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  3. Wall mounted 'mood light'

Wall mounted 'mood light'

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  • G gloob

    Could you please post your Arduino sketch, as I want to build something similar?

    Thank you.

    AWIA Offline
    AWIA Offline
    AWI
    Hero Member
    wrote on last edited by AWI
    #5

    @gloob I will post the sketch after cleaning it up. I need to add on/off/ scene button functionality.

    I allways try to make my nodes as autonomous as possible. That way i'm not fully controller dependent and it's more safe.

    1 Reply Last reply
    0
    • M Offline
      M Offline
      mvdarend
      wrote on last edited by mvdarend
      #6

      @AWI said:

      ...and discarded some of the safety measures :blush:...

      I see you've got something soldered where the fuse should be, but for the rest I can't see what you've left out. Could you tell us which components you eventually ended up using? (or not using, whatever you prefer :))

      AWIA 1 Reply Last reply
      0
      • M mvdarend

        @AWI said:

        ...and discarded some of the safety measures :blush:...

        I see you've got something soldered where the fuse should be, but for the rest I can't see what you've left out. Could you tell us which components you eventually ended up using? (or not using, whatever you prefer :))

        AWIA Offline
        AWIA Offline
        AWI
        Hero Member
        wrote on last edited by
        #7

        @mvdarend I have not used the SSR, the varistors and the fuse on the low voltage side...

        1 Reply Last reply
        1
        • AWIA Offline
          AWIA Offline
          AWI
          Hero Member
          wrote on last edited by AWI
          #8

          I have updated the sketch to allow for independent operation and added a few light effects. The sketch can be used for any "Neopixel" (WS2812(B)) LED strip/ stick/ circle. Uses V_RBG and/ or V_STATUS and separate actuators (or the push button with long push) to switch the Pattern and Alarm. A few examples:

          "Alarm"

          https://www.youtube.com/watch?v=52YZD2pbYnQ

          "Fireplace"
          https://www.youtube.com/watch?v=-yx5zV5yQmo

          "Candle light" and "Rainbow" mostly non blocking code. If somebody want to add please do so.

          The sketch, heavily commented. Can always be improved

          /*
           PROJECT: MySensors / RGB light NEOPIXEL
           PROGRAMMER: AWI
           DATE: october 10, 2015/ last update: october 14, 2015
           FILE: AWI_RGB.ino
           LICENSE: Public domain
          
           Hardware: Nano and MySensors 1.5, Wall light 16 WS2812B leds (neopixel)
          		
           Special:
          	uses Fastled library with NeoPixel (great & fast RBG/HSV universal library) 			https://github.com/FastLED/FastLED
          	
           SUMMARY:
          	
          	Different patterns and brightness settings
          	
          	Button switches on/off and cycles through all Color patterns on long press
          	
           Remarks:
          	Fixed node-id
          
          */
          
          #include <MySensor.h>
          #include <SPI.h>
          #include <FastLED.h>										// https://github.com/FastLED/FastLED
          #include <Button.h>											// https://github.com/JChristensen/Button
          
          const int stripPin = 5 ;									// pin where 2812 LED strip is connected
          const int buttonPin = 4 ;									// push button
          const int numPixel = 16 ;									// set to number of pixels (x top / y bottom)
          
          const int NODE_ID = 62 ;									// fixed MySensors node id
          const int RGB_LightChild = 0 ;								// Child Id's, standard light child on/off/ dim
          const int RGB_RGBChild = 1 ;								// RGB light child (on/off/dim/color, if controller supports V_RBG))
          const int RGB_SolidColorChild = 2 ;							// when set, node reads Color text from ColorTextChild
          const int RGB_TextColorChild = 3 ;							// Holds Text value for color (custom colors from controller)
          const int RGB_AlarmPatternChild = 4 ;						// Switches to alarm status
          const int RGB_NextPatternChild = 5 ;						// Move to next pattern when set
          
          CRGB leds[numPixel];
          
          // Kelving colors: Light & daylight (in Fastled reference only)
          /// 1900 Kelvin Candle=0xFF9329 /* 1900 K, 255, 147, 41 */,
          /// 2600 Kelvin Tungsten40W=0xFFC58F /* 2600 K, 255, 197, 143 */,
          /// 2850 Kelvin Tungsten100W=0xFFD6AA /* 2850 K, 255, 214, 170 */,
          /// 3200 Kelvin	Halogen=0xFFF1E0 /* 3200 K, 255, 241, 224 */,
          /// 5200 Kelvin CarbonArc=0xFFFAF4 /* 5200 K, 255, 250, 244 */,
          /// 5400 Kelvin HighNoonSun=0xFFFFFB /* 5400 K, 255, 255, 251 */,
          /// 6000 Kelvin DirectSunlight=0xFFFFFF /* 6000 K, 255, 255, 255 */,
          /// 7000 Kelvin OvercastSky=0xC9E2FF /* 7000 K, 201, 226, 255 */,
          /// 20000 Kelvin ClearBlueSky=0x409CFF /* 20000 K, 64, 156, 255 */
          
          char controllerRGBvalue[] = "FFDEAD";		 				// Controller sent RGB value, default
          uint16_t curBrightness, actualBrightness, controllerRGBbrightness = 0x7F ;	// Brightness globals
          unsigned long updateBrightnessDelay, lastBrightnessUpdate ; // Brightness timers
          int RGBonoff ;												// OnOff flag
          
          enum { pSolid, pOff, pAlarm, pFire, pFire2, pCandle, pRainbow}  ;	// Pattern globals (stored in int for convenience)
          const int lastPatternIdx = pRainbow + 1 ;					// use last pattern for patterncount
          int curPattern ;											// current pattern
          unsigned long updatePatternDelay, lastPatternUpdate ;		// Pattern timers
          
          unsigned long idleTimer = millis() ;						// return to idle timer
          int idleTime = 10000 ;										// return to idle after 10 secs
          
          // initialize MySensors (MySensors 1.5 style)
          MyTransportNRF24 transport(9, 10); 							// Ceech board, 3.3v (7,8)  (pin default 9,10)
          MySensor gw(transport); 	      			
          
          MyMessage lightRGBMsg(RGB_LightChild,  V_RGB);				// standard messages, light
          MyMessage lightdimmerMsG(RGB_LightChild ,V_DIMMER);	
          MyMessage lightOnOffMessage(RGB_LightChild, V_STATUS);
          
          Button myBtn(buttonPin, true, true, 20);					//Declare the button (pin, pull_up, invert, debounce_ms)
          
          // Simple state machine for button state
          enum {sIdle, sBrightness, sPattern} ;						 // simple state machine for button press
          int State ;
          
          void setup() {
          	FastLED.addLeds<NEOPIXEL, stripPin >(leds, numPixel) ;	// initialize led strip .setCorrection(TypicalLEDStrip); 
          
          	gw.begin(incomingMessage, NODE_ID, false);				// initialize MySensors
          	gw.sendSketchInfo("AWI RGB Wall 0", "1.0");
          	gw.present(RGB_RGBChild, S_RGB_LIGHT, "RGB Wall RGB 0");// present to controller
          	gw.present(RGB_LightChild, S_LIGHT, "RGB Wall Light 0");
              gw.present(RGB_SolidColorChild, S_LIGHT, "RGB Set Solid color (text) 0");
          	gw.present(RGB_TextColorChild, S_INFO, "RGB Wall textcolor 0");	
          	gw.present(RGB_AlarmPatternChild, S_BINARY, "RGB Wall Alarm 0");
          	gw.present(RGB_NextPatternChild, S_BINARY, "RGB Wall Pattern 0");
          		
          	// initialize strip with color and show (strip expects long, so convert from String)
          	for(int i = 0 ; i < 6 ; i++) {							// get color value from EEPROM (6 char)
          		controllerRGBvalue[i] = gw.loadState(i) ;
          		}
          	setLightPattern(pSolid, NULL) ;							// default controller Solid 
          	FastLED.show();
          	State = sIdle ;											// Initial state
          	//randomSeed(analogRead(0));
          }
          
          // read button and act accordingly
          // short press: on/off
          // longer press: set patterns with following short press
          // long press: set brightness increase 
          void loop() {
          	gw.process();											// wait for incoming messages
          	myBtn.read();               							//Read the button (only read)
          	unsigned long now = millis(); 							// loop timer reference
          	switch (State) {
          		case sIdle:											// default state, browse through patterns
          			if (myBtn.wasReleased()){						// light on/ off in idle
          				RGBonoff = !RGBonoff ;						// invert light state
          				setLightPattern((RGBonoff == 1)?pOff:pSolid, 100);
          				gw.send(lightOnOffMessage.set(RGBonoff));	// and update controller	
          			} else if (myBtn.pressedFor(500)){				// move to Pattern update state with long press
          				idleTimer = now ;							// return to idle after ...
          				State = sPattern ;
          			}
          			break ;
          		case sPattern:										// entered after long press
          			if (myBtn.pressedFor(2000)){					// when press even longer move to Brightness update
          				State = sBrightness ;
          			} else if (myBtn.wasPressed()){
          				setLightPattern((curPattern + 1) % lastPatternIdx, 500 ); // increase pattern and wrap
          				idleTimer = now ;
          			} else if ( now > idleTime + idleTimer  ){		// return to idle after ...
          				State = sIdle ;
          			}
          			break ;
          		case sBrightness:									// entered after looong press
          			if (myBtn.wasPressed()){							// if pressed again increase brightness
          				setLightBrightness((curBrightness+1) % 0xFF, 0) ; // increase brightness and wrap (0..0xFF)
          				idleTimer = now ;
          			} else if ( now > idleTime + idleTimer  ){		// return to idle after ...
          				State = sIdle ;
          			}
          			break ;
          		default :
          			State = sIdle ;
          			break ;
          		}
          	updateLightBrightness();								// update Brightness if time
          	updateLightPattern();									// update Pattern if time
          	}
          
          // Sets the light brightness, takes value and time (ms) as input
          void setLightBrightness(int newBrightness, unsigned long updateTime){
          	// global: curBrightness, actualBrightness, updateBrightnessDelay
          	updateBrightnessDelay = updateTime / 0xFF ;				// delay = time / max steps
          	actualBrightness = curBrightness ;						// assume curBrightness is actual
          	curBrightness = newBrightness ;							// set curBrightness to new value, rest is done in update
          	}	
           
          // Update the light brightness if time
          void updateLightBrightness(){
          	// global: curBrightness, actualBrightness, updateBrightnessDelay, lastBrightnessUpdate ;
          	unsigned long now = millis() ;
          	if (now > lastBrightnessUpdate + updateBrightnessDelay){// check if time for update
          		if ( actualBrightness > curBrightness) {
          			FastLED.setBrightness( actualBrightness-- );
          			FastLED.show();
          		} else if ( actualBrightness < curBrightness){
          			FastLED.setBrightness( actualBrightness++ );
          			FastLED.show();
          			}
          		lastBrightnessUpdate = now ;
          		}
          	}
          
          // **** Pattern routines *****
          // Sets and initializes the light pattern if nescessary
          void setLightPattern( int newPattern, unsigned long updateDelay){
          	// global: curPattern, updatePatternDelay
          	curPattern = newPattern ;
          	updatePatternDelay = updateDelay ;						// delay for next pattern update, can be changed in pattern 
          	switch(curPattern){
          		case pSolid:										//  solid is controller value in all pixels
          			for(int i = 0 ; i < numPixel ; i++) leds[i] = strtol( controllerRGBvalue, NULL, 16);
          			FastLED.show();
          			break ;
          		case pOff:											//  off state all pixels off
          			for(int i = 0 ; i < numPixel ; i++) leds[i] = 0 ;
          			FastLED.show();
          			break ;
          		default :
          			break ;
          			}
          	}	
          
          // Update the light pattern when time for it
          void updateLightPattern(){
          	// global: curPattern, updatePatternDelay, lastPatternUpdate
          	unsigned long now = millis() ;
          	if (now > lastPatternUpdate + updatePatternDelay){		// check if time for update
          		switch (curPattern) {
          			case pAlarm:									// flash light
          				patternAlarm();
          				break ;
          			case pFire:										// wild fire
          				patternFire();
          				break ;
          			case pFire2:									// cosy fire
          				patternFire2();
          				break ;
          			case pCandle:									// flame
          				patternCandle();
          				break ;
          			case pRainbow:									// rotating rainbow
          				patternRainbow();
          				break ;
          			case pSolid:									// do nothing fall through
          			case pOff:
          			default	:										// def	
          				break ;
          			}
          		lastPatternUpdate = now ;
          		}
          	}
          
          // Define the different patterns
          // Alarm - intermittent white and red color, full intensity, intermittent top & bottom half
          void patternAlarm() {
              static boolean topBot ;							// indicates direction for next entry
          	const CRGB colorTop = CRGB(0xFF, 0, 0 );				// red color
          	const CRGB colorBottom = CRGB(0xFF, 0xFF, 0xFF );		// white color
          	FastLED.setBrightness(0xFF);							// set the strip brightness
          	for(int i=0; i <= (numPixel / 2 - 1) ; i++) {					// for half of strip size
          		leds[i] = topBot?colorTop:colorBottom ;	
          		leds[i+ (numPixel/2)] = topBot?colorBottom:colorTop ;
          		}
          	topBot = !topBot ;										// switch direction
          	FastLED.show();
          	}
          
          // Simulate fire with red color, varying number of leds intensity & tempo
          void patternFire() {
              byte numberLeds = random(0,numPixel);					// start number and end of led's for flickering
              byte lum = random(100,255);								// set brightness
              CRGB color = CRGB(200, 50+random(1,180),0 );			// get red color with varying green
              for(int i=0; i <= numberLeds; i++) {
                leds[i] = color ;
                FastLED.setBrightness(lum);							// set the strip brightness
                FastLED.show();
                gw.wait(random(0,10));
              }
              updatePatternDelay = 100 ; 
          }
          
          // Simulate fire with red color and varying intensity & tempo
          void patternFire2() {
              CRGB color = CRGB(200, random(100,150),0);				// get red color with varying green
              for (byte p=0; p < numPixel; p++) {
                leds[p] = color;
              }
              FastLED.setBrightness(random(50,255));
              FastLED.show();
              updatePatternDelay = random(20,300);					// variable delay
          }
          
          // Simulate candle based on fire with red color, varying number of leds intensity & tempo
          void patternCandle() {
              byte numberLeds = random(0,numPixel);					// start number and end of led's for flickering
              byte lum = random(60, 80);								// set brightness
              CRGB color = CRGB(200, 50+random(40,100),0 );			// get red color with varying green
              for(int i=0; i <= numberLeds; i++) {
                leds[i] = color ;
                FastLED.setBrightness(lum);							// set the strip brightness
                FastLED.show();
                gw.wait(random(5,10));
              }
              updatePatternDelay = 100 ; 
          }
          
          
          void patternRainbow() {
          	static uint16_t hue ;								// starting color
          	FastLED.clear();
          	// for(hue=10; hue<255*3; hue++) {
          	hue = (hue+1) % 0xFF ;									// incerease hue and wrap
          	fill_rainbow( leds, numPixel , hue /*static hue value */, 5);// set a rainbow from hue to last in stepsize 5
          	FastLED.show();
          	updatePatternDelay = 100 ;
          	}
          
          // Incoming messages from MySensors
          void incomingMessage(const MyMessage &message) {
          	int ID = message.sensor;
          	Serial.print("Sensor: ");
          	Serial.println(ID);
          	switch (ID){
          		case RGB_LightChild:								// same behaviour as RGB child/ fall through
          		case RGB_RGBChild:									// if controller can handle V_RGB
          			if (message.type == V_RGB) {					// check for RGB type
          				strcpy(controllerRGBvalue, message.getString());// get the payload
          				setLightPattern(pSolid, NULL);				// and set solid pattern 
          			} else if (message.type == V_DIMMER) {			// if DIMMER type, adjust brightness
          				controllerRGBbrightness = map(message.getLong(), 0, 100, 0, 255);
          				setLightBrightness(controllerRGBbrightness, 2000) ;
          			} else if (message.type == V_STATUS) {			// if on/off type, toggle brightness
          				RGBonoff = message.getInt();
          				setLightBrightness((RGBonoff == 1)?controllerRGBbrightness:0, 2000);
          			}
          			break ;
          		case RGB_SolidColorChild:							// request color from controller
          			if (message.type == V_STATUS) {					// if get color from text child
          				gw.request(RGB_TextColorChild, V_TEXT);
          				setLightPattern(pSolid, NULL);					// and set solid pattern (if not alre)
          				}
          			break ;
          		case RGB_TextColorChild:							// Text color from controller
          			if (message.type == V_TEXT) {					// if get color from text child
          				gw.request(RGB_TextColorChild, V_TEXT);
          				strcpy(controllerRGBvalue, message.getString());// get the payload
          				for(int i = 0 ; i < 6 ; i++) {				// save color value to EEPROM (6 char)
          					gw.saveState(i, controllerRGBvalue[i]) ;}// Save to EEPROM
          				}
          			break ;
          		case RGB_AlarmPatternChild:							// set Alarm pattern
          			if (message.type == V_STATUS) {					// if get color from text child
          				if (message.getInt() == 1){
          					setLightPattern(pAlarm, 500);			// set slow alarm pattern
          				} else {
          					setLightPattern(pSolid, NULL);			// and set solid pattern
          					FastLED.setBrightness(curBrightness);
          					}
          				}
          			break ;
          		case RGB_NextPatternChild:							// next pattern
          			if (message.type == V_STATUS) {					// if get color from text child
          				if (message.getInt() == 1 ) {
          					setLightPattern((curPattern + 1) % lastPatternIdx, 500 ); // increase pattern and wrap
          					}
          				}
          			break ;
          		}
              FastLED.show();
          	dispRGBstat();
           	}
          // debug	
          // display the status of all RGB: controller, requested, real
          void dispRGBstat(void){
              Serial.print(" Color: "); Serial.print(controllerRGBvalue); 
              Serial.print(" Brightness: "); Serial.println(controllerRGBbrightness);
          	}
          	```
          1 Reply Last reply
          2
          • M Offline
            M Offline
            mickaelr30
            wrote on last edited by mickaelr30
            #9

            hello,
            i've problem with the sketch :+1 :

            sketch_dec08a.ino: In function 'void setup()':
            
            sketch_dec08a:89: error: 'S_INFO' was not declared in this scope
            
                 gw.present(RGB_TextColorChild, S_INFO, "RGB Wall textcolor 0"); 
            
                                                ^
            
            sketch_dec08a.ino: In function 'void incomingMessage(const MyMessage&)':
            
            sketch_dec08a:308: error: 'V_TEXT' was not declared in this scope
            
                             gw.request(RGB_TextColorChild, V_TEXT);
            
                                                            ^
            
            sketch_dec08a:313: error: 'V_TEXT' was not declared in this scope
            
                         if (message.type == V_TEXT) {                   // if get color from text child
            
                                             ^
            
            exit status 1
            'S_INFO' was not declared in this scope
            
            1 Reply Last reply
            0
            • hekH Offline
              hekH Offline
              hek
              Admin
              wrote on last edited by
              #10

              S_INFO inly exist in the dev branch.

              That also means you have to convert the 1.5 sketch. Convert instructions here:
              https://docs.google.com/document/d/1NKq5uuNdnxF5jWnum7VT32mbKLjuvqlx2A5D1qQ-H3Q/edit#

              1 Reply Last reply
              0
              • A Offline
                A Offline
                Adam McCartney
                wrote on last edited by
                #11

                @mickaelr30 , did you ever get this working with 1.5?

                i've got the upgrade instructions, but struggling to reverse it so it works with my current setup. Don't think i'm quite ready to upgrade all my nodes to dev quite yet.

                AWIA 1 Reply Last reply
                0
                • A Adam McCartney

                  @mickaelr30 , did you ever get this working with 1.5?

                  i've got the upgrade instructions, but struggling to reverse it so it works with my current setup. Don't think i'm quite ready to upgrade all my nodes to dev quite yet.

                  AWIA Offline
                  AWIA Offline
                  AWI
                  Hero Member
                  wrote on last edited by
                  #12

                  @Adam-McCartney add these lines in the header and you will have it working with the production version...

                  // V_TEXT & V_INFO when not using the DEVELOPMENT version 
                  const byte V_TEXT = 47 ;					// values taken from development edition MyMessage.h
                  const byte S_INFO = 36 ;
                  
                  1 Reply Last reply
                  1
                  • A Offline
                    A Offline
                    Adam McCartney
                    wrote on last edited by
                    #13

                    @AWI said:

                    // V_TEXT & V_INFO when not using the DEVELOPMENT version
                    const byte V_TEXT = 47 ; // values taken from development edition MyMessage.h
                    const byte S_INFO = 36 ;

                    awesome, thanks!

                    I'm more of a butcher than a surgeon. I can quite happily take things apart, but fixing things usually goes right over my head!!

                    1 Reply Last reply
                    0
                    • M Offline
                      M Offline
                      Mehdi HAMIDA
                      wrote on last edited by
                      #14

                      I really love this project.
                      May I can include it in all of my sensors (doorbell, thermostat, alarm,...).

                      Really sounds great, thanks

                      1 Reply Last reply
                      0
                      • M Offline
                        M Offline
                        Mehdi HAMIDA
                        wrote on last edited by
                        #15

                        Is there a way to get your wiring schema ?

                        AWIA 1 Reply Last reply
                        0
                        • M Mehdi HAMIDA

                          Is there a way to get your wiring schema ?

                          AWIA Offline
                          AWIA Offline
                          AWI
                          Hero Member
                          wrote on last edited by
                          #16

                          @Mehdi-HAMIDA There is nothing to it. A standard MySensors node (5v) with the strip connected to D5 and a button between ground and D4.

                          const int stripPin = 5 ;                                    // pin where 2812 LED strip is connected
                          const int buttonPin = 4 ;                                   // push button
                          
                          M 1 Reply Last reply
                          1
                          • AWIA AWI

                            @Mehdi-HAMIDA There is nothing to it. A standard MySensors node (5v) with the strip connected to D5 and a button between ground and D4.

                            const int stripPin = 5 ;                                    // pin where 2812 LED strip is connected
                            const int buttonPin = 4 ;                                   // push button
                            
                            M Offline
                            M Offline
                            Mehdi HAMIDA
                            wrote on last edited by
                            #17

                            @AWI OK, just ordered the PCB
                            thx

                            1 Reply Last reply
                            0
                            • mfalkviddM Offline
                              mfalkviddM Offline
                              mfalkvidd
                              Mod
                              wrote on last edited by
                              #18

                              @AWI: Won't this part of your sketch create sort of an endless loop?

                                      case RGB_TextColorChild:                            // Text color from controller
                                          if (message.type == V_TEXT) {                   // if get color from text child
                                              gw.request(RGB_TextColorChild, V_TEXT);
                              
                              AWIA 1 Reply Last reply
                              1
                              • mfalkviddM mfalkvidd

                                @AWI: Won't this part of your sketch create sort of an endless loop?

                                        case RGB_TextColorChild:                            // Text color from controller
                                            if (message.type == V_TEXT) {                   // if get color from text child
                                                gw.request(RGB_TextColorChild, V_TEXT);
                                
                                AWIA Offline
                                AWIA Offline
                                AWI
                                Hero Member
                                wrote on last edited by
                                #19

                                @mfalkvidd Good observation. Probably the the result of an 'efficient' copy/paste :flushed:

                                The line

                                    gw.request(RGB_TextColorChild, V_TEXT);
                                

                                I there with no reason, can be deleted...

                                1 Reply Last reply
                                2
                                • Tore André RosanderT Offline
                                  Tore André RosanderT Offline
                                  Tore André Rosander
                                  wrote on last edited by
                                  #20

                                  Im building the same light, but i use 12v LED strips controlled with mosfets. Is it possible to use the same scetch?

                                  AWIA 1 Reply Last reply
                                  0
                                  • Tore André RosanderT Tore André Rosander

                                    Im building the same light, but i use 12v LED strips controlled with mosfets. Is it possible to use the same scetch?

                                    AWIA Offline
                                    AWIA Offline
                                    AWI
                                    Hero Member
                                    wrote on last edited by
                                    #21

                                    @Tore-André-Rosander If you use standard 12v strips it won't work as such. The ws2812/11 chips in the strip used make it possible to address the individual led's.

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                                    • AWIA AWI

                                      @Tore-André-Rosander If you use standard 12v strips it won't work as such. The ws2812/11 chips in the strip used make it possible to address the individual led's.

                                      Tore André RosanderT Offline
                                      Tore André RosanderT Offline
                                      Tore André Rosander
                                      wrote on last edited by Tore André Rosander
                                      #22

                                      @AWI Is this code for version 1.5?
                                      Im trying to compile it for the dev (v2) but i get a lot of errors.
                                      Mostly alot of code that "was not declared in this scope".

                                      EDIT: Just found your link to the "Conversion guide", will have look at it!

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                                      • mfalkviddM Offline
                                        mfalkviddM Offline
                                        mfalkvidd
                                        Mod
                                        wrote on last edited by
                                        #23

                                        A version for MySensors 2 is available at https://forum.mysensors.org/topic/4934/wall-mounted-mood-light-v2

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