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  3. How To: Make a Simple/Cheap Scene Controller (with video)

How To: Make a Simple/Cheap Scene Controller (with video)

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  • petewillP petewill

    @AWI & @hek thanks, yeah, I have been wanting to play with capacitive touch too! Someday soon hopefully :)

    AWIA Offline
    AWIA Offline
    AWI
    Hero Member
    wrote on last edited by AWI
    #9

    @petewill To get you started with capacitive: the ones with the TTPxxx chip in 4/8/16 button versions like have pins with leds for every button. Can also generate an interrupt at keypress (so no need to poll the keyboard in low-power applications). And can can also be used with a simple serial protocol (only 2/3 pins needed). I would be happy to supply the code (but don't want to mess-up your great topic any further ;-) )

    1 Reply Last reply
    0
    • petewillP Offline
      petewillP Offline
      petewill
      Admin
      wrote on last edited by
      #10

      @DrJeff Yes, that would be great! Someday...

      @msebbe Yes, this version would have short battery life because it's not sleeping. But, if @AWI posts his code a battery version sounds possible.

      @Hoffan you can get them here: http://www.ebay.com/itm/171505110526?_trksid=p2057872.m2749.l2649&ssPageName=STRK%3AMEBIDX%3AIT

      @AWI That would be great if you could supply the code for a capacitive sleeping node! If you could supply the wiring diagram and parts list also I will add it to the first post as another option (giving credit to you of course). Thanks!

      My "How To" home automation video channel: https://www.youtube.com/channel/UCq_Evyh5PQALx4m4CQuxqkA

      1 Reply Last reply
      0
      • Tomasz PazioT Offline
        Tomasz PazioT Offline
        Tomasz Pazio
        wrote on last edited by
        #11

        @petewill really nice thing which can also be a nice solution for "old" people leaving with us.
        I was thinking to use matrix keypad which I own.
        Any help from community? probably analog input should be used as digital input because of missing inputs on nano...
        link

        AWIA petewillP 2 Replies Last reply
        0
        • Tomasz PazioT Tomasz Pazio

          @petewill really nice thing which can also be a nice solution for "old" people leaving with us.
          I was thinking to use matrix keypad which I own.
          Any help from community? probably analog input should be used as digital input because of missing inputs on nano...
          link

          AWIA Offline
          AWIA Offline
          AWI
          Hero Member
          wrote on last edited by
          #12

          @Tomasz-Pazio The keyboard you mention is a standard 4 x 4 matrix keyboard. You can wire it with 8 pins for which you can also use the analog pins. These can be addressed by A0, A1, etc. The library @petewill used in the sketch can handle this keyboard.

          1 Reply Last reply
          0
          • Tomasz PazioT Tomasz Pazio

            @petewill really nice thing which can also be a nice solution for "old" people leaving with us.
            I was thinking to use matrix keypad which I own.
            Any help from community? probably analog input should be used as digital input because of missing inputs on nano...
            link

            petewillP Offline
            petewillP Offline
            petewill
            Admin
            wrote on last edited by
            #13

            @Tomasz-Pazio You will also need to adjust the code as mine is specifically designed to use 4 buttons. It shouldn't be too difficult to modify though.

            My "How To" home automation video channel: https://www.youtube.com/channel/UCq_Evyh5PQALx4m4CQuxqkA

            1 Reply Last reply
            0
            • AWIA Offline
              AWIA Offline
              AWI
              Hero Member
              wrote on last edited by
              #14

              Not even close to @petewill 's great build descriptions but here my version the "touch" version which can be battery operated. The used keyboard uses around 150uA. The touch panel generates an interrupt which wakes the arduino, reads the key and swiches a scene.

              upload-10b4b56c-4f8e-4f43-ac06-69217e48adcb

              The code below toggles between 'Scene ON' and 'Scene OFF' and stores the last state in EEPROM.

              All credits to @petewill

              /**
               * The MySensors Arduino library handles the wireless radio link and protocol
               * between your home built sensors/actuators and HA controller of choice.
               * The sensors forms a self healing radio network with optional repeaters. Each
               * repeater and gateway builds a routing tables in EEPROM which keeps track of the
               * network topology allowing messages to be routed to nodes.
               *
               * Created by Henrik Ekblad <henrik.ekblad@mysensors.org>
               * Copyright (C) 2013-2015 Sensnology AB
               * Full contributor list: https://github.com/mysensors/Arduino/graphs/contributors
               *
               * Documentation: http://www.mysensors.org
               * Support Forum: http://forum.mysensors.org
               *
               * This program is free software; you can redistribute it and/or
               * modify it under the terms of the GNU General Public License
               * version 2 as published by the Free Software Foundation.
               *
               *******************************
               *
               * REVISION HISTORY
               * Version 1.0 - PeteWill
               *   	   1.1 - AWI
               * 
               * DESCRIPTION
               * A simple scene controller for use with MySensors.  8 scenes can be executed
               *  with an 8 key keypad, make sure to attach the pins and fill keyPins[] resp.
               * Watch a how to video here: https://youtu.be/KMGj5Bi7vL0 
               */
              #include <SPI.h>
              #include <MySensor.h>
              
              #define SN "Scene Controller"
              #define SV "1.0"
              
              #define NODE_ID 14 // or set to AUTO if you want gw to assign a NODE_ID for you.
              const byte KEYPAD_CHILD_ID = 0 ;
              
              MySensor gw;
              MyMessage scene_on(KEYPAD_CHILD_ID, V_SCENE_ON);
              MyMessage scene_off(KEYPAD_CHILD_ID, V_SCENE_OFF);
              
              const int DV = 2;									//DataValid (=key pressed) pin goes there
              const int DV_int = DV-2;							//DataValid interrupt on pin 3 => 1
              const unsigned long SLEEP_TIME = 3600000 ;			// sleep for an hour (or more if you want to)
              volatile boolean DVint = false ; 					// interrupt flag, set by interrupt
              const byte keyPins[] = {A0, A1, A2, A3, 3, 4, 5, 6};// keypad pins, (8 pin keyboard)
              byte keyState[8]  ;									// hold current keystate (copy of EEPROM)
              
              void setup(){
              	gw.begin(NULL, NODE_ID);
              	gw.sendSketchInfo(SN, SV);
              	gw.present(KEYPAD_CHILD_ID, S_SCENE_CONTROLLER);
              	pinMode(DV,INPUT);          					// Data Valid (interrupt)
              	for (int i=0 ; i < sizeof(keyPins); i++){
              		keyState[i] = gw.loadState(i) ; 			// load last Scenestates from EEPROM
              		}
              	}
              
              // loop only if interrupt, else sleep
              void loop(){
                  // if so get a key value and send to MySensosrs network
              	byte key = fetchData();    						// if so fetch key
                  Serial.println(key);							// serial print as binary
              	if (key > 0){									// (key-1) is used as index
              		boolean keyVal = !gw.loadState(key-1);		// use lastState from EEPROM and toggle
              		gw.saveState(key-1, keyVal);				// save new state to EEPROM
              		if (keyVal) gw.send(scene_on.set(key-1));	// set the Scene On or Off
              		else gw.send(scene_off.set(key-1));
              		}
                  DVint=false;									// reset interrupt flag
              	gw.sleep(DV_int, RISING, SLEEP_TIME);			// node wakes up on key interrupt or time
              	Serial.println(" key pressed or time trigger ");
              }
              
              // interrupt routine, only sets flag
              void intrp(){DVint = true;};
              
              // fetch serial data, only highest number key is returned
              byte fetchData(){
              	int Key=0;                        				// default key = 0 (nothing pressed)
              	for (byte i = 0 ; i < sizeof(keyPins) ; i++){	// check each key, 
              		if(digitalRead(keyPins[i]) == HIGH) Key=i+1;// set key if pressed (now only highest key)
              		}
              	return Key;										// return Key (0 if no key pressed)
              }
              
              
              
              petewillP 1 Reply Last reply
              3
              • Tomasz PazioT Offline
                Tomasz PazioT Offline
                Tomasz Pazio
                wrote on last edited by
                #15

                ok easy.... two changes and 32 scenes can be managed :)

                const byte ROWS = 4;
                const byte COLS = 4;
                byte rowPins[ROWS] = {3, 4, 5, 6};
                byte colPins[COLS] = {A0, A1, A2, A3};
                char keys[ROWS][COLS] = {{'1','2','3','A'},
                                         {'4','5','6','B'},
                                         {'7','8','9','C'},
                                         {'*','0','#','D'}};
                
                
                -----------------------------------------
                
                 keyInt = keyInt + 100;
                
                
                1 Reply Last reply
                0
                • AWIA AWI

                  Not even close to @petewill 's great build descriptions but here my version the "touch" version which can be battery operated. The used keyboard uses around 150uA. The touch panel generates an interrupt which wakes the arduino, reads the key and swiches a scene.

                  upload-10b4b56c-4f8e-4f43-ac06-69217e48adcb

                  The code below toggles between 'Scene ON' and 'Scene OFF' and stores the last state in EEPROM.

                  All credits to @petewill

                  /**
                   * The MySensors Arduino library handles the wireless radio link and protocol
                   * between your home built sensors/actuators and HA controller of choice.
                   * The sensors forms a self healing radio network with optional repeaters. Each
                   * repeater and gateway builds a routing tables in EEPROM which keeps track of the
                   * network topology allowing messages to be routed to nodes.
                   *
                   * Created by Henrik Ekblad <henrik.ekblad@mysensors.org>
                   * Copyright (C) 2013-2015 Sensnology AB
                   * Full contributor list: https://github.com/mysensors/Arduino/graphs/contributors
                   *
                   * Documentation: http://www.mysensors.org
                   * Support Forum: http://forum.mysensors.org
                   *
                   * This program is free software; you can redistribute it and/or
                   * modify it under the terms of the GNU General Public License
                   * version 2 as published by the Free Software Foundation.
                   *
                   *******************************
                   *
                   * REVISION HISTORY
                   * Version 1.0 - PeteWill
                   *   	   1.1 - AWI
                   * 
                   * DESCRIPTION
                   * A simple scene controller for use with MySensors.  8 scenes can be executed
                   *  with an 8 key keypad, make sure to attach the pins and fill keyPins[] resp.
                   * Watch a how to video here: https://youtu.be/KMGj5Bi7vL0 
                   */
                  #include <SPI.h>
                  #include <MySensor.h>
                  
                  #define SN "Scene Controller"
                  #define SV "1.0"
                  
                  #define NODE_ID 14 // or set to AUTO if you want gw to assign a NODE_ID for you.
                  const byte KEYPAD_CHILD_ID = 0 ;
                  
                  MySensor gw;
                  MyMessage scene_on(KEYPAD_CHILD_ID, V_SCENE_ON);
                  MyMessage scene_off(KEYPAD_CHILD_ID, V_SCENE_OFF);
                  
                  const int DV = 2;									//DataValid (=key pressed) pin goes there
                  const int DV_int = DV-2;							//DataValid interrupt on pin 3 => 1
                  const unsigned long SLEEP_TIME = 3600000 ;			// sleep for an hour (or more if you want to)
                  volatile boolean DVint = false ; 					// interrupt flag, set by interrupt
                  const byte keyPins[] = {A0, A1, A2, A3, 3, 4, 5, 6};// keypad pins, (8 pin keyboard)
                  byte keyState[8]  ;									// hold current keystate (copy of EEPROM)
                  
                  void setup(){
                  	gw.begin(NULL, NODE_ID);
                  	gw.sendSketchInfo(SN, SV);
                  	gw.present(KEYPAD_CHILD_ID, S_SCENE_CONTROLLER);
                  	pinMode(DV,INPUT);          					// Data Valid (interrupt)
                  	for (int i=0 ; i < sizeof(keyPins); i++){
                  		keyState[i] = gw.loadState(i) ; 			// load last Scenestates from EEPROM
                  		}
                  	}
                  
                  // loop only if interrupt, else sleep
                  void loop(){
                      // if so get a key value and send to MySensosrs network
                  	byte key = fetchData();    						// if so fetch key
                      Serial.println(key);							// serial print as binary
                  	if (key > 0){									// (key-1) is used as index
                  		boolean keyVal = !gw.loadState(key-1);		// use lastState from EEPROM and toggle
                  		gw.saveState(key-1, keyVal);				// save new state to EEPROM
                  		if (keyVal) gw.send(scene_on.set(key-1));	// set the Scene On or Off
                  		else gw.send(scene_off.set(key-1));
                  		}
                      DVint=false;									// reset interrupt flag
                  	gw.sleep(DV_int, RISING, SLEEP_TIME);			// node wakes up on key interrupt or time
                  	Serial.println(" key pressed or time trigger ");
                  }
                  
                  // interrupt routine, only sets flag
                  void intrp(){DVint = true;};
                  
                  // fetch serial data, only highest number key is returned
                  byte fetchData(){
                  	int Key=0;                        				// default key = 0 (nothing pressed)
                  	for (byte i = 0 ; i < sizeof(keyPins) ; i++){	// check each key, 
                  		if(digitalRead(keyPins[i]) == HIGH) Key=i+1;// set key if pressed (now only highest key)
                  		}
                  	return Key;										// return Key (0 if no key pressed)
                  }
                  
                  
                  
                  petewillP Offline
                  petewillP Offline
                  petewill
                  Admin
                  wrote on last edited by
                  #16

                  @AWI Excellent, thanks for adding the code for the capacitive touch, battery operated sensor! I added a link to your post in my initial post.

                  My "How To" home automation video channel: https://www.youtube.com/channel/UCq_Evyh5PQALx4m4CQuxqkA

                  1 Reply Last reply
                  0
                  • B Offline
                    B Offline
                    brom_snor
                    wrote on last edited by
                    #17

                    Hi Petewill
                    I 'd like to build your Scene Controller but I am missing the keypad.h library. Where can I get it?

                    greetings
                    Brom_Snor

                    petewillP 1 Reply Last reply
                    0
                    • B brom_snor

                      Hi Petewill
                      I 'd like to build your Scene Controller but I am missing the keypad.h library. Where can I get it?

                      greetings
                      Brom_Snor

                      petewillP Offline
                      petewillP Offline
                      petewill
                      Admin
                      wrote on last edited by
                      #18

                      @brom_snor
                      Sorry about that. I thought it was part of the default libraries. I must have downloaded it a while ago. This one should work: http://playground.arduino.cc/Code/Keypad

                      My "How To" home automation video channel: https://www.youtube.com/channel/UCq_Evyh5PQALx4m4CQuxqkA

                      1 Reply Last reply
                      0
                      • F Offline
                        F Offline
                        Fred LaR
                        wrote on last edited by
                        #19

                        Hi all - Another capacitive version with an "out of the bottle" keypad - 4 buttons. Like AWI's version, also toggles between 'Scene ON' and 'Scene OFF', but states are kept in a variable (keyState) - LEDs added for better toogle visibility. Capacitive routine found at http://www.arduino.cc/playground/Code/CapacitiveSensor

                        Great post from @petewill and nice version from AWI. Thanks!

                        Imagen.jpg

                        #include <SPI.h>
                        #include <MySensor.h>
                        #define SN "Scene Controller"
                        #define SV "1.2"
                        #define NODE_ID 20 // or set to AUTO if you want gw to assign a NODE_ID for you.
                        const byte KEYPAD_CHILD_ID = 1 ;
                        MySensor gw;
                        MyMessage scene_on(KEYPAD_CHILD_ID, V_SCENE_ON);
                        MyMessage scene_off(KEYPAD_CHILD_ID, V_SCENE_OFF);

                        long time = 0;
                        long debounce = 800;
                        const byte keyLeds[] = {14, 15, 16, 17}; //LEDs to turn on/off
                        const byte keyPins[] = {2, 3, 4, 5}; //capacitive keys
                        byte keyState = B1111; //save LEDs states

                        void setup() {
                        Serial.begin(9600);
                        for (byte i = 0 ; i < sizeof(keyLeds) ; i++)
                        { pinMode(keyLeds[i], OUTPUT);
                        }
                        gw.begin(NULL, NODE_ID);
                        gw.sendSketchInfo(SN, SV);
                        gw.present(KEYPAD_CHILD_ID, S_SCENE_CONTROLLER);
                        }

                        void loop() {
                        uint8_t pinRead;
                        for (byte i = 0 ; i < sizeof(keyPins) ; i++){
                        pinRead = readCapacitivePin(keyPins[i]);
                        if (pinRead > 2 && millis() - time > debounce) {
                        digitalWrite(keyLeds[i], bitRead(keyState,i));
                        if (bitRead(keyState,i) == 1){
                        gw.send(scene_on.set(keyPins[i]));
                        bitWrite(keyState, i, 0);} else
                        {gw.send(scene_off.set(keyPins[i]));
                        bitWrite(keyState, i, 1);}
                        time = millis();
                        }
                        }
                        }

                        // — readCapPin found at http://www.arduino.cc/playground/Code/CapacitiveSensor
                        uint8_t readCapacitivePin(int pinToMeasure) {

                        // Variables used to translate from Arduino to AVR pin naming
                        volatile uint8_t* port;
                        volatile uint8_t* ddr;
                        volatile uint8_t* pin;
                        // Here we translate the input pin number from
                        // Arduino pin number to the AVR PORT, PIN, DDR,
                        // and which bit of those registers we care about.
                        byte bitmask;
                        port = portOutputRegister(digitalPinToPort(pinToMeasure));
                        ddr = portModeRegister(digitalPinToPort(pinToMeasure));
                        bitmask = digitalPinToBitMask(pinToMeasure);
                        pin = portInputRegister(digitalPinToPort(pinToMeasure));
                        // Discharge the pin first by setting it low and output
                        *port &= ~(bitmask);
                        *ddr |= bitmask;
                        delay(1);
                        // Make the pin an input with the internal pull-up on
                        *ddr &= ~(bitmask);
                        *port |= bitmask;

                        // Now see how long the pin to get pulled up. This manual unrolling of the loop
                        // decreases the number of hardware cycles between each read of the pin,
                        // thus increasing sensitivity.
                        uint8_t cycles = 17;
                        if (*pin & bitmask) { cycles = 0;}
                        else if (*pin & bitmask) { cycles = 1;}
                        else if (*pin & bitmask) { cycles = 2;}
                        else if (*pin & bitmask) { cycles = 3;}
                        else if (*pin & bitmask) { cycles = 4;}
                        else if (*pin & bitmask) { cycles = 5;}
                        else if (*pin & bitmask) { cycles = 6;}
                        else if (*pin & bitmask) { cycles = 7;}
                        else if (*pin & bitmask) { cycles = 8;}
                        else if (*pin & bitmask) { cycles = 9;}
                        else if (*pin & bitmask) { cycles = 10;}
                        else if (*pin & bitmask) { cycles = 11;}
                        else if (*pin & bitmask) { cycles = 12;}
                        else if (*pin & bitmask) { cycles = 13;}
                        else if (*pin & bitmask) { cycles = 14;}
                        else if (*pin & bitmask) { cycles = 15;}
                        else if (*pin & bitmask) { cycles = 16;}

                        // Discharge the pin again by setting it low and output
                        // It’s important to leave the pins low if you want to
                        // be able to touch more than 1 sensor at a time – if
                        // the sensor is left pulled high, when you touch
                        // two sensors, your body will transfer the charge between
                        // sensors.
                        *port &= ~(bitmask);
                        *ddr |= bitmask;

                        return cycles;
                        }

                        DrJeffD petewillP 2 Replies Last reply
                        4
                        • F Fred LaR

                          Hi all - Another capacitive version with an "out of the bottle" keypad - 4 buttons. Like AWI's version, also toggles between 'Scene ON' and 'Scene OFF', but states are kept in a variable (keyState) - LEDs added for better toogle visibility. Capacitive routine found at http://www.arduino.cc/playground/Code/CapacitiveSensor

                          Great post from @petewill and nice version from AWI. Thanks!

                          Imagen.jpg

                          #include <SPI.h>
                          #include <MySensor.h>
                          #define SN "Scene Controller"
                          #define SV "1.2"
                          #define NODE_ID 20 // or set to AUTO if you want gw to assign a NODE_ID for you.
                          const byte KEYPAD_CHILD_ID = 1 ;
                          MySensor gw;
                          MyMessage scene_on(KEYPAD_CHILD_ID, V_SCENE_ON);
                          MyMessage scene_off(KEYPAD_CHILD_ID, V_SCENE_OFF);

                          long time = 0;
                          long debounce = 800;
                          const byte keyLeds[] = {14, 15, 16, 17}; //LEDs to turn on/off
                          const byte keyPins[] = {2, 3, 4, 5}; //capacitive keys
                          byte keyState = B1111; //save LEDs states

                          void setup() {
                          Serial.begin(9600);
                          for (byte i = 0 ; i < sizeof(keyLeds) ; i++)
                          { pinMode(keyLeds[i], OUTPUT);
                          }
                          gw.begin(NULL, NODE_ID);
                          gw.sendSketchInfo(SN, SV);
                          gw.present(KEYPAD_CHILD_ID, S_SCENE_CONTROLLER);
                          }

                          void loop() {
                          uint8_t pinRead;
                          for (byte i = 0 ; i < sizeof(keyPins) ; i++){
                          pinRead = readCapacitivePin(keyPins[i]);
                          if (pinRead > 2 && millis() - time > debounce) {
                          digitalWrite(keyLeds[i], bitRead(keyState,i));
                          if (bitRead(keyState,i) == 1){
                          gw.send(scene_on.set(keyPins[i]));
                          bitWrite(keyState, i, 0);} else
                          {gw.send(scene_off.set(keyPins[i]));
                          bitWrite(keyState, i, 1);}
                          time = millis();
                          }
                          }
                          }

                          // — readCapPin found at http://www.arduino.cc/playground/Code/CapacitiveSensor
                          uint8_t readCapacitivePin(int pinToMeasure) {

                          // Variables used to translate from Arduino to AVR pin naming
                          volatile uint8_t* port;
                          volatile uint8_t* ddr;
                          volatile uint8_t* pin;
                          // Here we translate the input pin number from
                          // Arduino pin number to the AVR PORT, PIN, DDR,
                          // and which bit of those registers we care about.
                          byte bitmask;
                          port = portOutputRegister(digitalPinToPort(pinToMeasure));
                          ddr = portModeRegister(digitalPinToPort(pinToMeasure));
                          bitmask = digitalPinToBitMask(pinToMeasure);
                          pin = portInputRegister(digitalPinToPort(pinToMeasure));
                          // Discharge the pin first by setting it low and output
                          *port &= ~(bitmask);
                          *ddr |= bitmask;
                          delay(1);
                          // Make the pin an input with the internal pull-up on
                          *ddr &= ~(bitmask);
                          *port |= bitmask;

                          // Now see how long the pin to get pulled up. This manual unrolling of the loop
                          // decreases the number of hardware cycles between each read of the pin,
                          // thus increasing sensitivity.
                          uint8_t cycles = 17;
                          if (*pin & bitmask) { cycles = 0;}
                          else if (*pin & bitmask) { cycles = 1;}
                          else if (*pin & bitmask) { cycles = 2;}
                          else if (*pin & bitmask) { cycles = 3;}
                          else if (*pin & bitmask) { cycles = 4;}
                          else if (*pin & bitmask) { cycles = 5;}
                          else if (*pin & bitmask) { cycles = 6;}
                          else if (*pin & bitmask) { cycles = 7;}
                          else if (*pin & bitmask) { cycles = 8;}
                          else if (*pin & bitmask) { cycles = 9;}
                          else if (*pin & bitmask) { cycles = 10;}
                          else if (*pin & bitmask) { cycles = 11;}
                          else if (*pin & bitmask) { cycles = 12;}
                          else if (*pin & bitmask) { cycles = 13;}
                          else if (*pin & bitmask) { cycles = 14;}
                          else if (*pin & bitmask) { cycles = 15;}
                          else if (*pin & bitmask) { cycles = 16;}

                          // Discharge the pin again by setting it low and output
                          // It’s important to leave the pins low if you want to
                          // be able to touch more than 1 sensor at a time – if
                          // the sensor is left pulled high, when you touch
                          // two sensors, your body will transfer the charge between
                          // sensors.
                          *port &= ~(bitmask);
                          *ddr |= bitmask;

                          return cycles;
                          }

                          DrJeffD Offline
                          DrJeffD Offline
                          DrJeff
                          wrote on last edited by
                          #20

                          @Fred-LaR WOW!
                          You just perked up my intrest got to try this one!

                          1 Reply Last reply
                          0
                          • M Offline
                            M Offline
                            msebbe
                            wrote on last edited by
                            #21

                            Anybody made some Nice enclosure for this?

                            1 Reply Last reply
                            0
                            • F Fred LaR

                              Hi all - Another capacitive version with an "out of the bottle" keypad - 4 buttons. Like AWI's version, also toggles between 'Scene ON' and 'Scene OFF', but states are kept in a variable (keyState) - LEDs added for better toogle visibility. Capacitive routine found at http://www.arduino.cc/playground/Code/CapacitiveSensor

                              Great post from @petewill and nice version from AWI. Thanks!

                              Imagen.jpg

                              #include <SPI.h>
                              #include <MySensor.h>
                              #define SN "Scene Controller"
                              #define SV "1.2"
                              #define NODE_ID 20 // or set to AUTO if you want gw to assign a NODE_ID for you.
                              const byte KEYPAD_CHILD_ID = 1 ;
                              MySensor gw;
                              MyMessage scene_on(KEYPAD_CHILD_ID, V_SCENE_ON);
                              MyMessage scene_off(KEYPAD_CHILD_ID, V_SCENE_OFF);

                              long time = 0;
                              long debounce = 800;
                              const byte keyLeds[] = {14, 15, 16, 17}; //LEDs to turn on/off
                              const byte keyPins[] = {2, 3, 4, 5}; //capacitive keys
                              byte keyState = B1111; //save LEDs states

                              void setup() {
                              Serial.begin(9600);
                              for (byte i = 0 ; i < sizeof(keyLeds) ; i++)
                              { pinMode(keyLeds[i], OUTPUT);
                              }
                              gw.begin(NULL, NODE_ID);
                              gw.sendSketchInfo(SN, SV);
                              gw.present(KEYPAD_CHILD_ID, S_SCENE_CONTROLLER);
                              }

                              void loop() {
                              uint8_t pinRead;
                              for (byte i = 0 ; i < sizeof(keyPins) ; i++){
                              pinRead = readCapacitivePin(keyPins[i]);
                              if (pinRead > 2 && millis() - time > debounce) {
                              digitalWrite(keyLeds[i], bitRead(keyState,i));
                              if (bitRead(keyState,i) == 1){
                              gw.send(scene_on.set(keyPins[i]));
                              bitWrite(keyState, i, 0);} else
                              {gw.send(scene_off.set(keyPins[i]));
                              bitWrite(keyState, i, 1);}
                              time = millis();
                              }
                              }
                              }

                              // — readCapPin found at http://www.arduino.cc/playground/Code/CapacitiveSensor
                              uint8_t readCapacitivePin(int pinToMeasure) {

                              // Variables used to translate from Arduino to AVR pin naming
                              volatile uint8_t* port;
                              volatile uint8_t* ddr;
                              volatile uint8_t* pin;
                              // Here we translate the input pin number from
                              // Arduino pin number to the AVR PORT, PIN, DDR,
                              // and which bit of those registers we care about.
                              byte bitmask;
                              port = portOutputRegister(digitalPinToPort(pinToMeasure));
                              ddr = portModeRegister(digitalPinToPort(pinToMeasure));
                              bitmask = digitalPinToBitMask(pinToMeasure);
                              pin = portInputRegister(digitalPinToPort(pinToMeasure));
                              // Discharge the pin first by setting it low and output
                              *port &= ~(bitmask);
                              *ddr |= bitmask;
                              delay(1);
                              // Make the pin an input with the internal pull-up on
                              *ddr &= ~(bitmask);
                              *port |= bitmask;

                              // Now see how long the pin to get pulled up. This manual unrolling of the loop
                              // decreases the number of hardware cycles between each read of the pin,
                              // thus increasing sensitivity.
                              uint8_t cycles = 17;
                              if (*pin & bitmask) { cycles = 0;}
                              else if (*pin & bitmask) { cycles = 1;}
                              else if (*pin & bitmask) { cycles = 2;}
                              else if (*pin & bitmask) { cycles = 3;}
                              else if (*pin & bitmask) { cycles = 4;}
                              else if (*pin & bitmask) { cycles = 5;}
                              else if (*pin & bitmask) { cycles = 6;}
                              else if (*pin & bitmask) { cycles = 7;}
                              else if (*pin & bitmask) { cycles = 8;}
                              else if (*pin & bitmask) { cycles = 9;}
                              else if (*pin & bitmask) { cycles = 10;}
                              else if (*pin & bitmask) { cycles = 11;}
                              else if (*pin & bitmask) { cycles = 12;}
                              else if (*pin & bitmask) { cycles = 13;}
                              else if (*pin & bitmask) { cycles = 14;}
                              else if (*pin & bitmask) { cycles = 15;}
                              else if (*pin & bitmask) { cycles = 16;}

                              // Discharge the pin again by setting it low and output
                              // It’s important to leave the pins low if you want to
                              // be able to touch more than 1 sensor at a time – if
                              // the sensor is left pulled high, when you touch
                              // two sensors, your body will transfer the charge between
                              // sensors.
                              *port &= ~(bitmask);
                              *ddr |= bitmask;

                              return cycles;
                              }

                              petewillP Offline
                              petewillP Offline
                              petewill
                              Admin
                              wrote on last edited by
                              #22

                              @Fred-LaR That's a great idea. Nice!

                              My "How To" home automation video channel: https://www.youtube.com/channel/UCq_Evyh5PQALx4m4CQuxqkA

                              1 Reply Last reply
                              0
                              • Michal MormonM Offline
                                Michal MormonM Offline
                                Michal Mormon
                                wrote on last edited by
                                #23

                                My domoticz found S_SCENE_CONTROLLER sensor but there is not any devices for such a hardware. Do you know how can I control scene with it?

                                mfalkviddM M 2 Replies Last reply
                                0
                                • Michal MormonM Michal Mormon

                                  My domoticz found S_SCENE_CONTROLLER sensor but there is not any devices for such a hardware. Do you know how can I control scene with it?

                                  mfalkviddM Offline
                                  mfalkviddM Offline
                                  mfalkvidd
                                  Mod
                                  wrote on last edited by
                                  #24

                                  @Michal-Mormon which version of Domoticz are you using?

                                  1 Reply Last reply
                                  0
                                  • Michal MormonM Offline
                                    Michal MormonM Offline
                                    Michal Mormon
                                    wrote on last edited by
                                    #25

                                    Domoticz v.2.4633

                                    1 Reply Last reply
                                    0
                                    • Michel - ItM Offline
                                      Michel - ItM Offline
                                      Michel - It
                                      wrote on last edited by
                                      #26

                                      lua script?

                                      petewillP 1 Reply Last reply
                                      0
                                      • Michel - ItM Michel - It

                                        lua script?

                                        petewillP Offline
                                        petewillP Offline
                                        petewill
                                        Admin
                                        wrote on last edited by
                                        #27

                                        @Michel---It said:

                                        lua script?

                                        Sorry, not sure what you're asking.

                                        My "How To" home automation video channel: https://www.youtube.com/channel/UCq_Evyh5PQALx4m4CQuxqkA

                                        1 Reply Last reply
                                        0
                                        • Michal MormonM Michal Mormon

                                          My domoticz found S_SCENE_CONTROLLER sensor but there is not any devices for such a hardware. Do you know how can I control scene with it?

                                          M Offline
                                          M Offline
                                          Maciej Kulawik
                                          wrote on last edited by
                                          #28

                                          @Michal-Mormon
                                          S_SCENE_CONTROLLER can send messages V_SCENE_ON and V_SCENE_OFF. If you send those messages for the first time, domoticz will create new switch with the name 'scene'.

                                          Michal MormonM 1 Reply Last reply
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