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SceneController

Scheduled Pinned Locked Moved Development
28 Posts 9 Posters 16.7k Views 5 Watching
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  • H Offline
    H Offline
    hhg
    wrote on last edited by
    #10

    In 1.4b1 1.4b1 (18848a2) Scene Controller support is present, and works fine

    Present with:

    gw.present(CHILD_ID, S_SCENE_CONTROLLER); 
    

    And it shows as a generic scene controller in Vera:
    upload-af0688b3-9110-434f-a57c-aa34e808e0fe

    The sketch to support a 4 button wall controller:

    // Simple SceneController 
    
    #include <MySensor.h>
    #include <SPI.h>
    #include <Bounce2.h>
    
    #define CHILD_ID 3
    // PIN for the buttons
    byte buttons[] = {3, 4, 5, 6};
    #define NUMBUTTONS sizeof(buttons)
    byte pressed[NUMBUTTONS], justpressed[NUMBUTTONS], justreleased[NUMBUTTONS];
    
    MySensor gw;
    Bounce debouncer[NUMBUTTONS];
    
    int oldValue[NUMBUTTONS];
    
    MyMessage msgOn(CHILD_ID,V_SCENE_ON);
    MyMessage msgOff(CHILD_ID,V_SCENE_OFF);
    
    void setup()  
    {  
      gw.begin();
    
      /// Make input & enable pull-up resistors on switch pins
      for (short i=0; i < NUMBUTTONS; i++){
      
        pinMode(buttons[i], INPUT);
        digitalWrite(buttons[i], HIGH);
        oldValue[i] = -1;
        // After setting up the button, setup debouncer
        debouncer[i].attach(buttons[i]);
        debouncer[i].interval(5);
        
      }
      
      
      
      // Send the Sketch Version Information to the Gateway
      gw.sendSketchInfo("LK 4-Tryk", "1.0");
      // Register binary input sensor to gw (they will be created as child devices)
      gw.present(CHILD_ID, S_SCENE_CONTROLLER); 
    }
    
    
    //  Check if digital input has changed and send in new value
    void loop() 
    {
      for (short i=0; i < NUMBUTTONS; i++){
        debouncer[i].update();
        // Get the update value
        int value = debouncer[i].read();
     
        if (value != oldValue[i]) {
           // Send in the new value
           if (value==HIGH) {
             gw.send(msgOff.set(i));
           }
           else {
             gw.send(msgOn.set(i));
           }
           oldValue[i] = value;
        }
      }
    }
    
    1 Reply Last reply
    1
    • korttomaK Offline
      korttomaK Offline
      korttoma
      Hero Member
      wrote on last edited by
      #11

      Sweet!! Thanks @hhg exactly what I need.

      • Tomas
      1 Reply Last reply
      0
      • androbotA Offline
        androbotA Offline
        androbot
        wrote on last edited by
        #12

        I tried this out last night and discovered an interesting issue. A scene will activate once and deactivate once, but all subsequent changes are not applied. I confirmed in my Vera logs that the messages make it through to the unit, but the subsequent application of scene never happens after the first time.

        I'm suspecting this is due to the "setVariableIfChanged" nature of the code in conjunction with the split V_SCENE_ON/V_SCENE_OFF messages. In other words, it's not a single variable that is toggling, it's two separate ones.

        H 1 Reply Last reply
        1
        • hekH Offline
          hekH Offline
          hek
          Admin
          wrote on last edited by hek
          #13

          @androbot said:

          I'm suspecting this is due to the "setVariableIfChanged" nature of the code in conjunction with the split V_SCENE_ON/V_SCENE_OFF messages. In other words, it's not a single variable that is toggling, it's two separate ones.

          This most surely is the problem! I will have to make a mental note of it and fix it the next time I mess with the Vera plugin code.

          1 Reply Last reply
          0
          • androbotA androbot

            I tried this out last night and discovered an interesting issue. A scene will activate once and deactivate once, but all subsequent changes are not applied. I confirmed in my Vera logs that the messages make it through to the unit, but the subsequent application of scene never happens after the first time.

            I'm suspecting this is due to the "setVariableIfChanged" nature of the code in conjunction with the split V_SCENE_ON/V_SCENE_OFF messages. In other words, it's not a single variable that is toggling, it's two separate ones.

            H Offline
            H Offline
            hhg
            wrote on last edited by
            #14

            @androbot said:

            I'm suspecting this is due to the "setVariableIfChanged" nature of the code in conjunction with the split V_SCENE_ON/V_SCENE_OFF messages. In other words, it's not a single variable that is toggling, it's two separate ones.

            Nice spottet!

            Change line 182 in L_Arduino.lua from

             if ((value ~= curValue) or (curValue == nil)) then
            

            to:

            if ((value ~= curValue) or (curValue == nil) or (serviceId == "urn:micasaverde-com:serviceId:SceneController1")) then
            

            So the sl_SceneActivated/sl_SceneDeactivated variables are updated unconditionally

            androbotA 1 Reply Last reply
            1
            • H hhg

              @androbot said:

              I'm suspecting this is due to the "setVariableIfChanged" nature of the code in conjunction with the split V_SCENE_ON/V_SCENE_OFF messages. In other words, it's not a single variable that is toggling, it's two separate ones.

              Nice spottet!

              Change line 182 in L_Arduino.lua from

               if ((value ~= curValue) or (curValue == nil)) then
              

              to:

              if ((value ~= curValue) or (curValue == nil) or (serviceId == "urn:micasaverde-com:serviceId:SceneController1")) then
              

              So the sl_SceneActivated/sl_SceneDeactivated variables are updated unconditionally

              androbotA Offline
              androbotA Offline
              androbot
              wrote on last edited by
              #15

              @hhg

              Worked like a charm!

              1 Reply Last reply
              0
              • D Offline
                D Offline
                dayve218
                wrote on last edited by
                #16

                hey guys, trying to set this one up, i have the widget displaying, but no control happening

                pretty new to all of this so any help would be appreciated.

                dayve

                1 Reply Last reply
                0
                • D Offline
                  D Offline
                  Dalhoj
                  wrote on last edited by
                  #17

                  Hi

                  After the Node and Scenecontroller shows up in the Vera UI you have to create a scene and then asign the scenecontroller as a trigger:
                  arduino_trigger.png

                  For button 1 the scene number is 0
                  for button 2 the scene number is 1 and so on.

                  Hope is helps ;-)

                  D 1 Reply Last reply
                  0
                  • D Offline
                    D Offline
                    dayve218
                    wrote on last edited by
                    #18

                    @Dalhoj thanks for that, it seems super obvious now in retrospect.

                    1 Reply Last reply
                    0
                    • D Dalhoj

                      Hi

                      After the Node and Scenecontroller shows up in the Vera UI you have to create a scene and then asign the scenecontroller as a trigger:
                      arduino_trigger.png

                      For button 1 the scene number is 0
                      for button 2 the scene number is 1 and so on.

                      Hope is helps ;-)

                      D Offline
                      D Offline
                      dayve218
                      wrote on last edited by
                      #19

                      @Dalhoj is it possible to have one button stop/start the same scene, as an on/off switch for a light for example?

                      korttomaK hekH 2 Replies Last reply
                      0
                      • D dayve218

                        @Dalhoj is it possible to have one button stop/start the same scene, as an on/off switch for a light for example?

                        korttomaK Offline
                        korttomaK Offline
                        korttoma
                        Hero Member
                        wrote on last edited by korttoma
                        #20

                        @dayve218

                        If you use PLEG you could do it like this:

                        Condition ----------------- Action
                        LightOn AND Button = Turn Light Off

                        LightOff AND Button = Turn Light On

                        • Tomas
                        1 Reply Last reply
                        0
                        • D dayve218

                          @Dalhoj is it possible to have one button stop/start the same scene, as an on/off switch for a light for example?

                          hekH Offline
                          hekH Offline
                          hek
                          Admin
                          wrote on last edited by
                          #21

                          @dayve218

                          Some "scene controllers" I've seen triggers "scene off" when you push-and-hold button for say one a second.

                          1 Reply Last reply
                          0
                          • D Offline
                            D Offline
                            dayve218
                            wrote on last edited by dayve218
                            #22

                            how would i make that happen?

                            @korttoma i dont, PLEG is infinitely confusing to me.

                            1 Reply Last reply
                            0
                            • D Offline
                              D Offline
                              Dalhoj
                              wrote on last edited by
                              #23

                              I dont know if you can have a 1 sec press!

                              but i uses LUUP and a simple ex could be turn on a lamp and if the lamp if on turn it off:

                              local relay1 = 114 --Light ID

                              local relay1_status = luup.variable_get("urn:upnp-org:serviceId:SwitchPower1", "Status", relay1) --Status of Light

                              if (relay1_status == "0") then
                              luup.call_action("urn:upnp-org:serviceId:SwitchPower1","SetTarget",{ newTargetValue="1" }, relay1)
                              else
                              luup.call_action("urn:upnp-org:serviceId:SwitchPower1","SetTarget",{ newTargetValue="0" }, relay1)
                              end

                              Or you can use a toggle from the advanced scene menu:
                              upload-cb06931d-0aaa-4ee3-b90f-345180b5247c

                              That is how I do it.

                              hekH 1 Reply Last reply
                              0
                              • D Dalhoj

                                I dont know if you can have a 1 sec press!

                                but i uses LUUP and a simple ex could be turn on a lamp and if the lamp if on turn it off:

                                local relay1 = 114 --Light ID

                                local relay1_status = luup.variable_get("urn:upnp-org:serviceId:SwitchPower1", "Status", relay1) --Status of Light

                                if (relay1_status == "0") then
                                luup.call_action("urn:upnp-org:serviceId:SwitchPower1","SetTarget",{ newTargetValue="1" }, relay1)
                                else
                                luup.call_action("urn:upnp-org:serviceId:SwitchPower1","SetTarget",{ newTargetValue="0" }, relay1)
                                end

                                Or you can use a toggle from the advanced scene menu:
                                upload-cb06931d-0aaa-4ee3-b90f-345180b5247c

                                That is how I do it.

                                hekH Offline
                                hekH Offline
                                hek
                                Admin
                                wrote on last edited by
                                #24

                                @Dalhoj said:

                                I dont know if you can have a 1 sec press!

                                I mean that the Arduino checks if user presses button for one sec and send the SCENE_OFF. You probably shouldn't let Vera handle this.

                                D 1 Reply Last reply
                                0
                                • NuubiN Offline
                                  NuubiN Offline
                                  Nuubi
                                  wrote on last edited by
                                  #25

                                  Hey! Any pictures of scene controller installations? I'm planning on DIY'ing some "aesthetically pleasing" ones :-)

                                  1 Reply Last reply
                                  0
                                  • hekH hek

                                    @Dalhoj said:

                                    I dont know if you can have a 1 sec press!

                                    I mean that the Arduino checks if user presses button for one sec and send the SCENE_OFF. You probably shouldn't let Vera handle this.

                                    D Offline
                                    D Offline
                                    Dalhoj
                                    wrote on last edited by
                                    #26

                                    @hek said:

                                    I mean that the Arduino checks if user presses button for one sec and send the SCENE_OFF. You probably shouldn't let Vera handle this.

                                    I would make the Arduino send ie. for button 1 send scene ID 0 at short press and scene ID 1 for long press and so on.

                                    @Nuubi Here is two of my scene controllers:

                                    The first one is installed in my bedtable upload-c29b281d-083c-4b73-a4df-b27240ee9e31 and is a combination of a scenecontroller and a relaysensor for controling the 3 leds.

                                    The 2. is installed in the living room, and is a 8 button scenecontroller.
                                    upload-aee5fc51-3dea-4a00-b592-db58744e1e87
                                    It controlles

                                    • the lights in the living room
                                    • Blinds Open / Close
                                    • a power outlet On/Off
                                    • pause/plays my XBMC Medie Center
                                    • starts my Yamaha reciver and starts playing net radio
                                    • stops the radion again and turn of the reciver
                                    • turns up / down the volume on the reciver

                                    That is what I use it for at the moment.

                                    S 1 Reply Last reply
                                    0
                                    • D Dalhoj

                                      @hek said:

                                      I mean that the Arduino checks if user presses button for one sec and send the SCENE_OFF. You probably shouldn't let Vera handle this.

                                      I would make the Arduino send ie. for button 1 send scene ID 0 at short press and scene ID 1 for long press and so on.

                                      @Nuubi Here is two of my scene controllers:

                                      The first one is installed in my bedtable upload-c29b281d-083c-4b73-a4df-b27240ee9e31 and is a combination of a scenecontroller and a relaysensor for controling the 3 leds.

                                      The 2. is installed in the living room, and is a 8 button scenecontroller.
                                      upload-aee5fc51-3dea-4a00-b592-db58744e1e87
                                      It controlles

                                      • the lights in the living room
                                      • Blinds Open / Close
                                      • a power outlet On/Off
                                      • pause/plays my XBMC Medie Center
                                      • starts my Yamaha reciver and starts playing net radio
                                      • stops the radion again and turn of the reciver
                                      • turns up / down the volume on the reciver

                                      That is what I use it for at the moment.

                                      S Offline
                                      S Offline
                                      Smelliot
                                      wrote on last edited by
                                      #27

                                      @Dalhoj what enclosures are they? They look really slick!

                                      1 Reply Last reply
                                      0
                                      • D Offline
                                        D Offline
                                        Dalhoj
                                        wrote on last edited by
                                        #28

                                        Its a danish enclosure: http://www.lk.dk/produkter/afbrydermateriel-lk-fuga/lk-fuga/antibakteriel/underlag/baseline-2-modul-346dd488/ for the button one and: http://www.lk.dk/produkter/afbrydermateriel-lk-fuga/lk-fuga/antibakteriel/underlag/baseline-1-modul-hvid/ for the top one.

                                        Its a danish department of Schneider Electric called LK(Lauritz Knudsen)

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