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SceneController

Scheduled Pinned Locked Moved Development
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  • D Offline
    D Offline
    Dalhoj
    wrote on last edited by
    #3

    I have the vera controller, and would like to make a node that acts like ie. The battery operated remotes you can get in z wave, so you can trigger scenes.

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    • greglG Offline
      greglG Offline
      gregl
      Hero Member
      wrote on last edited by
      #4

      Actually this is a pretty good idea.
      A zwave scene controller is roughly $50..i have an Aeon one. and yeah its ok function wise, but its pretty ugly. I thought i would open it up and wire its buttons to a nicer wall plate.( Something like the Clipsal Saturn plate...which is going to make it very $$$ but would look great.)

      So to save $$ by using a mysensors battery board/devDuino2 running a "scene Controller" sketch would be pretty nice!

      @hek - the Vera device files used by a scene controller are
      urn:schemas-micasaverde-com:device:SceneController:1
      D_SceneController1.xml

      Do you think these are able to be controlled by a mySensor device?

      hekH 1 Reply Last reply
      0
      • greglG gregl

        Actually this is a pretty good idea.
        A zwave scene controller is roughly $50..i have an Aeon one. and yeah its ok function wise, but its pretty ugly. I thought i would open it up and wire its buttons to a nicer wall plate.( Something like the Clipsal Saturn plate...which is going to make it very $$$ but would look great.)

        So to save $$ by using a mysensors battery board/devDuino2 running a "scene Controller" sketch would be pretty nice!

        @hek - the Vera device files used by a scene controller are
        urn:schemas-micasaverde-com:device:SceneController:1
        D_SceneController1.xml

        Do you think these are able to be controlled by a mySensor device?

        hekH Offline
        hekH Offline
        hek
        Admin
        wrote on last edited by hek
        #5

        @gregl

        Yes it is possible. Just don't know when I have time to do the necessary tests. Anyone want do do some tests on what variables we need to activate/deactivate scenes etc?

        I think ** NumButtons**, sl_SceneActivated and ** sl_SceneDeactivated** is involved.

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        • greglG Offline
          greglG Offline
          gregl
          Hero Member
          wrote on last edited by
          #6

          @hek said:

          sl_SceneActivated

          @hek - ill have a crack....but any idea where on vera these files reside?

          hekH 1 Reply Last reply
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          • greglG gregl

            @hek said:

            sl_SceneActivated

            @hek - ill have a crack....but any idea where on vera these files reside?

            hekH Offline
            hekH Offline
            hek
            Admin
            wrote on last edited by hek
            #7

            @gregl

            Ok, added missing scene controller device (the SCENE_ON / SCENE_OFF variables was already there) to the 1.4 development branch.

            https://github.com/mysensors/Arduino/blob/development/libraries/MySensors/MyMessage.h#L58
            https://github.com/mysensors/Vera/blob/development/L_Arduino.lua#L74

            But I have no idea what happens if you create a SceneController device from your Arduino. When do you specify NumButtons? At creation time? That would be problematic as we today have no way of specifying custom data when doing sensor-presentation from Arduino.

            Edit: My post number 500!

            H 1 Reply Last reply
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            • hekH hek

              @gregl

              Ok, added missing scene controller device (the SCENE_ON / SCENE_OFF variables was already there) to the 1.4 development branch.

              https://github.com/mysensors/Arduino/blob/development/libraries/MySensors/MyMessage.h#L58
              https://github.com/mysensors/Vera/blob/development/L_Arduino.lua#L74

              But I have no idea what happens if you create a SceneController device from your Arduino. When do you specify NumButtons? At creation time? That would be problematic as we today have no way of specifying custom data when doing sensor-presentation from Arduino.

              Edit: My post number 500!

              H Offline
              H Offline
              hhg
              wrote on last edited by
              #8

              @hek

              If you want buttons on the device widget I think you need to at some custom D_.xml and D_.js files (See AtiRemote in the rfxtrx code tree as an example)
              But in my experience the generic Scene Controller works fine "as is" - Just sent the "Button number" as the value:

              -- On button press
              luup.variable_set("urn:micasaverde-com:serviceId:SceneController1","sl_SceneActivated", button_no, device_no)
              			
              -- On button release                                                                                       
              luup.variable_set("urn:micasaverde-com:serviceId:SceneController1","sl_SceneDeactivated", button_no, device_no)
              

              Please note: I have not tried this with MySensors - The above is from another Vera plugin I have written

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              • D Offline
                D Offline
                Dalhoj
                wrote on last edited by
                #9

                Im not home at the moment so I cant test, but found the guide to set up a z wave remote

                http://wiki.zwaveeurope.com/index.php?title=KFOB_VERA

                So I think you will have each button on the node to send a scene_on with the id of the button and then deactivate the scene again.

                And then just a picture of my wall plate in danish design, with the arduino behind.
                https://dl.dropboxusercontent.com/u/3260168/arduinotryk01.jpg

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                • H Offline
                  H Offline
                  hhg
                  wrote on last edited by
                  #10

                  In 1.4b1 1.4b1 (18848a2) Scene Controller support is present, and works fine

                  Present with:

                  gw.present(CHILD_ID, S_SCENE_CONTROLLER); 
                  

                  And it shows as a generic scene controller in Vera:
                  upload-af0688b3-9110-434f-a57c-aa34e808e0fe

                  The sketch to support a 4 button wall controller:

                  // Simple SceneController 
                  
                  #include <MySensor.h>
                  #include <SPI.h>
                  #include <Bounce2.h>
                  
                  #define CHILD_ID 3
                  // PIN for the buttons
                  byte buttons[] = {3, 4, 5, 6};
                  #define NUMBUTTONS sizeof(buttons)
                  byte pressed[NUMBUTTONS], justpressed[NUMBUTTONS], justreleased[NUMBUTTONS];
                  
                  MySensor gw;
                  Bounce debouncer[NUMBUTTONS];
                  
                  int oldValue[NUMBUTTONS];
                  
                  MyMessage msgOn(CHILD_ID,V_SCENE_ON);
                  MyMessage msgOff(CHILD_ID,V_SCENE_OFF);
                  
                  void setup()  
                  {  
                    gw.begin();
                  
                    /// Make input & enable pull-up resistors on switch pins
                    for (short i=0; i < NUMBUTTONS; i++){
                    
                      pinMode(buttons[i], INPUT);
                      digitalWrite(buttons[i], HIGH);
                      oldValue[i] = -1;
                      // After setting up the button, setup debouncer
                      debouncer[i].attach(buttons[i]);
                      debouncer[i].interval(5);
                      
                    }
                    
                    
                    
                    // Send the Sketch Version Information to the Gateway
                    gw.sendSketchInfo("LK 4-Tryk", "1.0");
                    // Register binary input sensor to gw (they will be created as child devices)
                    gw.present(CHILD_ID, S_SCENE_CONTROLLER); 
                  }
                  
                  
                  //  Check if digital input has changed and send in new value
                  void loop() 
                  {
                    for (short i=0; i < NUMBUTTONS; i++){
                      debouncer[i].update();
                      // Get the update value
                      int value = debouncer[i].read();
                   
                      if (value != oldValue[i]) {
                         // Send in the new value
                         if (value==HIGH) {
                           gw.send(msgOff.set(i));
                         }
                         else {
                           gw.send(msgOn.set(i));
                         }
                         oldValue[i] = value;
                      }
                    }
                  }
                  
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                  • korttomaK Offline
                    korttomaK Offline
                    korttoma
                    Hero Member
                    wrote on last edited by
                    #11

                    Sweet!! Thanks @hhg exactly what I need.

                    • Tomas
                    1 Reply Last reply
                    0
                    • androbotA Offline
                      androbotA Offline
                      androbot
                      wrote on last edited by
                      #12

                      I tried this out last night and discovered an interesting issue. A scene will activate once and deactivate once, but all subsequent changes are not applied. I confirmed in my Vera logs that the messages make it through to the unit, but the subsequent application of scene never happens after the first time.

                      I'm suspecting this is due to the "setVariableIfChanged" nature of the code in conjunction with the split V_SCENE_ON/V_SCENE_OFF messages. In other words, it's not a single variable that is toggling, it's two separate ones.

                      H 1 Reply Last reply
                      1
                      • hekH Offline
                        hekH Offline
                        hek
                        Admin
                        wrote on last edited by hek
                        #13

                        @androbot said:

                        I'm suspecting this is due to the "setVariableIfChanged" nature of the code in conjunction with the split V_SCENE_ON/V_SCENE_OFF messages. In other words, it's not a single variable that is toggling, it's two separate ones.

                        This most surely is the problem! I will have to make a mental note of it and fix it the next time I mess with the Vera plugin code.

                        1 Reply Last reply
                        0
                        • androbotA androbot

                          I tried this out last night and discovered an interesting issue. A scene will activate once and deactivate once, but all subsequent changes are not applied. I confirmed in my Vera logs that the messages make it through to the unit, but the subsequent application of scene never happens after the first time.

                          I'm suspecting this is due to the "setVariableIfChanged" nature of the code in conjunction with the split V_SCENE_ON/V_SCENE_OFF messages. In other words, it's not a single variable that is toggling, it's two separate ones.

                          H Offline
                          H Offline
                          hhg
                          wrote on last edited by
                          #14

                          @androbot said:

                          I'm suspecting this is due to the "setVariableIfChanged" nature of the code in conjunction with the split V_SCENE_ON/V_SCENE_OFF messages. In other words, it's not a single variable that is toggling, it's two separate ones.

                          Nice spottet!

                          Change line 182 in L_Arduino.lua from

                           if ((value ~= curValue) or (curValue == nil)) then
                          

                          to:

                          if ((value ~= curValue) or (curValue == nil) or (serviceId == "urn:micasaverde-com:serviceId:SceneController1")) then
                          

                          So the sl_SceneActivated/sl_SceneDeactivated variables are updated unconditionally

                          androbotA 1 Reply Last reply
                          1
                          • H hhg

                            @androbot said:

                            I'm suspecting this is due to the "setVariableIfChanged" nature of the code in conjunction with the split V_SCENE_ON/V_SCENE_OFF messages. In other words, it's not a single variable that is toggling, it's two separate ones.

                            Nice spottet!

                            Change line 182 in L_Arduino.lua from

                             if ((value ~= curValue) or (curValue == nil)) then
                            

                            to:

                            if ((value ~= curValue) or (curValue == nil) or (serviceId == "urn:micasaverde-com:serviceId:SceneController1")) then
                            

                            So the sl_SceneActivated/sl_SceneDeactivated variables are updated unconditionally

                            androbotA Offline
                            androbotA Offline
                            androbot
                            wrote on last edited by
                            #15

                            @hhg

                            Worked like a charm!

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                            0
                            • D Offline
                              D Offline
                              dayve218
                              wrote on last edited by
                              #16

                              hey guys, trying to set this one up, i have the widget displaying, but no control happening

                              pretty new to all of this so any help would be appreciated.

                              dayve

                              1 Reply Last reply
                              0
                              • D Offline
                                D Offline
                                Dalhoj
                                wrote on last edited by
                                #17

                                Hi

                                After the Node and Scenecontroller shows up in the Vera UI you have to create a scene and then asign the scenecontroller as a trigger:
                                arduino_trigger.png

                                For button 1 the scene number is 0
                                for button 2 the scene number is 1 and so on.

                                Hope is helps ;-)

                                D 1 Reply Last reply
                                0
                                • D Offline
                                  D Offline
                                  dayve218
                                  wrote on last edited by
                                  #18

                                  @Dalhoj thanks for that, it seems super obvious now in retrospect.

                                  1 Reply Last reply
                                  0
                                  • D Dalhoj

                                    Hi

                                    After the Node and Scenecontroller shows up in the Vera UI you have to create a scene and then asign the scenecontroller as a trigger:
                                    arduino_trigger.png

                                    For button 1 the scene number is 0
                                    for button 2 the scene number is 1 and so on.

                                    Hope is helps ;-)

                                    D Offline
                                    D Offline
                                    dayve218
                                    wrote on last edited by
                                    #19

                                    @Dalhoj is it possible to have one button stop/start the same scene, as an on/off switch for a light for example?

                                    korttomaK hekH 2 Replies Last reply
                                    0
                                    • D dayve218

                                      @Dalhoj is it possible to have one button stop/start the same scene, as an on/off switch for a light for example?

                                      korttomaK Offline
                                      korttomaK Offline
                                      korttoma
                                      Hero Member
                                      wrote on last edited by korttoma
                                      #20

                                      @dayve218

                                      If you use PLEG you could do it like this:

                                      Condition ----------------- Action
                                      LightOn AND Button = Turn Light Off

                                      LightOff AND Button = Turn Light On

                                      • Tomas
                                      1 Reply Last reply
                                      0
                                      • D dayve218

                                        @Dalhoj is it possible to have one button stop/start the same scene, as an on/off switch for a light for example?

                                        hekH Offline
                                        hekH Offline
                                        hek
                                        Admin
                                        wrote on last edited by
                                        #21

                                        @dayve218

                                        Some "scene controllers" I've seen triggers "scene off" when you push-and-hold button for say one a second.

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                                        • D Offline
                                          D Offline
                                          dayve218
                                          wrote on last edited by dayve218
                                          #22

                                          how would i make that happen?

                                          @korttoma i dont, PLEG is infinitely confusing to me.

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