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  3. How To: Make a Simple/Cheap Scene Controller (with video)

How To: Make a Simple/Cheap Scene Controller (with video)

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  • Łukasz KostrzewaŁ Offline
    Łukasz KostrzewaŁ Offline
    Łukasz Kostrzewa
    wrote on last edited by
    #44

    Hi
    I delated my post because it pasted wrong. I try to paste it correctly but don't know how:( (hek - maybe You as an administrator can paste it corectly?)

    dvr123 have right that this code recognize the buton only on the first click:(
    Mayby someone knows how to modify the code to work like normal buton (not the scene controller)?

    Best regards

    1 Reply Last reply
    0
    • dvr123D Offline
      dvr123D Offline
      dvr123
      wrote on last edited by
      #45

      I am okey with the scene button, but it has to work more than one time :smile:

      1 Reply Last reply
      0
      • hekH Offline
        hekH Offline
        hek
        Admin
        wrote on last edited by
        #46

        @Łukasz-Kostrzewa, paste code within 3 backtick characters, like this:

        ```
        Insert Code Here
        ```

        1 Reply Last reply
        0
        • Łukasz KostrzewaŁ Offline
          Łukasz KostrzewaŁ Offline
          Łukasz Kostrzewa
          wrote on last edited by
          #47

          You could do that but it is not a great solution.
          Add to Domoticz all 8 switches (4 when pressed and 4 when hold).
          In first switch (pressed switch) add Slave device (first hold switch). Do it for all 4 switches.
          To 5,6,7,8 switches add Slave Device (1,2,3,4 switch).
          It works like that:
          When You press First number on keyboard it change state to ON and 5 to OFF
          When You Hold first number on keybord it change state of 5 switch to ON and first to OFF.
          Next You have to make some events to trigger some scenes or lights
          I have hope I managed to explain what I mean :)
          Best regards

          1 Reply Last reply
          0
          • Łukasz KostrzewaŁ Offline
            Łukasz KostrzewaŁ Offline
            Łukasz Kostrzewa
            wrote on last edited by Łukasz Kostrzewa
            #48

            The 2.0 version code:

            #define MY_DEBUG
            #define MY_RADIO_NRF24
            
            #include <SPI.h>
            #include <MySensors.h>
            #include <Keypad.h>
            
            #define NODE_ID 14 // or set to AUTO if you want gw to assign a NODE_ID for you.
            #define SN "Scene Controller"
            #define SV "1.0"
            #define KEYPAD_CHILD_ID 95
            
            MyMessage scene(KEYPAD_CHILD_ID, V_SCENE_ON); 
            MyMessage scene2(KEYPAD_CHILD_ID, V_SCENE_OFF); 
            
            const byte ROWS = 4; //four rows
            const byte COLS = 1; //three columns
            char keys[ROWS][COLS] = {
              {'1'},
              {'2'},
              {'3'},
              {'4'}
            };
            
            byte rowPins[ROWS] = {6, 7, 4, 5}; //connect to the row pinouts of the keypad
            byte colPins[COLS] = {8}; //connect to the column pinouts of the keypad
            
            Keypad keypad = Keypad( makeKeymap(keys), rowPins, colPins, ROWS, COLS );
            byte lastState;
            
            
            void setup() {
              
              sendSketchInfo(SN, SV);
              present(KEYPAD_CHILD_ID, S_SCENE_CONTROLLER);
              keypad.addEventListener(keypadEvent);
            }
            
            void loop() {
              char key = keypad.getKey();
            }
            
            void keypadEvent(KeypadEvent key) {
              switch (keypad.getState()) {
            
                case PRESSED:
                  lastState = 1;
                  break;
            
                case HOLD:
                  lastState = 2;
                  break;
            
                case RELEASED:
                  int keyInt = key - '0'; //Quick way to convert Char to Int so it can be sent to controller
                  if (lastState == 2) {
                    keyInt = keyInt + 4; //If button is held, add 4.  If using more than 4 buttons this number will need to be changed
                  }
                  send(scene.set(keyInt));
                  break;
             }
            }       
            
            1 Reply Last reply
            0
            • dvr123D Offline
              dvr123D Offline
              dvr123
              wrote on last edited by
              #49

              That's actually much easier! But how do we manage to get it working more than one time? Because I can add the button but after that I can't control it. I can't see the button presses in the Domoticz log either.

              1 Reply Last reply
              0
              • Łukasz KostrzewaŁ Offline
                Łukasz KostrzewaŁ Offline
                Łukasz Kostrzewa
                wrote on last edited by Łukasz Kostrzewa
                #50

                @Łukasz-Kostrzewa said:

                send(scene.set(keyInt));

                Hi
                After
                send(scene.set(keyInt));
                Add
                send(scene2.set(keyInt));
                Write this code to arduino (now You can OFF all the switches) Next delete code You added and write it to Arduino once again but now in Domoticz make modifications I writed couple post higher. When You do that You will be able to control 4 scenes and another 4 will bo halpefull to OFF the first4 (when You hold the buttons)

                1 Reply Last reply
                0
                • rechin304R Offline
                  rechin304R Offline
                  rechin304
                  wrote on last edited by
                  #51

                  Complete code version 2 with short press ON long press OFF.

                  #define MY_DEBUG
                  #define MY_RADIO_NRF24
                  
                  
                  #include <SPI.h>
                  #include <MySensors.h>
                  #include <Keypad.h>
                  
                  #define NODE_ID AUTO // or set to AUTO if you want gw to assign a NODE_ID for you.
                  #define SN "Scene Controller"
                  #define SV "2.0"
                  #define KEYPAD_CHILD_ID 95
                  
                  MyMessage scene(KEYPAD_CHILD_ID, V_SCENE_ON); //scene ON
                  MyMessage scene2(KEYPAD_CHILD_ID, V_SCENE_OFF); //scene OFF
                  
                  const byte ROWS = 4; //four rows
                  const byte COLS = 1; //one column
                  char keys[ROWS][COLS] = {
                    {'1'},
                    {'2'},
                    {'3'},
                    {'4'}
                  };
                  
                  byte rowPins[ROWS] = {6, 7, 4, 5}; //connect to the row pinouts of the keypad
                  byte colPins[COLS] = {8}; //connect to the column pinouts of the keypad
                  
                  Keypad keypad = Keypad( makeKeymap(keys), rowPins, colPins, ROWS, COLS );
                  byte lastState;
                  
                  
                  void setup() {
                    
                    sendSketchInfo(SN, SV);
                    present(KEYPAD_CHILD_ID, S_SCENE_CONTROLLER);
                    keypad.addEventListener(keypadEvent);
                  }
                  
                  void loop() {
                    char key = keypad.getKey();
                  }
                  
                  void keypadEvent(KeypadEvent key) {
                    switch (keypad.getState()) {
                  
                      case PRESSED:
                        lastState = 1;
                        break;
                  
                      case HOLD:
                        lastState = 2;
                        break;
                  
                      case RELEASED:
                        int keyInt = key - '0'; //Quick way to convert Char to Int so it can be sent to controller
                        if (lastState == 2) {
                          //keyInt = keyInt + 4; //If button is held, add 4.  If using more than 4 buttons this number will need to be changed
                          send(scene2.set(keyInt));
                        } else {
                        send(scene.set(keyInt));
                        }
                        //break;
                   }
                  }```
                  DrJeffD 1 Reply Last reply
                  0
                  • Łukasz KostrzewaŁ Offline
                    Łukasz KostrzewaŁ Offline
                    Łukasz Kostrzewa
                    wrote on last edited by
                    #52

                    Hi rechin304
                    Thank You for Your code...It's working great!!!
                    Best regards

                    rechin304R 1 Reply Last reply
                    0
                    • Łukasz KostrzewaŁ Łukasz Kostrzewa

                      Hi rechin304
                      Thank You for Your code...It's working great!!!
                      Best regards

                      rechin304R Offline
                      rechin304R Offline
                      rechin304
                      wrote on last edited by
                      #53

                      @Łukasz-Kostrzewa you are welcome, all thanks goes to @petewill for initial code.

                      1 Reply Last reply
                      0
                      • Matt PittsM Offline
                        Matt PittsM Offline
                        Matt Pitts
                        wrote on last edited by
                        #54

                        Hi Guys,

                        I'm so glad that have updated the sketch which i have now been able to compile and get running :-)

                        But this is the message I get in the serial monitor and I only get these messages when I press button 3?? I am using a single row of four buttons as in the original sketch.

                        Am I missing something here? I was assuming the message with either be a 1 for a short press and 0 for a long press? I would be really grateful if someone who knows more about this than me is able to help me figure out what's going on?

                        TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:3
                        TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:7
                        TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:7
                        TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:3
                        TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:7
                        TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:7
                        TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:7
                        TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:3
                        TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:3
                        TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:3
                        TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:7
                        TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:7
                        TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:7
                        TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:7
                        TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:3
                        TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:3
                        TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:3
                        
                        
                        rechin304R 1 Reply Last reply
                        0
                        • Matt PittsM Matt Pitts

                          Hi Guys,

                          I'm so glad that have updated the sketch which i have now been able to compile and get running :-)

                          But this is the message I get in the serial monitor and I only get these messages when I press button 3?? I am using a single row of four buttons as in the original sketch.

                          Am I missing something here? I was assuming the message with either be a 1 for a short press and 0 for a long press? I would be really grateful if someone who knows more about this than me is able to help me figure out what's going on?

                          TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:3
                          TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:7
                          TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:7
                          TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:3
                          TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:7
                          TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:7
                          TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:7
                          TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:3
                          TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:3
                          TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:3
                          TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:7
                          TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:7
                          TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:7
                          TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:7
                          TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:3
                          TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:3
                          TSP:MSG:SEND 11-11-0-0 s=95,c=1,t=19,pt=2,l=2,sg=0,ft=0,st=ok:3
                          
                          
                          rechin304R Offline
                          rechin304R Offline
                          rechin304
                          wrote on last edited by
                          #55

                          @Matt-Pitts on 3 is short press and in code is scene on and on long press is 7 scene off

                          MyMessage scene(KEYPAD_CHILD_ID, V_SCENE_ON); //scene ON
                          MyMessage scene2(KEYPAD_CHILD_ID, V_SCENE_OFF); //scene OFF
                          
                          
                                  send(scene2.set(keyInt));
                                } else {
                                send(scene.set(keyInt));```
                          1 Reply Last reply
                          0
                          • Matt PittsM Offline
                            Matt PittsM Offline
                            Matt Pitts
                            wrote on last edited by
                            #56

                            @rechin304 said:

                            @Matt-Pitts on 3 is short press and in code is scene on and on long press is 7 scene off

                            MyMessage scene(KEYPAD_CHILD_ID, V_SCENE_ON); //scene ON
                            MyMessage scene2(KEYPAD_CHILD_ID, V_SCENE_OFF); //scene OFF
                            
                            
                                    send(scene2.set(keyInt));
                                  } else {
                                  send(scene.set(keyInt));```
                            

                            Hi Not sure if that helps me, I'm struggling to understand how this actually works? as I said the only button doing anything is 3, do I need to modify the sketch to get the other buttons working?

                            rechin304R 1 Reply Last reply
                            0
                            • Matt PittsM Matt Pitts

                              @rechin304 said:

                              @Matt-Pitts on 3 is short press and in code is scene on and on long press is 7 scene off

                              MyMessage scene(KEYPAD_CHILD_ID, V_SCENE_ON); //scene ON
                              MyMessage scene2(KEYPAD_CHILD_ID, V_SCENE_OFF); //scene OFF
                              
                              
                                      send(scene2.set(keyInt));
                                    } else {
                                    send(scene.set(keyInt));```
                              

                              Hi Not sure if that helps me, I'm struggling to understand how this actually works? as I said the only button doing anything is 3, do I need to modify the sketch to get the other buttons working?

                              rechin304R Offline
                              rechin304R Offline
                              rechin304
                              wrote on last edited by
                              #57

                              @Matt-Pitts then you need to check your conenction to all wires and if are correctly. Check first post as there is a picture.

                              1 Reply Last reply
                              0
                              • rechin304R rechin304

                                Complete code version 2 with short press ON long press OFF.

                                #define MY_DEBUG
                                #define MY_RADIO_NRF24
                                
                                
                                #include <SPI.h>
                                #include <MySensors.h>
                                #include <Keypad.h>
                                
                                #define NODE_ID AUTO // or set to AUTO if you want gw to assign a NODE_ID for you.
                                #define SN "Scene Controller"
                                #define SV "2.0"
                                #define KEYPAD_CHILD_ID 95
                                
                                MyMessage scene(KEYPAD_CHILD_ID, V_SCENE_ON); //scene ON
                                MyMessage scene2(KEYPAD_CHILD_ID, V_SCENE_OFF); //scene OFF
                                
                                const byte ROWS = 4; //four rows
                                const byte COLS = 1; //one column
                                char keys[ROWS][COLS] = {
                                  {'1'},
                                  {'2'},
                                  {'3'},
                                  {'4'}
                                };
                                
                                byte rowPins[ROWS] = {6, 7, 4, 5}; //connect to the row pinouts of the keypad
                                byte colPins[COLS] = {8}; //connect to the column pinouts of the keypad
                                
                                Keypad keypad = Keypad( makeKeymap(keys), rowPins, colPins, ROWS, COLS );
                                byte lastState;
                                
                                
                                void setup() {
                                  
                                  sendSketchInfo(SN, SV);
                                  present(KEYPAD_CHILD_ID, S_SCENE_CONTROLLER);
                                  keypad.addEventListener(keypadEvent);
                                }
                                
                                void loop() {
                                  char key = keypad.getKey();
                                }
                                
                                void keypadEvent(KeypadEvent key) {
                                  switch (keypad.getState()) {
                                
                                    case PRESSED:
                                      lastState = 1;
                                      break;
                                
                                    case HOLD:
                                      lastState = 2;
                                      break;
                                
                                    case RELEASED:
                                      int keyInt = key - '0'; //Quick way to convert Char to Int so it can be sent to controller
                                      if (lastState == 2) {
                                        //keyInt = keyInt + 4; //If button is held, add 4.  If using more than 4 buttons this number will need to be changed
                                        send(scene2.set(keyInt));
                                      } else {
                                      send(scene.set(keyInt));
                                      }
                                      //break;
                                 }
                                }```
                                DrJeffD Offline
                                DrJeffD Offline
                                DrJeff
                                wrote on last edited by
                                #58

                                @rechin304

                                Not getting the Hold on buttons working, everything else works. Any ideas why the long press doesn't work?

                                1 Reply Last reply
                                0
                                • DrJeffD Offline
                                  DrJeffD Offline
                                  DrJeff
                                  wrote on last edited by
                                  #59

                                  Never mind part of the code was commented out. I wasn't sure because I just started to use OTA. But it's all good now its working fine. Here it is:

                                  #define MY_DEBUG
                                  #define MY_RADIO_NRF24
                                  #define MY_OTA_FIRMWARE_FEATURE
                                  
                                  #include <SPI.h>
                                  #include <MySensors.h>
                                  #include <Keypad.h>
                                  
                                  #define NODE_ID AUTO // or set to AUTO if you want gw to assign a NODE_ID for you.
                                  #define SN "Scene Controller"
                                  #define SV "2.0"
                                  #define KEYPAD_CHILD_ID 95
                                  
                                  MyMessage scene(KEYPAD_CHILD_ID, V_SCENE_ON); //scene ON
                                  MyMessage scene2(KEYPAD_CHILD_ID, V_SCENE_OFF); //scene OFF
                                  
                                  const byte ROWS = 4; //four rows
                                  const byte COLS = 1; //one column
                                  char keys[ROWS][COLS] = {
                                    {'1'},
                                    {'2'},
                                    {'3'},
                                    {'4'}
                                  };
                                  
                                  byte rowPins[ROWS] = {6, 7, 4, 5}; //connect to the row pinouts of the keypad
                                  byte colPins[COLS] = {8}; //connect to the column pinouts of the keypad
                                  
                                  Keypad keypad = Keypad( makeKeymap(keys), rowPins, colPins, ROWS, COLS );
                                  byte lastState;
                                  
                                  
                                  void setup() {
                                    
                                    sendSketchInfo(SN, SV);
                                    present(KEYPAD_CHILD_ID, S_SCENE_CONTROLLER);
                                    keypad.addEventListener(keypadEvent);
                                  }
                                  
                                  void loop() {
                                    char key = keypad.getKey();
                                  }
                                  
                                  void keypadEvent(KeypadEvent key) {
                                    switch (keypad.getState()) {
                                  
                                      case PRESSED:
                                        lastState = 1;
                                        break;
                                  
                                      case HOLD:
                                        lastState = 2;
                                        break;
                                  
                                      case RELEASED:
                                        int keyInt = key - '0'; //Quick way to convert Char to Int so it can be sent to controller
                                        if (lastState == 2) {
                                          keyInt = keyInt + 4; //If button is held, add 4.  If using more than 4 buttons this number will need to be changed
                                          send(scene2.set(keyInt));
                                        } else {
                                        send(scene.set(keyInt));
                                        }
                                        break;
                                   }
                                  }
                                  
                                  rechin304R 1 Reply Last reply
                                  0
                                  • DrJeffD DrJeff

                                    Never mind part of the code was commented out. I wasn't sure because I just started to use OTA. But it's all good now its working fine. Here it is:

                                    #define MY_DEBUG
                                    #define MY_RADIO_NRF24
                                    #define MY_OTA_FIRMWARE_FEATURE
                                    
                                    #include <SPI.h>
                                    #include <MySensors.h>
                                    #include <Keypad.h>
                                    
                                    #define NODE_ID AUTO // or set to AUTO if you want gw to assign a NODE_ID for you.
                                    #define SN "Scene Controller"
                                    #define SV "2.0"
                                    #define KEYPAD_CHILD_ID 95
                                    
                                    MyMessage scene(KEYPAD_CHILD_ID, V_SCENE_ON); //scene ON
                                    MyMessage scene2(KEYPAD_CHILD_ID, V_SCENE_OFF); //scene OFF
                                    
                                    const byte ROWS = 4; //four rows
                                    const byte COLS = 1; //one column
                                    char keys[ROWS][COLS] = {
                                      {'1'},
                                      {'2'},
                                      {'3'},
                                      {'4'}
                                    };
                                    
                                    byte rowPins[ROWS] = {6, 7, 4, 5}; //connect to the row pinouts of the keypad
                                    byte colPins[COLS] = {8}; //connect to the column pinouts of the keypad
                                    
                                    Keypad keypad = Keypad( makeKeymap(keys), rowPins, colPins, ROWS, COLS );
                                    byte lastState;
                                    
                                    
                                    void setup() {
                                      
                                      sendSketchInfo(SN, SV);
                                      present(KEYPAD_CHILD_ID, S_SCENE_CONTROLLER);
                                      keypad.addEventListener(keypadEvent);
                                    }
                                    
                                    void loop() {
                                      char key = keypad.getKey();
                                    }
                                    
                                    void keypadEvent(KeypadEvent key) {
                                      switch (keypad.getState()) {
                                    
                                        case PRESSED:
                                          lastState = 1;
                                          break;
                                    
                                        case HOLD:
                                          lastState = 2;
                                          break;
                                    
                                        case RELEASED:
                                          int keyInt = key - '0'; //Quick way to convert Char to Int so it can be sent to controller
                                          if (lastState == 2) {
                                            keyInt = keyInt + 4; //If button is held, add 4.  If using more than 4 buttons this number will need to be changed
                                            send(scene2.set(keyInt));
                                          } else {
                                          send(scene.set(keyInt));
                                          }
                                          break;
                                     }
                                    }
                                    
                                    rechin304R Offline
                                    rechin304R Offline
                                    rechin304
                                    wrote on last edited by
                                    #60

                                    @DrJeff ok, glad to hear you solved.

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                                    • ZwaZoZ Offline
                                      ZwaZoZ Offline
                                      ZwaZo
                                      wrote on last edited by
                                      #61

                                      Hello,

                                      Here an update of the original sketch with a small modif to add a buzzer for validating the keypress.

                                      It will beep once for short key press and twice for the long one.

                                      The buzzer is connected on D3 and the beep length can be adjusted in the function.

                                      Your feedback and improvement ideas are welcome.

                                      Best regards,

                                      Jef

                                      #define MY_DEBUG
                                      #define MY_RADIO_NRF24
                                      
                                      // Set LOW transmit power level as default, if you have an amplified NRF-module and
                                      // power your radio separately with a good regulator you can turn up PA level.
                                      /* - RF24_PA_MIN = -18dBm
                                       * - RF24_PA_LOW = -12dBm
                                       * - RF24_PA_HIGH = -6dBm
                                       * - RF24_PA_MAX = 0dBm
                                       */
                                      #define MY_RF24_PA_LEVEL RF24_PA_HIGH
                                      
                                      // Enabled repeater feature for this node
                                      #define MY_REPEATER_FEATURE
                                      
                                      // activate signal report
                                      // #define MY_SIGNAL_REPORT_ENABLED
                                      
                                      #include <SPI.h>
                                      #include <MySensors.h>
                                      #include <Keypad.h>
                                      
                                      #define NODE_ID AUTO // or set to AUTO if you want gw to assign a node id for you.
                                      #define SN "Keypad Scene Controller"
                                      #define SV "2.1"
                                      #define KEYPAD_CHILD_ID 95
                                      
                                      MyMessage scene(KEYPAD_CHILD_ID, V_SCENE_ON); //scene ON
                                      MyMessage scene2(KEYPAD_CHILD_ID, V_SCENE_OFF); //scene OFF
                                      
                                      int buzzer = 3; // buzzer pin
                                      
                                      
                                      const byte ROWS = 4; //four rows
                                      const byte COLS = 1; //one column
                                      char keys[ROWS][COLS] = {
                                        {'1'},
                                        {'2'},
                                        {'3'},
                                        {'4'}
                                      };
                                      byte rowPins[ROWS] = {6, 7, 4, 5}; //connect to the row pinouts of the keypad
                                      byte colPins[COLS] = {8}; //connect to the column pinouts of the keypad
                                      
                                      Keypad keypad = Keypad( makeKeymap(keys), rowPins, colPins, ROWS, COLS );
                                      byte lastState;
                                      
                                      
                                      void setup() {
                                        
                                        sendSketchInfo(SN, SV);
                                        present(KEYPAD_CHILD_ID, S_SCENE_CONTROLLER);
                                        keypad.addEventListener(keypadEvent);
                                        pinMode(buzzer, OUTPUT);
                                      }
                                      /*
                                       * Declare the buzzer function.
                                       * Adjust the delay to fit your preferences
                                       */
                                      void beep()
                                      {
                                        digitalWrite(buzzer, HIGH);
                                        delay(50);
                                        digitalWrite(buzzer, LOW);
                                      }
                                      
                                      void loop() {
                                        char key = keypad.getKey();
                                      }
                                      
                                      void keypadEvent(KeypadEvent key) {
                                        switch (keypad.getState()) {
                                      
                                          case PRESSED:
                                            lastState = 1;
                                            beep();
                                            break;
                                      
                                          case HOLD:
                                            lastState = 2;
                                            beep();
                                            break;
                                      
                                          case RELEASED:
                                            int keyInt = key - '0'; //Quick way to convert Char to Int so it can be sent to controller
                                            if (lastState == 2) {
                                              //keyInt = keyInt + 4; //If button is held, add 4.  If using more than 4 buttons this number will need to be changed
                                              send(scene2.set(keyInt));
                                            } else {
                                            send(scene.set(keyInt));
                                            }
                                            //break;
                                       }
                                      }
                                      
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                                      • S Offline
                                        S Offline
                                        Sanderunizuki
                                        wrote on last edited by
                                        #62

                                        I want to use this mysensors touch sensor to adjust a selector switch in domoticz, so if I select scene 1 the selector switch in Domoticz goes to 10%, and scene 2 to 20% and so on. Is that possible and how do I do that?

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