Skip to content
  • MySensors
  • OpenHardware.io
  • Categories
  • Recent
  • Tags
  • Popular
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Brand Logo
  1. Home
  2. Development
  3. SceneController

SceneController

Scheduled Pinned Locked Moved Development
28 Posts 9 Posters 16.7k Views 5 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • greglG Offline
    greglG Offline
    gregl
    Hero Member
    wrote on last edited by
    #4

    Actually this is a pretty good idea.
    A zwave scene controller is roughly $50..i have an Aeon one. and yeah its ok function wise, but its pretty ugly. I thought i would open it up and wire its buttons to a nicer wall plate.( Something like the Clipsal Saturn plate...which is going to make it very $$$ but would look great.)

    So to save $$ by using a mysensors battery board/devDuino2 running a "scene Controller" sketch would be pretty nice!

    @hek - the Vera device files used by a scene controller are
    urn:schemas-micasaverde-com:device:SceneController:1
    D_SceneController1.xml

    Do you think these are able to be controlled by a mySensor device?

    hekH 1 Reply Last reply
    0
    • greglG gregl

      Actually this is a pretty good idea.
      A zwave scene controller is roughly $50..i have an Aeon one. and yeah its ok function wise, but its pretty ugly. I thought i would open it up and wire its buttons to a nicer wall plate.( Something like the Clipsal Saturn plate...which is going to make it very $$$ but would look great.)

      So to save $$ by using a mysensors battery board/devDuino2 running a "scene Controller" sketch would be pretty nice!

      @hek - the Vera device files used by a scene controller are
      urn:schemas-micasaverde-com:device:SceneController:1
      D_SceneController1.xml

      Do you think these are able to be controlled by a mySensor device?

      hekH Offline
      hekH Offline
      hek
      Admin
      wrote on last edited by hek
      #5

      @gregl

      Yes it is possible. Just don't know when I have time to do the necessary tests. Anyone want do do some tests on what variables we need to activate/deactivate scenes etc?

      I think ** NumButtons**, sl_SceneActivated and ** sl_SceneDeactivated** is involved.

      1 Reply Last reply
      0
      • greglG Offline
        greglG Offline
        gregl
        Hero Member
        wrote on last edited by
        #6

        @hek said:

        sl_SceneActivated

        @hek - ill have a crack....but any idea where on vera these files reside?

        hekH 1 Reply Last reply
        0
        • greglG gregl

          @hek said:

          sl_SceneActivated

          @hek - ill have a crack....but any idea where on vera these files reside?

          hekH Offline
          hekH Offline
          hek
          Admin
          wrote on last edited by hek
          #7

          @gregl

          Ok, added missing scene controller device (the SCENE_ON / SCENE_OFF variables was already there) to the 1.4 development branch.

          https://github.com/mysensors/Arduino/blob/development/libraries/MySensors/MyMessage.h#L58
          https://github.com/mysensors/Vera/blob/development/L_Arduino.lua#L74

          But I have no idea what happens if you create a SceneController device from your Arduino. When do you specify NumButtons? At creation time? That would be problematic as we today have no way of specifying custom data when doing sensor-presentation from Arduino.

          Edit: My post number 500!

          H 1 Reply Last reply
          0
          • hekH hek

            @gregl

            Ok, added missing scene controller device (the SCENE_ON / SCENE_OFF variables was already there) to the 1.4 development branch.

            https://github.com/mysensors/Arduino/blob/development/libraries/MySensors/MyMessage.h#L58
            https://github.com/mysensors/Vera/blob/development/L_Arduino.lua#L74

            But I have no idea what happens if you create a SceneController device from your Arduino. When do you specify NumButtons? At creation time? That would be problematic as we today have no way of specifying custom data when doing sensor-presentation from Arduino.

            Edit: My post number 500!

            H Offline
            H Offline
            hhg
            wrote on last edited by
            #8

            @hek

            If you want buttons on the device widget I think you need to at some custom D_.xml and D_.js files (See AtiRemote in the rfxtrx code tree as an example)
            But in my experience the generic Scene Controller works fine "as is" - Just sent the "Button number" as the value:

            -- On button press
            luup.variable_set("urn:micasaverde-com:serviceId:SceneController1","sl_SceneActivated", button_no, device_no)
            			
            -- On button release                                                                                       
            luup.variable_set("urn:micasaverde-com:serviceId:SceneController1","sl_SceneDeactivated", button_no, device_no)
            

            Please note: I have not tried this with MySensors - The above is from another Vera plugin I have written

            1 Reply Last reply
            0
            • D Offline
              D Offline
              Dalhoj
              wrote on last edited by
              #9

              Im not home at the moment so I cant test, but found the guide to set up a z wave remote

              http://wiki.zwaveeurope.com/index.php?title=KFOB_VERA

              So I think you will have each button on the node to send a scene_on with the id of the button and then deactivate the scene again.

              And then just a picture of my wall plate in danish design, with the arduino behind.
              https://dl.dropboxusercontent.com/u/3260168/arduinotryk01.jpg

              1 Reply Last reply
              0
              • H Offline
                H Offline
                hhg
                wrote on last edited by
                #10

                In 1.4b1 1.4b1 (18848a2) Scene Controller support is present, and works fine

                Present with:

                gw.present(CHILD_ID, S_SCENE_CONTROLLER); 
                

                And it shows as a generic scene controller in Vera:
                upload-af0688b3-9110-434f-a57c-aa34e808e0fe

                The sketch to support a 4 button wall controller:

                // Simple SceneController 
                
                #include <MySensor.h>
                #include <SPI.h>
                #include <Bounce2.h>
                
                #define CHILD_ID 3
                // PIN for the buttons
                byte buttons[] = {3, 4, 5, 6};
                #define NUMBUTTONS sizeof(buttons)
                byte pressed[NUMBUTTONS], justpressed[NUMBUTTONS], justreleased[NUMBUTTONS];
                
                MySensor gw;
                Bounce debouncer[NUMBUTTONS];
                
                int oldValue[NUMBUTTONS];
                
                MyMessage msgOn(CHILD_ID,V_SCENE_ON);
                MyMessage msgOff(CHILD_ID,V_SCENE_OFF);
                
                void setup()  
                {  
                  gw.begin();
                
                  /// Make input & enable pull-up resistors on switch pins
                  for (short i=0; i < NUMBUTTONS; i++){
                  
                    pinMode(buttons[i], INPUT);
                    digitalWrite(buttons[i], HIGH);
                    oldValue[i] = -1;
                    // After setting up the button, setup debouncer
                    debouncer[i].attach(buttons[i]);
                    debouncer[i].interval(5);
                    
                  }
                  
                  
                  
                  // Send the Sketch Version Information to the Gateway
                  gw.sendSketchInfo("LK 4-Tryk", "1.0");
                  // Register binary input sensor to gw (they will be created as child devices)
                  gw.present(CHILD_ID, S_SCENE_CONTROLLER); 
                }
                
                
                //  Check if digital input has changed and send in new value
                void loop() 
                {
                  for (short i=0; i < NUMBUTTONS; i++){
                    debouncer[i].update();
                    // Get the update value
                    int value = debouncer[i].read();
                 
                    if (value != oldValue[i]) {
                       // Send in the new value
                       if (value==HIGH) {
                         gw.send(msgOff.set(i));
                       }
                       else {
                         gw.send(msgOn.set(i));
                       }
                       oldValue[i] = value;
                    }
                  }
                }
                
                1 Reply Last reply
                1
                • korttomaK Offline
                  korttomaK Offline
                  korttoma
                  Hero Member
                  wrote on last edited by
                  #11

                  Sweet!! Thanks @hhg exactly what I need.

                  • Tomas
                  1 Reply Last reply
                  0
                  • androbotA Offline
                    androbotA Offline
                    androbot
                    wrote on last edited by
                    #12

                    I tried this out last night and discovered an interesting issue. A scene will activate once and deactivate once, but all subsequent changes are not applied. I confirmed in my Vera logs that the messages make it through to the unit, but the subsequent application of scene never happens after the first time.

                    I'm suspecting this is due to the "setVariableIfChanged" nature of the code in conjunction with the split V_SCENE_ON/V_SCENE_OFF messages. In other words, it's not a single variable that is toggling, it's two separate ones.

                    H 1 Reply Last reply
                    1
                    • hekH Offline
                      hekH Offline
                      hek
                      Admin
                      wrote on last edited by hek
                      #13

                      @androbot said:

                      I'm suspecting this is due to the "setVariableIfChanged" nature of the code in conjunction with the split V_SCENE_ON/V_SCENE_OFF messages. In other words, it's not a single variable that is toggling, it's two separate ones.

                      This most surely is the problem! I will have to make a mental note of it and fix it the next time I mess with the Vera plugin code.

                      1 Reply Last reply
                      0
                      • androbotA androbot

                        I tried this out last night and discovered an interesting issue. A scene will activate once and deactivate once, but all subsequent changes are not applied. I confirmed in my Vera logs that the messages make it through to the unit, but the subsequent application of scene never happens after the first time.

                        I'm suspecting this is due to the "setVariableIfChanged" nature of the code in conjunction with the split V_SCENE_ON/V_SCENE_OFF messages. In other words, it's not a single variable that is toggling, it's two separate ones.

                        H Offline
                        H Offline
                        hhg
                        wrote on last edited by
                        #14

                        @androbot said:

                        I'm suspecting this is due to the "setVariableIfChanged" nature of the code in conjunction with the split V_SCENE_ON/V_SCENE_OFF messages. In other words, it's not a single variable that is toggling, it's two separate ones.

                        Nice spottet!

                        Change line 182 in L_Arduino.lua from

                         if ((value ~= curValue) or (curValue == nil)) then
                        

                        to:

                        if ((value ~= curValue) or (curValue == nil) or (serviceId == "urn:micasaverde-com:serviceId:SceneController1")) then
                        

                        So the sl_SceneActivated/sl_SceneDeactivated variables are updated unconditionally

                        androbotA 1 Reply Last reply
                        1
                        • H hhg

                          @androbot said:

                          I'm suspecting this is due to the "setVariableIfChanged" nature of the code in conjunction with the split V_SCENE_ON/V_SCENE_OFF messages. In other words, it's not a single variable that is toggling, it's two separate ones.

                          Nice spottet!

                          Change line 182 in L_Arduino.lua from

                           if ((value ~= curValue) or (curValue == nil)) then
                          

                          to:

                          if ((value ~= curValue) or (curValue == nil) or (serviceId == "urn:micasaverde-com:serviceId:SceneController1")) then
                          

                          So the sl_SceneActivated/sl_SceneDeactivated variables are updated unconditionally

                          androbotA Offline
                          androbotA Offline
                          androbot
                          wrote on last edited by
                          #15

                          @hhg

                          Worked like a charm!

                          1 Reply Last reply
                          0
                          • D Offline
                            D Offline
                            dayve218
                            wrote on last edited by
                            #16

                            hey guys, trying to set this one up, i have the widget displaying, but no control happening

                            pretty new to all of this so any help would be appreciated.

                            dayve

                            1 Reply Last reply
                            0
                            • D Offline
                              D Offline
                              Dalhoj
                              wrote on last edited by
                              #17

                              Hi

                              After the Node and Scenecontroller shows up in the Vera UI you have to create a scene and then asign the scenecontroller as a trigger:
                              arduino_trigger.png

                              For button 1 the scene number is 0
                              for button 2 the scene number is 1 and so on.

                              Hope is helps ;-)

                              D 1 Reply Last reply
                              0
                              • D Offline
                                D Offline
                                dayve218
                                wrote on last edited by
                                #18

                                @Dalhoj thanks for that, it seems super obvious now in retrospect.

                                1 Reply Last reply
                                0
                                • D Dalhoj

                                  Hi

                                  After the Node and Scenecontroller shows up in the Vera UI you have to create a scene and then asign the scenecontroller as a trigger:
                                  arduino_trigger.png

                                  For button 1 the scene number is 0
                                  for button 2 the scene number is 1 and so on.

                                  Hope is helps ;-)

                                  D Offline
                                  D Offline
                                  dayve218
                                  wrote on last edited by
                                  #19

                                  @Dalhoj is it possible to have one button stop/start the same scene, as an on/off switch for a light for example?

                                  korttomaK hekH 2 Replies Last reply
                                  0
                                  • D dayve218

                                    @Dalhoj is it possible to have one button stop/start the same scene, as an on/off switch for a light for example?

                                    korttomaK Offline
                                    korttomaK Offline
                                    korttoma
                                    Hero Member
                                    wrote on last edited by korttoma
                                    #20

                                    @dayve218

                                    If you use PLEG you could do it like this:

                                    Condition ----------------- Action
                                    LightOn AND Button = Turn Light Off

                                    LightOff AND Button = Turn Light On

                                    • Tomas
                                    1 Reply Last reply
                                    0
                                    • D dayve218

                                      @Dalhoj is it possible to have one button stop/start the same scene, as an on/off switch for a light for example?

                                      hekH Offline
                                      hekH Offline
                                      hek
                                      Admin
                                      wrote on last edited by
                                      #21

                                      @dayve218

                                      Some "scene controllers" I've seen triggers "scene off" when you push-and-hold button for say one a second.

                                      1 Reply Last reply
                                      0
                                      • D Offline
                                        D Offline
                                        dayve218
                                        wrote on last edited by dayve218
                                        #22

                                        how would i make that happen?

                                        @korttoma i dont, PLEG is infinitely confusing to me.

                                        1 Reply Last reply
                                        0
                                        • D Offline
                                          D Offline
                                          Dalhoj
                                          wrote on last edited by
                                          #23

                                          I dont know if you can have a 1 sec press!

                                          but i uses LUUP and a simple ex could be turn on a lamp and if the lamp if on turn it off:

                                          local relay1 = 114 --Light ID

                                          local relay1_status = luup.variable_get("urn:upnp-org:serviceId:SwitchPower1", "Status", relay1) --Status of Light

                                          if (relay1_status == "0") then
                                          luup.call_action("urn:upnp-org:serviceId:SwitchPower1","SetTarget",{ newTargetValue="1" }, relay1)
                                          else
                                          luup.call_action("urn:upnp-org:serviceId:SwitchPower1","SetTarget",{ newTargetValue="0" }, relay1)
                                          end

                                          Or you can use a toggle from the advanced scene menu:
                                          upload-cb06931d-0aaa-4ee3-b90f-345180b5247c

                                          That is how I do it.

                                          hekH 1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          9

                                          Online

                                          11.7k

                                          Users

                                          11.2k

                                          Topics

                                          113.0k

                                          Posts


                                          Copyright 2019 TBD   |   Forum Guidelines   |   Privacy Policy   |   Terms of Service
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • MySensors
                                          • OpenHardware.io
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular