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SceneController

Scheduled Pinned Locked Moved Development
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  • greglG gregl

    Actually this is a pretty good idea.
    A zwave scene controller is roughly $50..i have an Aeon one. and yeah its ok function wise, but its pretty ugly. I thought i would open it up and wire its buttons to a nicer wall plate.( Something like the Clipsal Saturn plate...which is going to make it very $$$ but would look great.)

    So to save $$ by using a mysensors battery board/devDuino2 running a "scene Controller" sketch would be pretty nice!

    @hek - the Vera device files used by a scene controller are
    urn:schemas-micasaverde-com:device:SceneController:1
    D_SceneController1.xml

    Do you think these are able to be controlled by a mySensor device?

    hekH Offline
    hekH Offline
    hek
    Admin
    wrote on last edited by hek
    #5

    @gregl

    Yes it is possible. Just don't know when I have time to do the necessary tests. Anyone want do do some tests on what variables we need to activate/deactivate scenes etc?

    I think ** NumButtons**, sl_SceneActivated and ** sl_SceneDeactivated** is involved.

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    • greglG Offline
      greglG Offline
      gregl
      Hero Member
      wrote on last edited by
      #6

      @hek said:

      sl_SceneActivated

      @hek - ill have a crack....but any idea where on vera these files reside?

      hekH 1 Reply Last reply
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      • greglG gregl

        @hek said:

        sl_SceneActivated

        @hek - ill have a crack....but any idea where on vera these files reside?

        hekH Offline
        hekH Offline
        hek
        Admin
        wrote on last edited by hek
        #7

        @gregl

        Ok, added missing scene controller device (the SCENE_ON / SCENE_OFF variables was already there) to the 1.4 development branch.

        https://github.com/mysensors/Arduino/blob/development/libraries/MySensors/MyMessage.h#L58
        https://github.com/mysensors/Vera/blob/development/L_Arduino.lua#L74

        But I have no idea what happens if you create a SceneController device from your Arduino. When do you specify NumButtons? At creation time? That would be problematic as we today have no way of specifying custom data when doing sensor-presentation from Arduino.

        Edit: My post number 500!

        H 1 Reply Last reply
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        • hekH hek

          @gregl

          Ok, added missing scene controller device (the SCENE_ON / SCENE_OFF variables was already there) to the 1.4 development branch.

          https://github.com/mysensors/Arduino/blob/development/libraries/MySensors/MyMessage.h#L58
          https://github.com/mysensors/Vera/blob/development/L_Arduino.lua#L74

          But I have no idea what happens if you create a SceneController device from your Arduino. When do you specify NumButtons? At creation time? That would be problematic as we today have no way of specifying custom data when doing sensor-presentation from Arduino.

          Edit: My post number 500!

          H Offline
          H Offline
          hhg
          wrote on last edited by
          #8

          @hek

          If you want buttons on the device widget I think you need to at some custom D_.xml and D_.js files (See AtiRemote in the rfxtrx code tree as an example)
          But in my experience the generic Scene Controller works fine "as is" - Just sent the "Button number" as the value:

          -- On button press
          luup.variable_set("urn:micasaverde-com:serviceId:SceneController1","sl_SceneActivated", button_no, device_no)
          			
          -- On button release                                                                                       
          luup.variable_set("urn:micasaverde-com:serviceId:SceneController1","sl_SceneDeactivated", button_no, device_no)
          

          Please note: I have not tried this with MySensors - The above is from another Vera plugin I have written

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          • D Offline
            D Offline
            Dalhoj
            wrote on last edited by
            #9

            Im not home at the moment so I cant test, but found the guide to set up a z wave remote

            http://wiki.zwaveeurope.com/index.php?title=KFOB_VERA

            So I think you will have each button on the node to send a scene_on with the id of the button and then deactivate the scene again.

            And then just a picture of my wall plate in danish design, with the arduino behind.
            https://dl.dropboxusercontent.com/u/3260168/arduinotryk01.jpg

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            • H Offline
              H Offline
              hhg
              wrote on last edited by
              #10

              In 1.4b1 1.4b1 (18848a2) Scene Controller support is present, and works fine

              Present with:

              gw.present(CHILD_ID, S_SCENE_CONTROLLER); 
              

              And it shows as a generic scene controller in Vera:
              upload-af0688b3-9110-434f-a57c-aa34e808e0fe

              The sketch to support a 4 button wall controller:

              // Simple SceneController 
              
              #include <MySensor.h>
              #include <SPI.h>
              #include <Bounce2.h>
              
              #define CHILD_ID 3
              // PIN for the buttons
              byte buttons[] = {3, 4, 5, 6};
              #define NUMBUTTONS sizeof(buttons)
              byte pressed[NUMBUTTONS], justpressed[NUMBUTTONS], justreleased[NUMBUTTONS];
              
              MySensor gw;
              Bounce debouncer[NUMBUTTONS];
              
              int oldValue[NUMBUTTONS];
              
              MyMessage msgOn(CHILD_ID,V_SCENE_ON);
              MyMessage msgOff(CHILD_ID,V_SCENE_OFF);
              
              void setup()  
              {  
                gw.begin();
              
                /// Make input & enable pull-up resistors on switch pins
                for (short i=0; i < NUMBUTTONS; i++){
                
                  pinMode(buttons[i], INPUT);
                  digitalWrite(buttons[i], HIGH);
                  oldValue[i] = -1;
                  // After setting up the button, setup debouncer
                  debouncer[i].attach(buttons[i]);
                  debouncer[i].interval(5);
                  
                }
                
                
                
                // Send the Sketch Version Information to the Gateway
                gw.sendSketchInfo("LK 4-Tryk", "1.0");
                // Register binary input sensor to gw (they will be created as child devices)
                gw.present(CHILD_ID, S_SCENE_CONTROLLER); 
              }
              
              
              //  Check if digital input has changed and send in new value
              void loop() 
              {
                for (short i=0; i < NUMBUTTONS; i++){
                  debouncer[i].update();
                  // Get the update value
                  int value = debouncer[i].read();
               
                  if (value != oldValue[i]) {
                     // Send in the new value
                     if (value==HIGH) {
                       gw.send(msgOff.set(i));
                     }
                     else {
                       gw.send(msgOn.set(i));
                     }
                     oldValue[i] = value;
                  }
                }
              }
              
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              • korttomaK Offline
                korttomaK Offline
                korttoma
                Hero Member
                wrote on last edited by
                #11

                Sweet!! Thanks @hhg exactly what I need.

                • Tomas
                1 Reply Last reply
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                • androbotA Offline
                  androbotA Offline
                  androbot
                  wrote on last edited by
                  #12

                  I tried this out last night and discovered an interesting issue. A scene will activate once and deactivate once, but all subsequent changes are not applied. I confirmed in my Vera logs that the messages make it through to the unit, but the subsequent application of scene never happens after the first time.

                  I'm suspecting this is due to the "setVariableIfChanged" nature of the code in conjunction with the split V_SCENE_ON/V_SCENE_OFF messages. In other words, it's not a single variable that is toggling, it's two separate ones.

                  H 1 Reply Last reply
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                  • hekH Offline
                    hekH Offline
                    hek
                    Admin
                    wrote on last edited by hek
                    #13

                    @androbot said:

                    I'm suspecting this is due to the "setVariableIfChanged" nature of the code in conjunction with the split V_SCENE_ON/V_SCENE_OFF messages. In other words, it's not a single variable that is toggling, it's two separate ones.

                    This most surely is the problem! I will have to make a mental note of it and fix it the next time I mess with the Vera plugin code.

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                    • androbotA androbot

                      I tried this out last night and discovered an interesting issue. A scene will activate once and deactivate once, but all subsequent changes are not applied. I confirmed in my Vera logs that the messages make it through to the unit, but the subsequent application of scene never happens after the first time.

                      I'm suspecting this is due to the "setVariableIfChanged" nature of the code in conjunction with the split V_SCENE_ON/V_SCENE_OFF messages. In other words, it's not a single variable that is toggling, it's two separate ones.

                      H Offline
                      H Offline
                      hhg
                      wrote on last edited by
                      #14

                      @androbot said:

                      I'm suspecting this is due to the "setVariableIfChanged" nature of the code in conjunction with the split V_SCENE_ON/V_SCENE_OFF messages. In other words, it's not a single variable that is toggling, it's two separate ones.

                      Nice spottet!

                      Change line 182 in L_Arduino.lua from

                       if ((value ~= curValue) or (curValue == nil)) then
                      

                      to:

                      if ((value ~= curValue) or (curValue == nil) or (serviceId == "urn:micasaverde-com:serviceId:SceneController1")) then
                      

                      So the sl_SceneActivated/sl_SceneDeactivated variables are updated unconditionally

                      androbotA 1 Reply Last reply
                      1
                      • H hhg

                        @androbot said:

                        I'm suspecting this is due to the "setVariableIfChanged" nature of the code in conjunction with the split V_SCENE_ON/V_SCENE_OFF messages. In other words, it's not a single variable that is toggling, it's two separate ones.

                        Nice spottet!

                        Change line 182 in L_Arduino.lua from

                         if ((value ~= curValue) or (curValue == nil)) then
                        

                        to:

                        if ((value ~= curValue) or (curValue == nil) or (serviceId == "urn:micasaverde-com:serviceId:SceneController1")) then
                        

                        So the sl_SceneActivated/sl_SceneDeactivated variables are updated unconditionally

                        androbotA Offline
                        androbotA Offline
                        androbot
                        wrote on last edited by
                        #15

                        @hhg

                        Worked like a charm!

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                        0
                        • D Offline
                          D Offline
                          dayve218
                          wrote on last edited by
                          #16

                          hey guys, trying to set this one up, i have the widget displaying, but no control happening

                          pretty new to all of this so any help would be appreciated.

                          dayve

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                          • D Offline
                            D Offline
                            Dalhoj
                            wrote on last edited by
                            #17

                            Hi

                            After the Node and Scenecontroller shows up in the Vera UI you have to create a scene and then asign the scenecontroller as a trigger:
                            arduino_trigger.png

                            For button 1 the scene number is 0
                            for button 2 the scene number is 1 and so on.

                            Hope is helps ;-)

                            D 1 Reply Last reply
                            0
                            • D Offline
                              D Offline
                              dayve218
                              wrote on last edited by
                              #18

                              @Dalhoj thanks for that, it seems super obvious now in retrospect.

                              1 Reply Last reply
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                              • D Dalhoj

                                Hi

                                After the Node and Scenecontroller shows up in the Vera UI you have to create a scene and then asign the scenecontroller as a trigger:
                                arduino_trigger.png

                                For button 1 the scene number is 0
                                for button 2 the scene number is 1 and so on.

                                Hope is helps ;-)

                                D Offline
                                D Offline
                                dayve218
                                wrote on last edited by
                                #19

                                @Dalhoj is it possible to have one button stop/start the same scene, as an on/off switch for a light for example?

                                korttomaK hekH 2 Replies Last reply
                                0
                                • D dayve218

                                  @Dalhoj is it possible to have one button stop/start the same scene, as an on/off switch for a light for example?

                                  korttomaK Offline
                                  korttomaK Offline
                                  korttoma
                                  Hero Member
                                  wrote on last edited by korttoma
                                  #20

                                  @dayve218

                                  If you use PLEG you could do it like this:

                                  Condition ----------------- Action
                                  LightOn AND Button = Turn Light Off

                                  LightOff AND Button = Turn Light On

                                  • Tomas
                                  1 Reply Last reply
                                  0
                                  • D dayve218

                                    @Dalhoj is it possible to have one button stop/start the same scene, as an on/off switch for a light for example?

                                    hekH Offline
                                    hekH Offline
                                    hek
                                    Admin
                                    wrote on last edited by
                                    #21

                                    @dayve218

                                    Some "scene controllers" I've seen triggers "scene off" when you push-and-hold button for say one a second.

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                                    • D Offline
                                      D Offline
                                      dayve218
                                      wrote on last edited by dayve218
                                      #22

                                      how would i make that happen?

                                      @korttoma i dont, PLEG is infinitely confusing to me.

                                      1 Reply Last reply
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                                      • D Offline
                                        D Offline
                                        Dalhoj
                                        wrote on last edited by
                                        #23

                                        I dont know if you can have a 1 sec press!

                                        but i uses LUUP and a simple ex could be turn on a lamp and if the lamp if on turn it off:

                                        local relay1 = 114 --Light ID

                                        local relay1_status = luup.variable_get("urn:upnp-org:serviceId:SwitchPower1", "Status", relay1) --Status of Light

                                        if (relay1_status == "0") then
                                        luup.call_action("urn:upnp-org:serviceId:SwitchPower1","SetTarget",{ newTargetValue="1" }, relay1)
                                        else
                                        luup.call_action("urn:upnp-org:serviceId:SwitchPower1","SetTarget",{ newTargetValue="0" }, relay1)
                                        end

                                        Or you can use a toggle from the advanced scene menu:
                                        upload-cb06931d-0aaa-4ee3-b90f-345180b5247c

                                        That is how I do it.

                                        hekH 1 Reply Last reply
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                                        • D Dalhoj

                                          I dont know if you can have a 1 sec press!

                                          but i uses LUUP and a simple ex could be turn on a lamp and if the lamp if on turn it off:

                                          local relay1 = 114 --Light ID

                                          local relay1_status = luup.variable_get("urn:upnp-org:serviceId:SwitchPower1", "Status", relay1) --Status of Light

                                          if (relay1_status == "0") then
                                          luup.call_action("urn:upnp-org:serviceId:SwitchPower1","SetTarget",{ newTargetValue="1" }, relay1)
                                          else
                                          luup.call_action("urn:upnp-org:serviceId:SwitchPower1","SetTarget",{ newTargetValue="0" }, relay1)
                                          end

                                          Or you can use a toggle from the advanced scene menu:
                                          upload-cb06931d-0aaa-4ee3-b90f-345180b5247c

                                          That is how I do it.

                                          hekH Offline
                                          hekH Offline
                                          hek
                                          Admin
                                          wrote on last edited by
                                          #24

                                          @Dalhoj said:

                                          I dont know if you can have a 1 sec press!

                                          I mean that the Arduino checks if user presses button for one sec and send the SCENE_OFF. You probably shouldn't let Vera handle this.

                                          D 1 Reply Last reply
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