              if (value != oldValue[i]) {
                 // Send in the new value
                 if (value==HIGH) {
                   gw.send(msgOff.set(i));
                 }
                 else {
                   gw.send(msgOn.set(i));
                 }
                 oldValue[i] = value;
              }
            }
          }
          
          1 Reply Last reply
          1
          • korttomaK Offline
            korttomaK Offline
            korttoma
            Hero Member
            wrote on last edited by
            #11

            Sweet!! Thanks @hhg exactly what I need.

            • Tomas
            1 Reply Last reply
            0
            • androbotA Offline
              androbotA Offline
              androbot
              wrote on last edited by
              #12

              I tried this out last night and discovered an interesting issue. A scene will activate once and deactivate once, but all subsequent changes are not applied. I confirmed in my Vera logs that the messages make it through to the unit, but the subsequent application of scene never happens after the first time.

              I'm suspecting this is due to the "setVariableIfChanged" nature of the code in conjunction with the split V_SCENE_ON/V_SCENE_OFF messages. In other words, it's not a single variable that is toggling, it's two separate ones.

              H 1 Reply Last reply
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              • hekH Offline
                hekH Offline
                hek
                Admin
                wrote on last edited by hek
                #13

                @androbot said:

                I'm suspecting this is due to the "setVariableIfChanged" nature of the code in conjunction with the split V_SCENE_ON/V_SCENE_OFF messages. In other words, it's not a single variable that is toggling, it's two separate ones.

                This most surely is the problem! I will have to make a mental note of it and fix it the next time I mess with the Vera plugin code.

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                • androbotA androbot

                  I tried this out last night and discovered an interesting issue. A scene will activate once and deactivate once, but all subsequent changes are not applied. I confirmed in my Vera logs that the messages make it through to the unit, but the subsequent application of scene never happens after the first time.

                  I'm suspecting this is due to the "setVariableIfChanged" nature of the code in conjunction with the split V_SCENE_ON/V_SCENE_OFF messages. In other words, it's not a single variable that is toggling, it's two separate ones.

                  H Offline
                  H Offline
                  hhg
                  wrote on last edited by
                  #14

                  @androbot said:

                  I'm suspecting this is due to the "setVariableIfChanged" nature of the code in conjunction with the split V_SCENE_ON/V_SCENE_OFF messages. In other words, it's not a single variable that is toggling, it's two separate ones.

                  Nice spottet!

                  Change line 182 in L_Arduino.lua from

                   if ((value ~= curValue) or (curValue == nil)) then
                  

                  to:

                  if ((value ~= curValue) or (curValue == nil) or (serviceId == "urn:micasaverde-com:serviceId:SceneController1")) then
                  

                  So the sl_SceneActivated/sl_SceneDeactivated variables are updated unconditionally

                  androbotA 1 Reply Last reply
                  1
                  • H hhg

                    @androbot said:

                    I'm suspecting this is due to the "setVariableIfChanged" nature of the code in conjunction with the split V_SCENE_ON/V_SCENE_OFF messages. In other words, it's not a single variable that is toggling, it's two separate ones.

                    Nice spottet!

                    Change line 182 in L_Arduino.lua from

                     if ((value ~= curValue) or (curValue == nil)) then
                    

                    to:

                    if ((value ~= curValue) or (curValue == nil) or (serviceId == "urn:micasaverde-com:serviceId:SceneController1")) then
                    

                    So the sl_SceneActivated/sl_SceneDeactivated variables are updated unconditionally

                    androbotA Offline
                    androbotA Offline
                    androbot
                    wrote on last edited by
                    #15

                    @hhg

                    Worked like a charm!

                    1 Reply Last reply
                    0
                    • D Offline
                      D Offline
                      dayve218
                      wrote on last edited by
                      #16

                      hey guys, trying to set this one up, i have the widget displaying, but no control happening

                      pretty new to all of this so any help would be appreciated.

                      dayve

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                      • D Offline
                        D Offline
                        Dalhoj
                        wrote on last edited by
                        #17

                        Hi

                        After the Node and Scenecontroller shows up in the Vera UI you have to create a scene and then asign the scenecontroller as a trigger:
                        arduino_trigger.png

                        For button 1 the scene number is 0
                        for button 2 the scene number is 1 and so on.

                        Hope is helps ;-)

                        D 1 Reply Last reply
                        0
                        • D Offline
                          D Offline
                          dayve218
                          wrote on last edited by
                          #18

                          @Dalhoj thanks for that, it seems super obvious now in retrospect.

                          1 Reply Last reply
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                          • D Dalhoj

                            Hi

                            After the Node and Scenecontroller shows up in the Vera UI you have to create a scene and then asign the scenecontroller as a trigger:
                            arduino_trigger.png

                            For button 1 the scene number is 0
                            for button 2 the scene number is 1 and so on.

                            Hope is helps ;-)

                            D Offline
                            D Offline
                            dayve218
                            wrote on last edited by
                            #19

                            @Dalhoj is it possible to have one button stop/start the same scene, as an on/off switch for a light for example?

                            korttomaK hekH 2 Replies Last reply
                            0
                            • D dayve218

                              @Dalhoj is it possible to have one button stop/start the same scene, as an on/off switch for a light for example?

                              korttomaK Offline
                              korttomaK Offline
                              korttoma
                              Hero Member
                              wrote on last edited by korttoma
                              #20

                              @dayve218

                              If you use PLEG you could do it like this:

                              Condition ----------------- Action
                              LightOn AND Button = Turn Light Off

                              LightOff AND Button = Turn Light On

                              • Tomas
                              1 Reply Last reply
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                              • D dayve218

                                @Dalhoj is it possible to have one button stop/start the same scene, as an on/off switch for a light for example?

                                hekH Offline
                                hekH Offline
                                hek
                                Admin
                                wrote on last edited by
                                #21

                                @dayve218

                                Some "scene controllers" I've seen triggers "scene off" when you push-and-hold button for say one a second.

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                                0
                                • D Offline
                                  D Offline
                                  dayve218
                                  wrote on last edited by dayve218
                                  #22

                                  how would i make that happen?

                                  @korttoma i dont, PLEG is infinitely confusing to me.

                                  1 Reply Last reply
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                                  • D Offline
                                    D Offline
                                    Dalhoj
                                    wrote on last edited by
                                    #23

                                    I dont know if you can have a 1 sec press!

                                    but i uses LUUP and a simple ex could be turn on a lamp and if the lamp if on turn it off:

                                    local relay1 = 114 --Light ID

                                    local relay1_status = luup.variable_get("urn:upnp-org:serviceId:SwitchPower1", "Status", relay1) --Status of Light

                                    if (relay1_status == "0") then
                                    luup.call_action("urn:upnp-org:serviceId:SwitchPower1","SetTarget",{ newTargetValue="1" }, relay1)
                                    else
                                    luup.call_action("urn:upnp-org:serviceId:SwitchPower1","SetTarget",{ newTargetValue="0" }, relay1)
                                    end

                                    Or you can use a toggle from the advanced scene menu:
                                    upload-cb06931d-0aaa-4ee3-b90f-345180b5247c

                                    That is how I do it.

                                    hekH 1 Reply Last reply
                                    0
                                    • D Dalhoj

                                      I dont know if you can have a 1 sec press!

                                      but i uses LUUP and a simple ex could be turn on a lamp and if the lamp if on turn it off:

                                      local relay1 = 114 --Light ID

                                      local relay1_status = luup.variable_get("urn:upnp-org:serviceId:SwitchPower1", "Status", relay1) --Status of Light

                                      if (relay1_status == "0") then
                                      luup.call_action("urn:upnp-org:serviceId:SwitchPower1","SetTarget",{ newTargetValue="1" }, relay1)
                                      else
                                      luup.call_action("urn:upnp-org:serviceId:SwitchPower1","SetTarget",{ newTargetValue="0" }, relay1)
                                      end

                                      Or you can use a toggle from the advanced scene menu:
                                      upload-cb06931d-0aaa-4ee3-b90f-345180b5247c

                                      That is how I do it.

                                      hekH Offline
                                      hekH Offline
                                      hek
                                      Admin
                                      wrote on last edited by
                                      #24

                                      @Dalhoj said:

                                      I dont know if you can have a 1 sec press!

                                      I mean that the Arduino checks if user presses button for one sec and send the SCENE_OFF. You probably shouldn't let Vera handle this.

                                      D 1 Reply Last reply
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                                      • NuubiN Offline
                                        NuubiN Offline
                                        Nuubi
                                        wrote on last edited by
                                        #25

                                        Hey! Any pictures of scene controller installations? I'm planning on DIY'ing some "aesthetically pleasing" ones :-)

                                        1 Reply Last reply
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                                        • hekH hek

                                          @Dalhoj said:

                                          I dont know if you can have a 1 sec press!

                                          I mean that the Arduino checks if user presses button for one sec and send the SCENE_OFF. You probably shouldn't let Vera handle this.

                                          D Offline
                                          D Offline
                                          Dalhoj
                                          wrote on last edited by
                                          #26

                                          @hek said:

                                          I mean that the Arduino checks if user presses button for one sec and send the SCENE_OFF. You probably shouldn't let Vera handle this.

                                          I would make the Arduino send ie. for button 1 send scene ID 0 at short press and scene ID 1 for long press and so on.

                                          @Nuubi Here is two of my scene controllers:

                                          The first one is installed in my bedtable upload-c29b281d-083c-4b73-a4df-b27240ee9e31 and is a combination of a scenecontroller and a relaysensor for controling the 3 leds.

                                          The 2. is installed in the living room, and is a 8 button scenecontroller.
                                          upload-aee5fc51-3dea-4a00-b592-db58744e1e87
                                          It controlles

                                          • the lights in the living room
                                          • Blinds Open / Close
                                          • a power outlet On/Off
                                          • pause/plays my XBMC Medie Center
                                          • starts my Yamaha reciver and starts playing net radio
                                          • stops the radion again and turn of the reciver
                                          • turns up / down the volume on the reciver

                                          That is what I use it for at the moment.

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