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Scene Controller

Scheduled Pinned Locked Moved Development
52 Posts 20 Posters 26.2k Views 6 Watching
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  • NuubiN Nuubi

    @korttoma Hey, that looks good! Where did you get the enclosure?

    korttomaK Offline
    korttomaK Offline
    korttoma
    Hero Member
    wrote on last edited by
    #16

    @Nuubi from a local electronics shop

    the producer of the box seems to be Hammond Manufacturing maybe your local supplier have the same box ;)

    • Tomas
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    • BulldogLowellB BulldogLowell

      nice job thomas!

      korttomaK Offline
      korttomaK Offline
      korttoma
      Hero Member
      wrote on last edited by
      #17

      @BulldogLowell said:

      nice job thomas!

      Thanks Jim, btw I figured out a neet way to dim the backlight using just a resistor and a transistor. On the I2C LCD driver board there is a jumper for the backlight and I just connected the transistor to these 2 pins and the gate via a 10kR to a PWM pin. Works great.

      Also I want to thank you Jim again cause I started from your weather station scene controller and ended up with this:

      https://codebender.cc/sketch:44676

      • Tomas
      1 Reply Last reply
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      • hekH Offline
        hekH Offline
        hek
        Admin
        wrote on last edited by hek
        #18

        Finally got around wrapping this up. Hope to provide a youtube demo clip in the coming days. But everything is checked in on github.

        Used the following touch screen when creating the example.

        https://codebender.cc/sketch:54953

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        • greglG Offline
          greglG Offline
          gregl
          Hero Member
          wrote on last edited by
          #19

          Hi Hek - Can you advise what the physical size of the LCD pcb is?

          I have a really nice bamboo box that my wifes sunglasses came in ( image here) and this might be an ideal case for it!
          http://www.pinterest.com/pin/201958364513700248/

          ( imho...the box is nicer than her sunglasses ( which are now broken anyway )

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          • hekH Offline
            hekH Offline
            hek
            Admin
            wrote on last edited by
            #20

            10x6.5 (cm)
            Stacked height about 3.2 cm (2650+shield+display)

            greglG 1 Reply Last reply
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            • hekH Offline
              hekH Offline
              hek
              Admin
              wrote on last edited by
              #21

              First post updated with youtube clip and a link to the build page.

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              • hekH hek

                10x6.5 (cm)
                Stacked height about 3.2 cm (2650+shield+display)

                greglG Offline
                greglG Offline
                gregl
                Hero Member
                wrote on last edited by
                #22

                @hek thanks Hek

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                • RJ_MakeR Offline
                  RJ_MakeR Offline
                  RJ_Make
                  Hero Member
                  wrote on last edited by
                  #23

                  @hek
                  Man you are costing me a fortune... Now there's another project I will need to try.. :-)

                  Seriously though, very cool!

                  RJ_Make

                  1 Reply Last reply
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                  • L Offline
                    L Offline
                    lunarok
                    wrote on last edited by
                    #24

                    Will it be possible to use with 3.5 LCD instead of 3.2 ? Many differences for the code to make ?
                    Because now we can find 3.5LCD directly connectable on 2560 and total is cheaper too.

                    hekH 1 Reply Last reply
                    0
                    • L lunarok

                      Will it be possible to use with 3.5 LCD instead of 3.2 ? Many differences for the code to make ?
                      Because now we can find 3.5LCD directly connectable on 2560 and total is cheaper too.

                      hekH Offline
                      hekH Offline
                      hek
                      Admin
                      wrote on last edited by
                      #25

                      @lunarok

                      It depends on if the display is supported by the UTFT library I used in the example.

                      1 Reply Last reply
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                      • JohnJ Offline
                        JohnJ Offline
                        John
                        Plugin Developer
                        wrote on last edited by
                        #26

                        Very cool display, well done!

                        My Domotica project: http://www.pidome.org

                        1 Reply Last reply
                        0
                        • L Offline
                          L Offline
                          lunarok
                          wrote on last edited by
                          #27

                          Hi,

                          Can't use the sketch.
                          From codebender include on mysensors it just say there was an error compiling it.
                          When I clone it, directly on codebenders it say there was a communication error.
                          When try with local IDE, there is a lot of errors about the time library

                          This type (for each month and day)
                          libraries/Time/DateStrings.cpp:18:18: error: variable ‘monthStr1’ must be const in order to be put into read-only section by means of ‘attribute((progmem))’
                          char monthStr1[] PROGMEM = "January";

                          1 Reply Last reply
                          0
                          • L Offline
                            L Offline
                            lunarok
                            wrote on last edited by
                            #28

                            @hek : can you update the mysensors lib in codebenders ? On scene controller page you ask to modify SOFTSPI, it's not on codebenders (unless it makes a copy for me) but it is on git

                            1 Reply Last reply
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                            • hekH Offline
                              hekH Offline
                              hek
                              Admin
                              wrote on last edited by hek
                              #29

                              Codebender has a bug when library contains large files (UTFT in this case). This has been reported to them and they will fix it eventually. In the meantime I have just re-uploaded the libraries without these binary (pdf files). But I think they need to clear some caches before it actually compiles.

                              Enabling SOFTSPI in the MySensors lib-config just for the SceneController is harder because we can only keep one version of the MySensors library at the time in our "repository" on codebender.

                              Regarding the DateStrings compilation error .. I've just pushed an update which works in IDE 1.5.8 now.

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                              • tbowmoT Offline
                                tbowmoT Offline
                                tbowmo
                                Admin
                                wrote on last edited by
                                #30

                                @hek
                                Can't you define the SoftSPI settings in the sketch, before you load the library header file? (And then make some conditional defines in the library)

                                (I admit, I don't know the arduino toolchain fully, so I could be mistaken here.. But in "normal" c/c++ compilers you can do it)

                                Or is the libraries at codebender precompiled?

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                                • hekH Offline
                                  hekH Offline
                                  hek
                                  Admin
                                  wrote on last edited by
                                  #31

                                  Nope, it doesn't work in the crappy Arduino builder.

                                  And I thing codebender tries to simulate Arduino as much as possible.

                                  1 Reply Last reply
                                  0
                                  • HoffanH Offline
                                    HoffanH Offline
                                    Hoffan
                                    wrote on last edited by
                                    #32

                                    SC.JPG

                                    Does this look right?

                                    I ask because i have installed tge scene controller
                                    But i cant understand how i will set up a scene with this

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                                    • hekH Offline
                                      hekH Offline
                                      hek
                                      Admin
                                      wrote on last edited by hek
                                      #33

                                      Looks right.

                                      1. Cretate a scene (under Automation).
                                      2. Create new trigger on "Arduino ScheneCtrl 2:1"
                                      3. Choose the appropriate scene action

                                      Screen Shot 2014-11-24 at 15.04.19.png

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                                      0
                                      • T Offline
                                        T Offline
                                        tbully
                                        wrote on last edited by
                                        #34

                                        I've been playing around with this quite a bit and have it working great. That said, I know I remember seeing a thread where cases (3D printed) were being discussed . However, I can't find the link.

                                        Anyone have it handy?

                                        1 Reply Last reply
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                                        • T Offline
                                          T Offline
                                          tbully
                                          wrote on last edited by
                                          #35

                                          Still trying to find a case while tinkering and came up with another question.

                                          Has anyone figured out how to "toggle" a scene? I think it'd be cool to have it somehow know if a scene was active and if so run an "off" version of that scene. Likewise, if the scene is "off", run an "on" version.

                                          Maybe another way is to abandon the scene functionality altogether and just somehow control the zwave switch individually.

                                          Just thinking out loud.

                                          Very cool project.

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