Skip to content
  • MySensors
  • OpenHardware.io
  • Categories
  • Recent
  • Tags
  • Popular
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Brand Logo
  1. Home
  2. Development
  3. help about simple roller shutter sketch

help about simple roller shutter sketch

Scheduled Pinned Locked Moved Development
1 Posts 1 Posters 810 Views 1 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • R Offline
    R Offline
    Reza
    wrote on last edited by
    #1

    hi
    i use this sketch for roller shutter with button.
    i want when connection is fail so button work lonely ! and when push button if connection is ok a message send to controller and in domoticz i see open or close or stop.if connection is fail (or not) after 2 hours send a message to controller from state of Blind.

    #define MY_DEBUG
    #define MY_RADIO_NRF24
    #define MY_RF24_CHANNEL 0
    #define MY_REPEATER_FEATURE
    #define MY_NODE_ID 11
    #define MY_TRANSPORT_WAIT_READY_MS 10000
    
    #include <SPI.h>
    #include <MySensors.h>
    #include <Bounce2.h>
    
    #define RELAY_ON 0
    #define RELAY_OFF 1
    
    #define CHILD_ID 1
    
    const int buttonPinA = 14;
    const int buttonPinB = 15;
    const int buttonPinC = 16;
    const int relayPinA = 3;
    const int relayPinB = 4;
    int oldValueA = 0;
    int oldValueB = 0;
    int oldValueC = 0;
    bool stateA = false;
    bool stateB = false;
    bool stateC = false;
    int trigger = 0;
    
    unsigned long time_m;
    unsigned long a;
    
    Bounce debouncerA = Bounce();
    Bounce debouncerB = Bounce();
    Bounce debouncerC = Bounce();
    
    MyMessage msg(CHILD_ID, V_PERCENTAGE);
    
    void setup() {
      pinMode(buttonPinA, INPUT_PULLUP);
      pinMode(buttonPinB, INPUT_PULLUP);
      pinMode(buttonPinC, INPUT_PULLUP);
      pinMode(relayPinA, OUTPUT);
      pinMode(relayPinB, OUTPUT);
      debouncerA.attach(buttonPinA);
      debouncerA.interval(5);
      debouncerB.attach(buttonPinB);
      debouncerB.interval(5);
      debouncerC.attach(buttonPinC);
      debouncerC.interval(5);
      digitalWrite(relayPinA, RELAY_OFF);
      digitalWrite(relayPinB, RELAY_OFF);
      oldValueA = digitalRead(buttonPinA);
      oldValueB = digitalRead(buttonPinB);
      oldValueC = digitalRead(buttonPinC);
    }
    
    void presentation()
    {
      sendSketchInfo("Roller shutter", "1.0");
      present(CHILD_ID, S_COVER);
    }
    
    void loop() {
      {
        time_m = millis();
        a = time_m % 7200000;
        if (a == 0) {
          send(msg.set(stateA));
          send(msg.set(stateB));
          send(msg.set(stateC));
        }
      }
      {
        debouncerA.update();
        // Get the update value
        int valueA = debouncerA.read();
        if (valueA != oldValueA) {
          stateA =  !stateA;
          send(msg.set(stateA),false);
          digitalWrite(relayPinA, HIGH);
          delay(500);
          digitalWrite(relayPinB, LOW);
          oldValueA = valueA;
        }
    
    
        debouncerB.update();
        // Get the update value
        int valueB = debouncerB.read();
        if (valueB != oldValueB) {
          stateB =  !stateB;
          send(msg.set(stateB),false);
          digitalWrite(relayPinA, HIGH);
          delay(500);
          digitalWrite(relayPinB, HIGH);
          oldValueB = valueB;
        }
        debouncerC.update();
        // Get the update value
        int valueC = debouncerC.read();
        if (valueC != oldValueC) {
          stateC =  !stateC;
          send(msg.set(stateC),false);
          digitalWrite(relayPinB, HIGH);
          delay(500);
          digitalWrite(relayPinA, LOW);
          oldValueC = valueC;
        }
      }
    }
    void receive(const MyMessage &message) {
      // We only expect one type of message from controller. But we better check anyway.
      if (message.type == V_UP) {
            stateA = message.getBool();
            digitalWrite(relayPinA, HIGH);
            delay(500);
            digitalWrite(relayPinB, LOW);
      }
       if (message.type == V_STOP ){
            stateB = message.getBool();
            digitalWrite(relayPinA, HIGH);
            delay(500);
            digitalWrite(relayPinB, HIGH);
       }
         if (message.type == V_DOWN){
            stateC = message.getBool();
            digitalWrite(relayPinB, HIGH);
            delay(500);
            digitalWrite(relayPinA, LOW);
        }
        // Write some debug info
        Serial.print("Incoming change for sensor:");
        Serial.println(message.sensor);
        Serial.print("from node:");
        Serial.println(message.sender);
        Serial.print(", New status: ");
        Serial.println(message.getBool());
      }
    
    

    what do change in my sketch ? thank you

    1 Reply Last reply
    0
    Reply
    • Reply as topic
    Log in to reply
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes


    29

    Online

    11.7k

    Users

    11.2k

    Topics

    113.1k

    Posts


    Copyright 2025 TBD   |   Forum Guidelines   |   Privacy Policy   |   Terms of Service
    • Login

    • Don't have an account? Register

    • Login or register to search.
    • First post
      Last post
    0
    • MySensors
    • OpenHardware.io
    • Categories
    • Recent
    • Tags
    • Popular