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  3. Wall mounted 'mood light' v2

Wall mounted 'mood light' v2

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  • JurikJ Offline
    JurikJ Offline
    Jurik
    wrote on last edited by Jurik
    #20

    @AWI Thanx for the advice! i will try it as soon as i get the chance. Great work!! thanx.

    @Cliff-Karlsson Afaik, the numPixels correspond to the total number of leds combined with up/down or left/right. So 16 will make it an 8x8 wall light and 2 would make it a 1 by 1, 72 would make it 36x36. As far as the triggers in Domoticz, i am also new at this. I did manage to get the alarm running and the patterns through the dimmer function, but am unable to set up the patterns on a switch. Domoticz won't let me somehow. Will try to give this more prio.

    Keep trying! and posting please

    1 Reply Last reply
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    • JurikJ Offline
      JurikJ Offline
      Jurik
      wrote on last edited by
      #21

      @AWI the preincrement trick worked! thanx!

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      • N Offline
        N Offline
        Nicklas Starkel
        wrote on last edited by
        #22

        Hey @AWI

        I have some trouble using this with MqTT messages.
        I can get alarm to go off by sending a payload of '1' to 'InMQTT/62/4/1/0/2' and subsequently turn it off with any other value.

        But I can't get the rest of your functions to work!
        If I read your code correct, to set a solid color I would have to send several MqTT messages to the children?
        Ex, I would have to send 'InMQTT/62/1/1/0/40' and payload ex 'Candle' first.
        Then 'InMQTT/62/1/1/0/2' with payload of '1' to turn it on?
        I was looking at the serial protocol and do not find what V_Dimmer is for type. (https://www.mysensors.org/download/serial_api_20#variable-types)

        Anyways, i cant get it to work properly, maybe you could shed some light (pun not intended :+1: ) )?

        1 Reply Last reply
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        • D Offline
          D Offline
          dakipro
          wrote on last edited by
          #23

          If someone still needs it, I managed to control it via mqtt (node-red). I am about to integrate it into the openhab, it might be easier to start that but I wanted to have good control over it (and understand mqtt a bit better).
          In sketch I had to change

          } else if (message.type == V_DIMMER) { // if DIMMER type, adjust brightness
          

          to V_PERCENTAGE for latest api/mqtt

          and I am still struggling a bit to turn all LEDs off completely. Only way I could achieve this was to set color to black (000000). code as it is always leaves my LEDs to 1% or something. But that might be due to node-red implementation, as I do not have response from node-red on "questions" from the node (at some point in code node will ask controller about some values (color if I remember correctly), but I just send the color and brightness manually via injectors). I guess this can be fixed on the controller side, and most likely works with openhab implementation.

          Here are the triggers in node-red

          0_1511731871029_Screenshot 2017-11-26 22.30.28.png

          Here is the node-red code

          [{"id":"8f6785a0.874838","type":"debug","z":"8cfe95c3.331248","name":"","active":true,"console":"false","complete":"false","x":1210,"y":180,"wires":[]},{"id":"a300f395.f6e59","type":"mqtt out","z":"8cfe95c3.331248","name":"","topic":"mygateway1-in/50/5/0/0/3","qos":"","retain":"","broker":"9daccc99.b6c71","x":490,"y":680,"wires":[]},{"id":"45adf375.e59b6c","type":"inject","z":"8cfe95c3.331248","name":"9 - pOff","topic":"","payload":"9","payloadType":"str","repeat":"","crontab":"","once":false,"x":170,"y":640,"wires":[["a300f395.f6e59"]]},{"id":"859588e.a1bec78","type":"mqtt out","z":"8cfe95c3.331248","name":"","topic":"mygateway1-in/50/1/0/0/40","qos":"","retain":"","broker":"9daccc99.b6c71","x":560,"y":180,"wires":[]},{"id":"39b0ef0e.94ef","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"22FF22","payloadType":"str","repeat":"","crontab":"","once":false,"x":210,"y":160,"wires":[["859588e.a1bec78"]]},{"id":"9dabd8f3.6033b8","type":"inject","z":"8cfe95c3.331248","name":"Alarm pattern","topic":"","payload":"1","payloadType":"str","repeat":"","crontab":"","once":false,"x":250,"y":40,"wires":[["3a117d06.451d12"]]},{"id":"3a117d06.451d12","type":"mqtt out","z":"8cfe95c3.331248","name":"","topic":"mygateway1-in/50/4/1/0/2","qos":"","retain":"","broker":"9daccc99.b6c71","x":560,"y":40,"wires":[]},{"id":"e3c2d218.e92dc","type":"mqtt out","z":"8cfe95c3.331248","name":"","topic":"mygateway1-in/50/4/1/0/2","qos":"","retain":"","broker":"9daccc99.b6c71","x":550,"y":80,"wires":[]},{"id":"5325f52d.2549fc","type":"inject","z":"8cfe95c3.331248","name":"Alarm OFF","topic":"","payload":"0","payloadType":"str","repeat":"","crontab":"","once":false,"x":230,"y":80,"wires":[["e3c2d218.e92dc"]]},{"id":"f9bc44c0.c1f2d8","type":"mqtt in","z":"8cfe95c3.331248","name":"Magic Ball #50","topic":"mygateway1-out/50/#","qos":"2","broker":"9daccc99.b6c71","x":920,"y":180,"wires":[["8f6785a0.874838"]]},{"id":"6a07f043.d5e8a","type":"comment","z":"8cfe95c3.331248","name":"node-id / child-sensor-id / command / ack / type / payload","info":"","x":1030,"y":60,"wires":[]},{"id":"f71ad6cd.2044a8","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"2222EE","payloadType":"str","repeat":"","crontab":"","once":false,"x":210,"y":200,"wires":[["859588e.a1bec78"]]},{"id":"44e58ecb.748fb","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"991122","payloadType":"str","repeat":"","crontab":"","once":false,"x":210,"y":240,"wires":[["859588e.a1bec78"]]},{"id":"a91be428.b74eb8","type":"comment","z":"8cfe95c3.331248","name":"Set color manually","info":"","x":170,"y":120,"wires":[]},{"id":"90b541d2.c2abf","type":"mqtt out","z":"8cfe95c3.331248","name":"","topic":"mygateway1-in/50/1/0/0/3","qos":"","retain":"","broker":"9daccc99.b6c71","x":550,"y":340,"wires":[]},{"id":"91fe4122.027e3","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"80","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":320,"wires":[["90b541d2.c2abf"]]},{"id":"47bc1da0.380374","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"20","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":360,"wires":[["90b541d2.c2abf"]]},{"id":"baa820db.90109","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"2","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":400,"wires":[["90b541d2.c2abf"]]},{"id":"709b3196.8abe","type":"comment","z":"8cfe95c3.331248","name":"Set brightnes manually","info":"","x":180,"y":280,"wires":[]},{"id":"1cf7aba7.c34224","type":"mqtt out","z":"8cfe95c3.331248","name":"","topic":"mygateway1-in/50/1/0/0/2","qos":"","retain":"","broker":"9daccc99.b6c71","x":550,"y":480,"wires":[]},{"id":"4263529d.67e44c","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"1","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":480,"wires":[["1cf7aba7.c34224"]]},{"id":"2528b5c4.d1bc6a","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"0","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":520,"wires":[["1cf7aba7.c34224"]]},{"id":"e2707070.7e9dc","type":"comment","z":"8cfe95c3.331248","name":"Toggle last brightnes (not needed?)","info":"","x":200,"y":440,"wires":[]},{"id":"3b8f804c.e92f7","type":"inject","z":"8cfe95c3.331248","name":"18 - pOn","topic":"","payload":"18","payloadType":"str","repeat":"","crontab":"","once":false,"x":180,"y":680,"wires":[["a300f395.f6e59"]]},{"id":"d9d700e9.90d03","type":"inject","z":"8cfe95c3.331248","name":"27 - pFire","topic":"","payload":"27","payloadType":"str","repeat":"","crontab":"","once":false,"x":180,"y":760,"wires":[["a300f395.f6e59"]]},{"id":"b2cd2709.3706e8","type":"inject","z":"8cfe95c3.331248","name":"0 - pSolid","topic":"","payload":"0","payloadType":"str","repeat":"","crontab":"","once":false,"x":180,"y":600,"wires":[["a300f395.f6e59"]]},{"id":"a3c976d.8dbe488","type":"comment","z":"8cfe95c3.331248","name":"Patterns: pSolid, pOff, pOn, pAlarm, pFire, pFire2, pCandle, pCircle, pSinelon, pRainbow","info":"","x":660,"y":640,"wires":[]},{"id":"667c092c.9b9298","type":"inject","z":"8cfe95c3.331248","name":"36 - pFire2","topic":"","payload":"36","payloadType":"str","repeat":"","crontab":"","once":false,"x":180,"y":800,"wires":[["a300f395.f6e59"]]},{"id":"ca6823c6.a674","type":"inject","z":"8cfe95c3.331248","name":"25 - pAlarm","topic":"","payload":"25","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":720,"wires":[["a300f395.f6e59"]]},{"id":"75c152f3.3c287c","type":"inject","z":"8cfe95c3.331248","name":"45 - pCandle","topic":"","payload":"45","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":840,"wires":[["a300f395.f6e59"]]},{"id":"6da316d0.eebd68","type":"inject","z":"8cfe95c3.331248","name":"53 - pCircle","topic":"","payload":"53","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":880,"wires":[["a300f395.f6e59"]]},{"id":"2c15c208.c1db0e","type":"inject","z":"8cfe95c3.331248","name":"62 - pSinelon (blocks all!)","topic":"","payload":"62","payloadType":"str","repeat":"","crontab":"","once":false,"x":230,"y":920,"wires":[["a300f395.f6e59"]]},{"id":"431aad05.60f7e4","type":"inject","z":"8cfe95c3.331248","name":"","topic":"","payload":"66 - rainbow","payloadType":"str","repeat":"","crontab":"","once":false,"x":190,"y":960,"wires":[["a300f395.f6e59"]]},{"id":"b1b44b6e.1492a8","type":"comment","z":"8cfe95c3.331248","name":"Set pattern","info":"","x":100,"y":560,"wires":[]},{"id":"70d088e7.889c98","type":"inject","z":"8cfe95c3.331248","name":"0 - doesn't work, use color black","topic":"","payload":"0","payloadType":"str","repeat":"","crontab":"","once":false,"x":390,"y":400,"wires":[["90b541d2.c2abf"]]},{"id":"d5d24b03.2a6288","type":"inject","z":"8cfe95c3.331248","name":"000000 - black turns led off","topic":"","payload":"000000","payloadType":"str","repeat":"","crontab":"","once":false,"x":430,"y":240,"wires":[["859588e.a1bec78"]]},{"id":"9daccc99.b6c71","type":"mqtt-broker","z":"","broker":"localhost","port":"1883","clientid":"","usetls":false,"compatmode":false,"keepalive":"60","cleansession":true,"willTopic":"","willQos":"0","willPayload":"","birthTopic":"","birthQos":"0","birthPayload":""}]
          

          C: OpenHAB2 with node-red on linux laptop
          GW: Arduino Nano - W5100 Ethernet, Nrf24l01+ 2,4Ghz mqtt
          GW: Arduino Mega, RFLink 433Mhz

          1 Reply Last reply
          0
          • T Offline
            T Offline
            Tinnyt
            wrote on last edited by
            #24

            that sounds good

            1 Reply Last reply
            0
            • A Offline
              A Offline
              adds666
              wrote on last edited by
              #25

              Hello all, many thanks to @AWI for this great sketch - it performs very well and is my 'go to' for a WS28XX interface with Mysensors and Openhab.

              I am however, starting to experience problems introduced with the FastLED 'wait' commands and the radio receiving a command - essentially, if I command the node to a pattern that is particularly blocking - I cant them command it to off, solid colour or another pattern.

              Anyone solved this problem - or able to point me in the direction of solving. I'd be happy to refresh the sketch and re-share.

              1 Reply Last reply
              0
              • A Offline
                A Offline
                adds666
                wrote on last edited by
                #26

                Morning all, apologies for waking up an old thread, but it's pertinent to this chain of thought:

                I'd like to build on this code and introduce a few more LED settings according to the percentage figure sent in the RGB dimmer.

                Can anyone explain which part looks at the percentage and translates it out to the pattern?
                How would I go about adding a new pattern to a chosen percentage value?

                Many thanks
                Adam

                /*
                 PROJECT: MySensors / RGB light NEOPIXEL
                 PROGRAMMER: AWI
                 DATE: october 10, 2015/ last update: september 20, 2016
                 FILE: AWI_Wall_LIght_x.ino
                 LICENSE: Public domain
                 https://forum.mysensors.org/topic/4934/wall-mounted-mood-light-v2
                
                 Hardware: Nano and MySensors 2.0, Wall light 16 WS2812B leds (neopixel)
                    
                 Special:
                  uses Fastled library with NeoPixel (great & fast RBG/HSV universal library)       https://github.com/FastLED/FastLED
                  
                 SUMMARY:
                  
                  Different patterns and brightness settings
                  
                  Button switches on/off and cycles through all Color patterns on long press
                  
                 Remarks:
                  Fixed node-id
                  
                 Change log:
                 20160915 - Updated to MySensors 2.0
                 20160920 - Changed state change to dimmer i.s.o. switch()
                
                */
                
                /*
                RGB Dimmer percentages = pattern
                0 - 6 = Solid Colour
                7 - 19 = Dim (think supposed to be off)
                20 - 26 - Alarm (white and red light)
                27 - 34 = Fire
                35 - 46 = Fire2
                47 - = one way Runner (set the colour first)
                = Two way Runner (White)
                
                
                You will be limited by RAM as to how many LEDs you can run
                Using a Mega you can run 2000 LEDs
                
                Arduino Nano = 2kb ram = 600 pixels
                Arduino Uno = 2kb ram = 600 pixels
                Arduino Mega = 8kb ram = 2400 pixels
                
                */
                
                
                
                
                //****  MySensors *****
                // Enable debug prints to serial monitor
                #define MY_DEBUG 
                //#define MY_RADIO_NRF24                    // Enable and select radio type attached
                //#define MY_RF24_CHANNEL 80                // radio channel, default = 76
                #define MY_RS485
                #define MY_RS485_DE_PIN 2
                #define MY_RS485_BAUD_RATE 9600
                
                
                #define MY_NODE_ID 2
                #define NODE_TXT "WS2812 N2"                   // Text to add to sensor name
                
                // #define MY_RF24_CE_PIN 7                 // Ceech board, 3.3v (7,8)  (pin default 9,10)
                // #define MY_RF24_CS_PIN 8
                
                // helpers
                #define LOCAL_DEBUG                     // enable if print wanted 
                
                #ifdef LOCAL_DEBUG
                #define Sprint(a) (Serial.print(a))             // macro as substitute for print, enable if no print wanted
                #define Sprintln(a) (Serial.println(a))           // macro as substitute for println
                #else
                #define Sprint(a)                   
                #define Sprintln(a)
                #endif
                
                
                
                #include <SPI.h>                      // My Sensors
                #include <MySensors.h>
                
                #include <FastLED.h>                    // https://github.com/FastLED/FastLED
                #include "JC_Button.h"                     // https://github.com/JChristensen/Button
                
                const int stripPin = 4 ;                  // pin where 2812 LED strip is connected
                const int buttonPin = 5 ;                 // push button
                const int numPixel = 156 ;                 // set to number of pixels (x top / y bottom)
                
                const int RGB_LightChild = 0 ;                // Child Id's, standard light child on/off/ dim
                const int RGB_RGBChild = 1 ;                // RGB light child (on/off/dim/color, if controller supports V_RBG))
                const int RGB_SolidColorChild = 2 ;             // when set, node reads Color text from ColorTextChild
                const int RGB_TextColorChild = 3 ;              // Holds Text value for color (custom colors from controller)
                const int RGB_AlarmPatternChild = 4 ;           // Switches to alarm status
                const int RGB_NextPatternChild = 5 ;            // Move to next pattern when set
                
                CRGB leds[numPixel];
                
                // Kelving colors: Light & daylight (in Fastled reference only)
                /// 1900 Kelvin Candle=0xFF9329 /* 1900 K, 255, 147, 41 */,
                /// 2600 Kelvin Tungsten40W=0xFFC58F /* 2600 K, 255, 197, 143 */,
                /// 2850 Kelvin Tungsten100W=0xFFD6AA /* 2850 K, 255, 214, 170 */,
                /// 3200 Kelvin Halogen=0xFFF1E0 /* 3200 K, 255, 241, 224 */,
                /// 5200 Kelvin CarbonArc=0xFFFAF4 /* 5200 K, 255, 250, 244 */,
                /// 5400 Kelvin HighNoonSun=0xFFFFFB /* 5400 K, 255, 255, 251 */,
                /// 6000 Kelvin DirectSunlight=0xFFFFFF /* 6000 K, 255, 255, 255 */,
                /// 7000 Kelvin OvercastSky=0xC9E2FF /* 7000 K, 201, 226, 255 */,
                /// 20000 Kelvin ClearBlueSky=0x409CFF /* 20000 K, 64, 156, 255 */
                
                char setRGBvalue[] = "FFC58F";                // Controller sent RGB value, default tungsten40W
                uint16_t curBrightness = 0x7F, setBrightness = 0x7F ;   // Brightness globals (actualBrightness)
                unsigned long updateBrightnessDelay, lastBrightnessUpdate ; // Brightness timers
                int RGBonoff ;                        // OnOff flag
                
                enum { pSolid, pOff, pOn, pAlarm, pFire, pFire2, pCandle, pCircle, pSinelon, pRainbow}  ; // Pattern states (stored in int for convenience)
                const int lastPatternIdx = pRainbow + 1 ;         // use last pattern for patterncount
                int curPattern = pSolid ;                 // current pattern
                int setPattern = pSolid ;                 // set pattern (controller)
                unsigned long updatePatternDelay, lastPatternUpdate ;   // Pattern timers
                
                unsigned long idleTimer = millis() ;            // return to idle timer
                const unsigned long idleTime = 10000UL;         // return to idle after 10 secs
                
                const unsigned long dimTime = 1000UL;           // dim period
                
                const unsigned long heartbeatInterval = 1 * 60UL * 1000UL ; // heartbeatinterval, just to let the controller know I am alive
                unsigned long heartbeatCounter = 0 ;
                
                MyMessage lightRGBMsg(RGB_LightChild,  V_RGB);        // standard messages, light
                MyMessage lightdimmerMsG(RGB_LightChild ,V_DIMMER); 
                MyMessage lightOnOffMessage(RGB_LightChild, V_STATUS);
                
                Button myBtn(buttonPin, true, true, 20);          //Declare the button (pin, pull_up, invert, debounce_ms)
                
                // Simple state machine for button state
                enum {sIdle, sBrightness, sPattern} ;            // simple state machine for button press
                int State ;
                
                void setup() {
                  FastLED.addLeds<WS2812B, stripPin, RGB >(leds, numPixel);   // initialize led strip (NEOPIXEL =WS...)
                  for(int i = 0 ; i < 6 ; i++) {              // get color value from EEPROM (6 char)
                    setRGBvalue[i] = loadState(i) ;
                    }
                  setLightPattern(pSolid, 0) ;              // default controller Solid 
                  FastLED.show();
                  State = sIdle ;                     // Initial state
                  //randomSeed(analogRead(0));
                }
                
                
                
                void presentation(){
                // MySensors
                  sendSketchInfo("AWI RGB Wall " NODE_TXT, "2.0");
                  present(RGB_RGBChild, S_RGB_LIGHT, "RGB Wall RGB " NODE_TXT);// present to controller
                  present(RGB_LightChild, S_LIGHT, "RGB Wall Light " NODE_TXT);
                  present(RGB_SolidColorChild, S_LIGHT, "RGB Set Solid color (text) " NODE_TXT);
                  present(RGB_TextColorChild, S_INFO, "RGB Wall textcolor " NODE_TXT);  
                  present(RGB_AlarmPatternChild, S_BINARY, "RGB Wall Alarm " NODE_TXT);
                  present(RGB_NextPatternChild, S_DIMMER, "RGB Wall Pattern " NODE_TXT);
                }
                
                
                
                // read button and act accordingly
                // short press: on/off
                // longer press: set patterns with following short press
                // long press: set brightness increase 
                void loop() {
                  myBtn.read();                             //Read the button (only read)
                  unsigned long now = millis();               // loop timer reference
                  switch (State) {
                    case sIdle:                     // default state, browse through patterns
                      if (myBtn.wasReleased()){           // light on/ off in idle
                        RGBonoff = !RGBonoff ;            // invert light state
                        setLightBrightness((RGBonoff == 1)?setBrightness:0, dimTime);
                        send(lightOnOffMessage.set(RGBonoff));  // and update controller  
                      } else if (myBtn.pressedFor(800)){        // move to Pattern update state with long press
                        idleTimer = now ;             // return to idle after ...
                        State = sPattern ;
                      }
                      break ;
                    case sPattern:                    // entered after long press
                      if (myBtn.pressedFor(4000)){          // when press even longer move to Brightness update
                        State = sBrightness ;
                      } else if (myBtn.wasPressed()){
                        setPattern = (setPattern + 1) % lastPatternIdx ;  // increase pattern and wrap
                        setLightPattern((setPattern), 500 );
                        idleTimer = now ;
                      } else if ( now > idleTime + idleTimer  ){    // return to idle after ...
                        State = sIdle ;
                      }
                      break ;
                    case sBrightness:                 // entered after looong press
                      if (myBtn.wasPressed()){              // if pressed again increase brightness
                        setLightBrightness((curBrightness+0x1F) % 0xFF, 0) ; // increase brightness and wrap (0..0xFF)
                        idleTimer = now ;
                      } else if ( now > idleTime + idleTimer  ){    // return to idle after ...
                        State = sIdle ;
                      }
                      break ;
                    default :
                      State = sIdle ;
                      break ;
                    }
                  updateLightBrightness();                // update Brightness if time
                  updateLightPattern();                 // update Pattern if time
                  if ( now > heartbeatCounter  + heartbeatInterval){    // heartbeat every hour
                      sendHeartbeat();
                    heartbeatCounter = now ; 
                    }
                  }
                
                // Sets the light brightness, takes value and time (ms) as input
                void setLightBrightness(int newBrightness, unsigned long updateTime){
                  // global: curBrightness, actualBrightness, updateBrightnessDelay
                  updateBrightnessDelay = updateTime / 0xFF ;       // delay = time / max steps
                  curBrightness = newBrightness ;             // set curBrightness to new value, rest is done in update
                  } 
                 
                // Update the light brightness if time
                void updateLightBrightness(){
                  // global: curBrightness, actualBrightness, updateBrightnessDelay, lastBrightnessUpdate ;
                  static byte actualBrightness ;              // store real brightness state for slow dim
                  unsigned long now = millis() ;
                  if (now > lastBrightnessUpdate + updateBrightnessDelay){// check if time for update
                    if ( actualBrightness > curBrightness) {
                      FastLED.setBrightness( --actualBrightness );
                      FastLED.show();
                    } else if ( actualBrightness < curBrightness){
                      FastLED.setBrightness( ++actualBrightness );
                      FastLED.show();
                      }
                    lastBrightnessUpdate = now ;
                    }
                  }
                
                // **** Pattern routines *****
                // Sets and initializes the light pattern if nescessary
                void setLightPattern( int newPattern, unsigned long updateDelay){
                  // global: curPattern, updatePatternDelay
                  static int lastPattern = pSolid ;           // last pattern for pOn / pOff virtual patterns
                  if (newPattern == pOff) lastPattern = curPattern ;    // remember last pattern
                  if (newPattern == pOn) curPattern = lastPattern ;   // only for pOn switch to last pattern
                  else curPattern = newPattern ;
                  updatePatternDelay = updateDelay ;            // delay for next pattern update, can be changed in pattern 
                  switch(curPattern){
                    case pSolid:                    //  solid is set value in all pixels (and on)
                      for(int i = 0 ; i < numPixel ; i++) leds[i] = strtol( setRGBvalue, NULL, 16);
                      setLightBrightness(setBrightness, dimTime) ;  // slow dim to on
                      FastLED.show();
                      break ;
                    case pOn:                     //  On is set Brightness in all pixels
                      setLightBrightness(setBrightness, dimTime) ;    // slow dim to on
                      FastLED.show();
                      break ;
                    case pOff:                      //  off state all pixels off (add dim and pOn)
                      setLightBrightness(0, dimTime) ;          // slow dim to off
                      FastLED.show();
                      break ;
                    case pCircle:                   //  all pixels off
                      for(int i = 0 ; i < numPixel ; i++) leds[i] = 0 ;
                      for(int i = 0 ; i < 2 ; i++){
                        leds[i] = strtol( setRGBvalue, NULL, 16) ; // 1 pixel on
                        }
                      FastLED.show();
                      break ;
                    default :
                      setLightBrightness(setBrightness, dimTime) ;  // slow dim to on
                      FastLED.show();
                      break ;
                      }
                  } 
                
                // Update the light pattern when time for it
                void updateLightPattern(){
                  // global: curPattern, updatePatternDelay, lastPatternUpdate
                  unsigned long now = millis() ;
                  if (now > lastPatternUpdate + updatePatternDelay){    // check if time for update
                    switch (curPattern) {
                      case pAlarm:                  // flash light
                        patternAlarm();
                        break ;
                      case pFire:                   // wild fire
                        patternFire();
                        break ;
                      case pFire2:                  // cosy fire
                        patternFire2();
                        break ;
                      case pCandle:                 // flame
                        patternCandle();
                        break ;
                      case pCircle:                 // flame
                        patternCircle();
                        break ;
                      case pRainbow:                  // rotating rainbow
                        patternRainbow();
                        break ;
                      case pSinelon:                  // rotating rainbow
                        patternSinelon();
                        break ;
                      case pSolid:                  // do nothing fall through
                      case pOff:
                      case pOn:
                      default :                   // def  
                        break ;
                      }
                    lastPatternUpdate = now ;
                    }
                  }
                
                // Define the different patterns
                // Alarm - intermittent white and red color, full intensity, intermittent top & bottom half
                void patternAlarm() {
                    static boolean topBot ;                 // indicates direction for next entry
                  const CRGB colorTop = CRGB(0xFF, 0, 0 );        // red color
                  const CRGB colorBottom = CRGB(0xFF, 0xFF, 0xFF );   // white color
                  FastLED.setBrightness(0xFF);              // set the strip brightness to max for Alarm
                  for(int i=0; i <= (numPixel / 2 - 1) ; i++) {     // for half of strip size
                    leds[i] = topBot?colorTop:colorBottom ; 
                    leds[i+ (numPixel/2)] = topBot?colorBottom:colorTop ;
                    }
                  topBot = !topBot ;                    // switch direction
                  FastLED.show();
                  }
                
                // Simulate fire with red color, varying number of leds intensity & tempo
                void patternFire() {
                    byte numberLeds = random(0,numPixel);         // start number and end of led's for flickering
                    int lum = ((random(100,255) * curBrightness)) / 0xFF ;  // set brightness and scale
                    CRGB color = CRGB(200, random(70,230),0 );        // get red color with varying green
                    for(int i=0; i <= numberLeds; i++) {
                      leds[i] = color ;
                      FastLED.setBrightness(lum);             // set the strip brightness
                      FastLED.show();
                      wait(random(0,10));                 // (blocking, need to be changed)
                    }
                    updatePatternDelay = 100 ; 
                }
                
                // Simulate fire with red color and varying intensity & tempo
                void patternFire2() {
                    CRGB color = CRGB(200, random(100,150),0);        // get red color with varying green
                    for (byte p=0; p < numPixel; p++) {
                      leds[p] = color;
                    }
                    FastLED.setBrightness((random(50,255) * curBrightness)/ 0xFF ); // set Brightness and scale
                    FastLED.show();
                    updatePatternDelay = random(20,300);          // variable delay
                }
                
                // Simulate candle based on fire with red color, varying number of leds intensity & tempo
                void patternCandle() {
                    byte numberLeds = random(0,numPixel);         // start number and end of led's for flickering
                    byte lum = ((random(100, 255) * curBrightness)/ 0xFF);  // set brightness
                    CRGB color = CRGB(200, random(90,130),0 );        // get red color with varying green
                    for(int i=0; i <= numberLeds; i++) {
                      leds[i] = color ;
                      FastLED.setBrightness(lum);             // set the strip brightness
                      FastLED.show();
                      wait(random(5,10));                 // (blocking, need to be changed)
                    }
                    updatePatternDelay = 100 ; 
                }
                
                // a colored dot sweeping back and forth, with fading trails, adapted from Fastled sinelon
                void patternSinelon()
                {
                  fadeToBlackBy( leds, numPixel, 10);           // fade all leds a small amount 
                  int pos = beatsin8(25,0,numPixel);            // get a new position for the led (BPM = 13, min, max, )
                  leds[pos] += strtol( setRGBvalue, NULL, 16);
                  FastLED.show();
                  updatePatternDelay = 2 ;
                }
                
                
                // Rotate all Leds with current content and trail
                void patternCircle() {
                  static int currentLed ;                 // indicated current led to light
                  // CRGB tempLed = leds[0];                // temporary variable for color
                  fadeToBlackBy( leds, numPixel, 128);          // fade all leds for trail..
                  leds[currentLed] = strtol( setRGBvalue, NULL, 16);    // set to current color
                  currentLed = (currentLed + 1) % numPixel ;        // wrap
                    FastLED.show();
                    updatePatternDelay = 100 ; 
                }
                
                void patternRainbow() {
                  static uint16_t hue ;                 // starting color
                  FastLED.clear();
                  // for(hue=10; hue<255*3; hue++) {
                  hue = (hue+1) % 0xFF ;                  // incerease hue and wrap
                  fill_rainbow( leds, numPixel , hue /*static hue value */, 1);// set a rainbow from hue to last in stepsize 1
                  FastLED.show();
                  updatePatternDelay = 100 ;
                  }
                
                // Incoming messages from MySensors
                void receive(const MyMessage &message) {
                  int ID = message.sensor;
                  Serial.print("Sensor: ");
                  Serial.println(ID);
                  switch (ID){
                    case RGB_LightChild:                // same behaviour as RGB child/ fall through
                    case RGB_RGBChild:                  // if controller can handle V_RGB
                      if (message.type == V_RGB) {          // check for RGB type
                        strcpy(setRGBvalue, message.getString()); // get the payload
                        setLightPattern(pSolid, 0);         // and set solid pattern 
                      } else if (message.type == V_DIMMER) {      // if DIMMER type, adjust brightness
                        setBrightness = map(message.getInt(), 0, 100, 0, 255);
                        setLightBrightness(setBrightness, dimTime) ;
                      } else if (message.type == V_STATUS) {      // if on/off type, toggle brightness
                        RGBonoff = message.getInt();
                        setLightBrightness((RGBonoff == 1)?setBrightness:0, dimTime);
                      }
                      break ;
                    case RGB_SolidColorChild:             // request color from controller
                      if (message.type == V_STATUS) {         // if get color from text child
                        request(RGB_TextColorChild, V_TEXT);
                        setLightPattern(pSolid, 0);         // and set solid pattern (if not alre)
                        }
                      break ;
                    case RGB_TextColorChild:              // Text color from controller
                      if (message.type == V_TEXT) {         // if get color from text child
                        strcpy(setRGBvalue, message.getString()); // get the payload
                        for(int i = 0 ; i < 6 ; i++) {        // save color value to EEPROM (6 char)
                          saveState(i, setRGBvalue[i]) ;}     // Save to EEPROM
                        }
                      break ;
                    case RGB_AlarmPatternChild:             // set Alarm pattern
                      if (message.type == V_STATUS) {         // if get color from text child
                        if (message.getInt() == 1){
                          setLightPattern(pAlarm, 500);     // set slow alarm pattern
                        } else {
                          setLightPattern(setPattern, 0);     // and reset pattern
                          FastLED.setBrightness(setBrightness);
                          }
                        }
                      break ;
                    case RGB_NextPatternChild:              // next pattern
                      if (message.type == V_PERCENTAGE) {       //  Percentage indicates the pattern
                        setPattern = map(message.getInt(), 0, 100, 0, 15) % lastPatternIdx  ; // mapper dimmer value to state 0..9  and wrap
                        setLightPattern((setPattern), 500 );
                        Sprint("Pattern: ") ; Sprintln(setPattern) ;
                      } else if (message.type == V_STATUS){     // if off switch pattern to default == 0
                        setPattern = 0  ;
                        setLightPattern((setPattern), 500 );
                        Sprint("Pattern: ") ; Sprintln(setPattern) ;
                      }
                      break ;
                    }
                    FastLED.show();
                  dispRGBstat();
                  }
                // debug  
                // display the status of all RGB: controller, requested, real
                void dispRGBstat(void){
                    Serial.print(" Color: "); Serial.print(setRGBvalue); 
                    Serial.print(" Brightness: "); Serial.println(setBrightness);
                  }
                
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                • nagelcN Offline
                  nagelcN Offline
                  nagelc
                  wrote on last edited by nagelc
                  #27

                  Hi @adds666 . I think it is this bit in the receive() function near the bottom of the code. It gets the value from the V_PERCENTAGE message and maps into the setPattern value:

                  case RGB_NextPatternChild:              // next pattern
                    if (message.type == V_PERCENTAGE) {       //  Percentage indicates the pattern
                      setPattern = map(message.getInt(), 0, 100, 0, 15) % lastPatternIdx  ; // mapper dimmer value to state 0..9  and wrap
                      setLightPattern((setPattern), 500 );
                      Sprint("Pattern: ") ; Sprintln(setPattern) ;
                    } else if (message.type == V_STATUS){     // if off switch pattern to default == 0
                      setPattern = 0  ;
                      setLightPattern((setPattern), 500 );
                      Sprint("Pattern: ") ; Sprintln(setPattern) ;
                    }
                    break ;
                  
                  1 Reply Last reply
                  0
                  • A Offline
                    A Offline
                    adds666
                    wrote on last edited by
                    #28

                    Hi @nagelc , thanks for coming back to me - Apologies I didn't realise you'd replied nearer the time.

                    Am I right in thinking, so long as I define the new patterns function later on in the sketch - I can include it in the switch of function updateLightPattern, and it will be added to the mapping?

                    How do we know what definitive figures the 0 to 100 percentage map to in 0 to 15? Or is that basic arithmetic and each switch state will be called in each 'chunk'. I also only count 10 items in the switch state. Does that mean we can add 5 more? and if wanting more than 15 simply change our mapping size to have more?

                    Appreciate the help.

                    void updateLightPattern(){
                      // global: curPattern, updatePatternDelay, lastPatternUpdate
                      unsigned long now = millis() ;
                      if (now > lastPatternUpdate + updatePatternDelay){    // check if time for update
                        switch (curPattern) {
                          case pAlarm:                  // flash light
                            patternAlarm();
                            break ;
                          case pFire:                   // wild fire
                            patternFire();
                            break ;
                          case pFire2:                  // cosy fire
                            patternFire2();
                            break ;
                          case pCandle:                 // flame
                            patternCandle();
                            break ;
                          case pCircle:                 // flame
                            patternCircle();
                            break ;
                          case pRainbow:                  // rotating rainbow
                            patternRainbow();
                            break ;
                          case pSinelon:                  // rotating rainbow
                            patternSinelon();
                            break ;
                          case pSolid:                  // do nothing fall through
                          case pOff:
                          case pOn:
                          default :                   // def  
                            break ;
                          }
                        lastPatternUpdate = now ;
                        }
                      }
                    
                    TheoLT 1 Reply Last reply
                    0
                    • A adds666

                      Hi @nagelc , thanks for coming back to me - Apologies I didn't realise you'd replied nearer the time.

                      Am I right in thinking, so long as I define the new patterns function later on in the sketch - I can include it in the switch of function updateLightPattern, and it will be added to the mapping?

                      How do we know what definitive figures the 0 to 100 percentage map to in 0 to 15? Or is that basic arithmetic and each switch state will be called in each 'chunk'. I also only count 10 items in the switch state. Does that mean we can add 5 more? and if wanting more than 15 simply change our mapping size to have more?

                      Appreciate the help.

                      void updateLightPattern(){
                        // global: curPattern, updatePatternDelay, lastPatternUpdate
                        unsigned long now = millis() ;
                        if (now > lastPatternUpdate + updatePatternDelay){    // check if time for update
                          switch (curPattern) {
                            case pAlarm:                  // flash light
                              patternAlarm();
                              break ;
                            case pFire:                   // wild fire
                              patternFire();
                              break ;
                            case pFire2:                  // cosy fire
                              patternFire2();
                              break ;
                            case pCandle:                 // flame
                              patternCandle();
                              break ;
                            case pCircle:                 // flame
                              patternCircle();
                              break ;
                            case pRainbow:                  // rotating rainbow
                              patternRainbow();
                              break ;
                            case pSinelon:                  // rotating rainbow
                              patternSinelon();
                              break ;
                            case pSolid:                  // do nothing fall through
                            case pOff:
                            case pOn:
                            default :                   // def  
                              break ;
                            }
                          lastPatternUpdate = now ;
                          }
                        }
                      
                      TheoLT Online
                      TheoLT Online
                      TheoL
                      Contest Winner
                      wrote on last edited by
                      #29

                      @adds666 I'm not sure but I believe Domoticz prresents it's dimmer values in steps from 5 to 100 I believe. It'd about 10 steps. That's why I'm not sure if you can add more patterns. Unless you indeed change it to a percentage. Hope it helps

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