Skip to content
  • MySensors
  • OpenHardware.io
  • Categories
  • Recent
  • Tags
  • Popular
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Brand Logo
  1. Home
  2. My Project
  3. Wall mounted 'mood light'

Wall mounted 'mood light'

Scheduled Pinned Locked Moved My Project
23 Posts 10 Posters 16.1k Views 15 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • M Offline
    M Offline
    mvdarend
    wrote on last edited by mvdarend
    #6

    @AWI said:

    ...and discarded some of the safety measures :blush:...

    I see you've got something soldered where the fuse should be, but for the rest I can't see what you've left out. Could you tell us which components you eventually ended up using? (or not using, whatever you prefer :))

    AWIA 1 Reply Last reply
    0
    • M mvdarend

      @AWI said:

      ...and discarded some of the safety measures :blush:...

      I see you've got something soldered where the fuse should be, but for the rest I can't see what you've left out. Could you tell us which components you eventually ended up using? (or not using, whatever you prefer :))

      AWIA Offline
      AWIA Offline
      AWI
      Hero Member
      wrote on last edited by
      #7

      @mvdarend I have not used the SSR, the varistors and the fuse on the low voltage side...

      1 Reply Last reply
      1
      • AWIA Offline
        AWIA Offline
        AWI
        Hero Member
        wrote on last edited by AWI
        #8

        I have updated the sketch to allow for independent operation and added a few light effects. The sketch can be used for any "Neopixel" (WS2812(B)) LED strip/ stick/ circle. Uses V_RBG and/ or V_STATUS and separate actuators (or the push button with long push) to switch the Pattern and Alarm. A few examples:

        "Alarm"

        https://www.youtube.com/watch?v=52YZD2pbYnQ

        "Fireplace"
        https://www.youtube.com/watch?v=-yx5zV5yQmo

        "Candle light" and "Rainbow" mostly non blocking code. If somebody want to add please do so.

        The sketch, heavily commented. Can always be improved

        /*
         PROJECT: MySensors / RGB light NEOPIXEL
         PROGRAMMER: AWI
         DATE: october 10, 2015/ last update: october 14, 2015
         FILE: AWI_RGB.ino
         LICENSE: Public domain
        
         Hardware: Nano and MySensors 1.5, Wall light 16 WS2812B leds (neopixel)
        		
         Special:
        	uses Fastled library with NeoPixel (great & fast RBG/HSV universal library) 			https://github.com/FastLED/FastLED
        	
         SUMMARY:
        	
        	Different patterns and brightness settings
        	
        	Button switches on/off and cycles through all Color patterns on long press
        	
         Remarks:
        	Fixed node-id
        
        */
        
        #include <MySensor.h>
        #include <SPI.h>
        #include <FastLED.h>										// https://github.com/FastLED/FastLED
        #include <Button.h>											// https://github.com/JChristensen/Button
        
        const int stripPin = 5 ;									// pin where 2812 LED strip is connected
        const int buttonPin = 4 ;									// push button
        const int numPixel = 16 ;									// set to number of pixels (x top / y bottom)
        
        const int NODE_ID = 62 ;									// fixed MySensors node id
        const int RGB_LightChild = 0 ;								// Child Id's, standard light child on/off/ dim
        const int RGB_RGBChild = 1 ;								// RGB light child (on/off/dim/color, if controller supports V_RBG))
        const int RGB_SolidColorChild = 2 ;							// when set, node reads Color text from ColorTextChild
        const int RGB_TextColorChild = 3 ;							// Holds Text value for color (custom colors from controller)
        const int RGB_AlarmPatternChild = 4 ;						// Switches to alarm status
        const int RGB_NextPatternChild = 5 ;						// Move to next pattern when set
        
        CRGB leds[numPixel];
        
        // Kelving colors: Light & daylight (in Fastled reference only)
        /// 1900 Kelvin Candle=0xFF9329 /* 1900 K, 255, 147, 41 */,
        /// 2600 Kelvin Tungsten40W=0xFFC58F /* 2600 K, 255, 197, 143 */,
        /// 2850 Kelvin Tungsten100W=0xFFD6AA /* 2850 K, 255, 214, 170 */,
        /// 3200 Kelvin	Halogen=0xFFF1E0 /* 3200 K, 255, 241, 224 */,
        /// 5200 Kelvin CarbonArc=0xFFFAF4 /* 5200 K, 255, 250, 244 */,
        /// 5400 Kelvin HighNoonSun=0xFFFFFB /* 5400 K, 255, 255, 251 */,
        /// 6000 Kelvin DirectSunlight=0xFFFFFF /* 6000 K, 255, 255, 255 */,
        /// 7000 Kelvin OvercastSky=0xC9E2FF /* 7000 K, 201, 226, 255 */,
        /// 20000 Kelvin ClearBlueSky=0x409CFF /* 20000 K, 64, 156, 255 */
        
        char controllerRGBvalue[] = "FFDEAD";		 				// Controller sent RGB value, default
        uint16_t curBrightness, actualBrightness, controllerRGBbrightness = 0x7F ;	// Brightness globals
        unsigned long updateBrightnessDelay, lastBrightnessUpdate ; // Brightness timers
        int RGBonoff ;												// OnOff flag
        
        enum { pSolid, pOff, pAlarm, pFire, pFire2, pCandle, pRainbow}  ;	// Pattern globals (stored in int for convenience)
        const int lastPatternIdx = pRainbow + 1 ;					// use last pattern for patterncount
        int curPattern ;											// current pattern
        unsigned long updatePatternDelay, lastPatternUpdate ;		// Pattern timers
        
        unsigned long idleTimer = millis() ;						// return to idle timer
        int idleTime = 10000 ;										// return to idle after 10 secs
        
        // initialize MySensors (MySensors 1.5 style)
        MyTransportNRF24 transport(9, 10); 							// Ceech board, 3.3v (7,8)  (pin default 9,10)
        MySensor gw(transport); 	      			
        
        MyMessage lightRGBMsg(RGB_LightChild,  V_RGB);				// standard messages, light
        MyMessage lightdimmerMsG(RGB_LightChild ,V_DIMMER);	
        MyMessage lightOnOffMessage(RGB_LightChild, V_STATUS);
        
        Button myBtn(buttonPin, true, true, 20);					//Declare the button (pin, pull_up, invert, debounce_ms)
        
        // Simple state machine for button state
        enum {sIdle, sBrightness, sPattern} ;						 // simple state machine for button press
        int State ;
        
        void setup() {
        	FastLED.addLeds<NEOPIXEL, stripPin >(leds, numPixel) ;	// initialize led strip .setCorrection(TypicalLEDStrip); 
        
        	gw.begin(incomingMessage, NODE_ID, false);				// initialize MySensors
        	gw.sendSketchInfo("AWI RGB Wall 0", "1.0");
        	gw.present(RGB_RGBChild, S_RGB_LIGHT, "RGB Wall RGB 0");// present to controller
        	gw.present(RGB_LightChild, S_LIGHT, "RGB Wall Light 0");
            gw.present(RGB_SolidColorChild, S_LIGHT, "RGB Set Solid color (text) 0");
        	gw.present(RGB_TextColorChild, S_INFO, "RGB Wall textcolor 0");	
        	gw.present(RGB_AlarmPatternChild, S_BINARY, "RGB Wall Alarm 0");
        	gw.present(RGB_NextPatternChild, S_BINARY, "RGB Wall Pattern 0");
        		
        	// initialize strip with color and show (strip expects long, so convert from String)
        	for(int i = 0 ; i < 6 ; i++) {							// get color value from EEPROM (6 char)
        		controllerRGBvalue[i] = gw.loadState(i) ;
        		}
        	setLightPattern(pSolid, NULL) ;							// default controller Solid 
        	FastLED.show();
        	State = sIdle ;											// Initial state
        	//randomSeed(analogRead(0));
        }
        
        // read button and act accordingly
        // short press: on/off
        // longer press: set patterns with following short press
        // long press: set brightness increase 
        void loop() {
        	gw.process();											// wait for incoming messages
        	myBtn.read();               							//Read the button (only read)
        	unsigned long now = millis(); 							// loop timer reference
        	switch (State) {
        		case sIdle:											// default state, browse through patterns
        			if (myBtn.wasReleased()){						// light on/ off in idle
        				RGBonoff = !RGBonoff ;						// invert light state
        				setLightPattern((RGBonoff == 1)?pOff:pSolid, 100);
        				gw.send(lightOnOffMessage.set(RGBonoff));	// and update controller	
        			} else if (myBtn.pressedFor(500)){				// move to Pattern update state with long press
        				idleTimer = now ;							// return to idle after ...
        				State = sPattern ;
        			}
        			break ;
        		case sPattern:										// entered after long press
        			if (myBtn.pressedFor(2000)){					// when press even longer move to Brightness update
        				State = sBrightness ;
        			} else if (myBtn.wasPressed()){
        				setLightPattern((curPattern + 1) % lastPatternIdx, 500 ); // increase pattern and wrap
        				idleTimer = now ;
        			} else if ( now > idleTime + idleTimer  ){		// return to idle after ...
        				State = sIdle ;
        			}
        			break ;
        		case sBrightness:									// entered after looong press
        			if (myBtn.wasPressed()){							// if pressed again increase brightness
        				setLightBrightness((curBrightness+1) % 0xFF, 0) ; // increase brightness and wrap (0..0xFF)
        				idleTimer = now ;
        			} else if ( now > idleTime + idleTimer  ){		// return to idle after ...
        				State = sIdle ;
        			}
        			break ;
        		default :
        			State = sIdle ;
        			break ;
        		}
        	updateLightBrightness();								// update Brightness if time
        	updateLightPattern();									// update Pattern if time
        	}
        
        // Sets the light brightness, takes value and time (ms) as input
        void setLightBrightness(int newBrightness, unsigned long updateTime){
        	// global: curBrightness, actualBrightness, updateBrightnessDelay
        	updateBrightnessDelay = updateTime / 0xFF ;				// delay = time / max steps
        	actualBrightness = curBrightness ;						// assume curBrightness is actual
        	curBrightness = newBrightness ;							// set curBrightness to new value, rest is done in update
        	}	
         
        // Update the light brightness if time
        void updateLightBrightness(){
        	// global: curBrightness, actualBrightness, updateBrightnessDelay, lastBrightnessUpdate ;
        	unsigned long now = millis() ;
        	if (now > lastBrightnessUpdate + updateBrightnessDelay){// check if time for update
        		if ( actualBrightness > curBrightness) {
        			FastLED.setBrightness( actualBrightness-- );
        			FastLED.show();
        		} else if ( actualBrightness < curBrightness){
        			FastLED.setBrightness( actualBrightness++ );
        			FastLED.show();
        			}
        		lastBrightnessUpdate = now ;
        		}
        	}
        
        // **** Pattern routines *****
        // Sets and initializes the light pattern if nescessary
        void setLightPattern( int newPattern, unsigned long updateDelay){
        	// global: curPattern, updatePatternDelay
        	curPattern = newPattern ;
        	updatePatternDelay = updateDelay ;						// delay for next pattern update, can be changed in pattern 
        	switch(curPattern){
        		case pSolid:										//  solid is controller value in all pixels
        			for(int i = 0 ; i < numPixel ; i++) leds[i] = strtol( controllerRGBvalue, NULL, 16);
        			FastLED.show();
        			break ;
        		case pOff:											//  off state all pixels off
        			for(int i = 0 ; i < numPixel ; i++) leds[i] = 0 ;
        			FastLED.show();
        			break ;
        		default :
        			break ;
        			}
        	}	
        
        // Update the light pattern when time for it
        void updateLightPattern(){
        	// global: curPattern, updatePatternDelay, lastPatternUpdate
        	unsigned long now = millis() ;
        	if (now > lastPatternUpdate + updatePatternDelay){		// check if time for update
        		switch (curPattern) {
        			case pAlarm:									// flash light
        				patternAlarm();
        				break ;
        			case pFire:										// wild fire
        				patternFire();
        				break ;
        			case pFire2:									// cosy fire
        				patternFire2();
        				break ;
        			case pCandle:									// flame
        				patternCandle();
        				break ;
        			case pRainbow:									// rotating rainbow
        				patternRainbow();
        				break ;
        			case pSolid:									// do nothing fall through
        			case pOff:
        			default	:										// def	
        				break ;
        			}
        		lastPatternUpdate = now ;
        		}
        	}
        
        // Define the different patterns
        // Alarm - intermittent white and red color, full intensity, intermittent top & bottom half
        void patternAlarm() {
            static boolean topBot ;							// indicates direction for next entry
        	const CRGB colorTop = CRGB(0xFF, 0, 0 );				// red color
        	const CRGB colorBottom = CRGB(0xFF, 0xFF, 0xFF );		// white color
        	FastLED.setBrightness(0xFF);							// set the strip brightness
        	for(int i=0; i <= (numPixel / 2 - 1) ; i++) {					// for half of strip size
        		leds[i] = topBot?colorTop:colorBottom ;	
        		leds[i+ (numPixel/2)] = topBot?colorBottom:colorTop ;
        		}
        	topBot = !topBot ;										// switch direction
        	FastLED.show();
        	}
        
        // Simulate fire with red color, varying number of leds intensity & tempo
        void patternFire() {
            byte numberLeds = random(0,numPixel);					// start number and end of led's for flickering
            byte lum = random(100,255);								// set brightness
            CRGB color = CRGB(200, 50+random(1,180),0 );			// get red color with varying green
            for(int i=0; i <= numberLeds; i++) {
              leds[i] = color ;
              FastLED.setBrightness(lum);							// set the strip brightness
              FastLED.show();
              gw.wait(random(0,10));
            }
            updatePatternDelay = 100 ; 
        }
        
        // Simulate fire with red color and varying intensity & tempo
        void patternFire2() {
            CRGB color = CRGB(200, random(100,150),0);				// get red color with varying green
            for (byte p=0; p < numPixel; p++) {
              leds[p] = color;
            }
            FastLED.setBrightness(random(50,255));
            FastLED.show();
            updatePatternDelay = random(20,300);					// variable delay
        }
        
        // Simulate candle based on fire with red color, varying number of leds intensity & tempo
        void patternCandle() {
            byte numberLeds = random(0,numPixel);					// start number and end of led's for flickering
            byte lum = random(60, 80);								// set brightness
            CRGB color = CRGB(200, 50+random(40,100),0 );			// get red color with varying green
            for(int i=0; i <= numberLeds; i++) {
              leds[i] = color ;
              FastLED.setBrightness(lum);							// set the strip brightness
              FastLED.show();
              gw.wait(random(5,10));
            }
            updatePatternDelay = 100 ; 
        }
        
        
        void patternRainbow() {
        	static uint16_t hue ;								// starting color
        	FastLED.clear();
        	// for(hue=10; hue<255*3; hue++) {
        	hue = (hue+1) % 0xFF ;									// incerease hue and wrap
        	fill_rainbow( leds, numPixel , hue /*static hue value */, 5);// set a rainbow from hue to last in stepsize 5
        	FastLED.show();
        	updatePatternDelay = 100 ;
        	}
        
        // Incoming messages from MySensors
        void incomingMessage(const MyMessage &message) {
        	int ID = message.sensor;
        	Serial.print("Sensor: ");
        	Serial.println(ID);
        	switch (ID){
        		case RGB_LightChild:								// same behaviour as RGB child/ fall through
        		case RGB_RGBChild:									// if controller can handle V_RGB
        			if (message.type == V_RGB) {					// check for RGB type
        				strcpy(controllerRGBvalue, message.getString());// get the payload
        				setLightPattern(pSolid, NULL);				// and set solid pattern 
        			} else if (message.type == V_DIMMER) {			// if DIMMER type, adjust brightness
        				controllerRGBbrightness = map(message.getLong(), 0, 100, 0, 255);
        				setLightBrightness(controllerRGBbrightness, 2000) ;
        			} else if (message.type == V_STATUS) {			// if on/off type, toggle brightness
        				RGBonoff = message.getInt();
        				setLightBrightness((RGBonoff == 1)?controllerRGBbrightness:0, 2000);
        			}
        			break ;
        		case RGB_SolidColorChild:							// request color from controller
        			if (message.type == V_STATUS) {					// if get color from text child
        				gw.request(RGB_TextColorChild, V_TEXT);
        				setLightPattern(pSolid, NULL);					// and set solid pattern (if not alre)
        				}
        			break ;
        		case RGB_TextColorChild:							// Text color from controller
        			if (message.type == V_TEXT) {					// if get color from text child
        				gw.request(RGB_TextColorChild, V_TEXT);
        				strcpy(controllerRGBvalue, message.getString());// get the payload
        				for(int i = 0 ; i < 6 ; i++) {				// save color value to EEPROM (6 char)
        					gw.saveState(i, controllerRGBvalue[i]) ;}// Save to EEPROM
        				}
        			break ;
        		case RGB_AlarmPatternChild:							// set Alarm pattern
        			if (message.type == V_STATUS) {					// if get color from text child
        				if (message.getInt() == 1){
        					setLightPattern(pAlarm, 500);			// set slow alarm pattern
        				} else {
        					setLightPattern(pSolid, NULL);			// and set solid pattern
        					FastLED.setBrightness(curBrightness);
        					}
        				}
        			break ;
        		case RGB_NextPatternChild:							// next pattern
        			if (message.type == V_STATUS) {					// if get color from text child
        				if (message.getInt() == 1 ) {
        					setLightPattern((curPattern + 1) % lastPatternIdx, 500 ); // increase pattern and wrap
        					}
        				}
        			break ;
        		}
            FastLED.show();
        	dispRGBstat();
         	}
        // debug	
        // display the status of all RGB: controller, requested, real
        void dispRGBstat(void){
            Serial.print(" Color: "); Serial.print(controllerRGBvalue); 
            Serial.print(" Brightness: "); Serial.println(controllerRGBbrightness);
        	}
        	```
        1 Reply Last reply
        2
        • M Offline
          M Offline
          mickaelr30
          wrote on last edited by mickaelr30
          #9

          hello,
          i've problem with the sketch :+1 :

          sketch_dec08a.ino: In function 'void setup()':
          
          sketch_dec08a:89: error: 'S_INFO' was not declared in this scope
          
               gw.present(RGB_TextColorChild, S_INFO, "RGB Wall textcolor 0"); 
          
                                              ^
          
          sketch_dec08a.ino: In function 'void incomingMessage(const MyMessage&)':
          
          sketch_dec08a:308: error: 'V_TEXT' was not declared in this scope
          
                           gw.request(RGB_TextColorChild, V_TEXT);
          
                                                          ^
          
          sketch_dec08a:313: error: 'V_TEXT' was not declared in this scope
          
                       if (message.type == V_TEXT) {                   // if get color from text child
          
                                           ^
          
          exit status 1
          'S_INFO' was not declared in this scope
          
          1 Reply Last reply
          0
          • hekH Offline
            hekH Offline
            hek
            Admin
            wrote on last edited by
            #10

            S_INFO inly exist in the dev branch.

            That also means you have to convert the 1.5 sketch. Convert instructions here:
            https://docs.google.com/document/d/1NKq5uuNdnxF5jWnum7VT32mbKLjuvqlx2A5D1qQ-H3Q/edit#

            1 Reply Last reply
            0
            • A Offline
              A Offline
              Adam McCartney
              wrote on last edited by
              #11

              @mickaelr30 , did you ever get this working with 1.5?

              i've got the upgrade instructions, but struggling to reverse it so it works with my current setup. Don't think i'm quite ready to upgrade all my nodes to dev quite yet.

              AWIA 1 Reply Last reply
              0
              • A Adam McCartney

                @mickaelr30 , did you ever get this working with 1.5?

                i've got the upgrade instructions, but struggling to reverse it so it works with my current setup. Don't think i'm quite ready to upgrade all my nodes to dev quite yet.

                AWIA Offline
                AWIA Offline
                AWI
                Hero Member
                wrote on last edited by
                #12

                @Adam-McCartney add these lines in the header and you will have it working with the production version...

                // V_TEXT & V_INFO when not using the DEVELOPMENT version 
                const byte V_TEXT = 47 ;					// values taken from development edition MyMessage.h
                const byte S_INFO = 36 ;
                
                1 Reply Last reply
                1
                • A Offline
                  A Offline
                  Adam McCartney
                  wrote on last edited by
                  #13

                  @AWI said:

                  // V_TEXT & V_INFO when not using the DEVELOPMENT version
                  const byte V_TEXT = 47 ; // values taken from development edition MyMessage.h
                  const byte S_INFO = 36 ;

                  awesome, thanks!

                  I'm more of a butcher than a surgeon. I can quite happily take things apart, but fixing things usually goes right over my head!!

                  1 Reply Last reply
                  0
                  • M Offline
                    M Offline
                    Mehdi HAMIDA
                    wrote on last edited by
                    #14

                    I really love this project.
                    May I can include it in all of my sensors (doorbell, thermostat, alarm,...).

                    Really sounds great, thanks

                    1 Reply Last reply
                    0
                    • M Offline
                      M Offline
                      Mehdi HAMIDA
                      wrote on last edited by
                      #15

                      Is there a way to get your wiring schema ?

                      AWIA 1 Reply Last reply
                      0
                      • M Mehdi HAMIDA

                        Is there a way to get your wiring schema ?

                        AWIA Offline
                        AWIA Offline
                        AWI
                        Hero Member
                        wrote on last edited by
                        #16

                        @Mehdi-HAMIDA There is nothing to it. A standard MySensors node (5v) with the strip connected to D5 and a button between ground and D4.

                        const int stripPin = 5 ;                                    // pin where 2812 LED strip is connected
                        const int buttonPin = 4 ;                                   // push button
                        
                        M 1 Reply Last reply
                        1
                        • AWIA AWI

                          @Mehdi-HAMIDA There is nothing to it. A standard MySensors node (5v) with the strip connected to D5 and a button between ground and D4.

                          const int stripPin = 5 ;                                    // pin where 2812 LED strip is connected
                          const int buttonPin = 4 ;                                   // push button
                          
                          M Offline
                          M Offline
                          Mehdi HAMIDA
                          wrote on last edited by
                          #17

                          @AWI OK, just ordered the PCB
                          thx

                          1 Reply Last reply
                          0
                          • mfalkviddM Offline
                            mfalkviddM Offline
                            mfalkvidd
                            Mod
                            wrote on last edited by
                            #18

                            @AWI: Won't this part of your sketch create sort of an endless loop?

                                    case RGB_TextColorChild:                            // Text color from controller
                                        if (message.type == V_TEXT) {                   // if get color from text child
                                            gw.request(RGB_TextColorChild, V_TEXT);
                            
                            AWIA 1 Reply Last reply
                            1
                            • mfalkviddM mfalkvidd

                              @AWI: Won't this part of your sketch create sort of an endless loop?

                                      case RGB_TextColorChild:                            // Text color from controller
                                          if (message.type == V_TEXT) {                   // if get color from text child
                                              gw.request(RGB_TextColorChild, V_TEXT);
                              
                              AWIA Offline
                              AWIA Offline
                              AWI
                              Hero Member
                              wrote on last edited by
                              #19

                              @mfalkvidd Good observation. Probably the the result of an 'efficient' copy/paste :flushed:

                              The line

                                  gw.request(RGB_TextColorChild, V_TEXT);
                              

                              I there with no reason, can be deleted...

                              1 Reply Last reply
                              2
                              • Tore André RosanderT Offline
                                Tore André RosanderT Offline
                                Tore André Rosander
                                wrote on last edited by
                                #20

                                Im building the same light, but i use 12v LED strips controlled with mosfets. Is it possible to use the same scetch?

                                AWIA 1 Reply Last reply
                                0
                                • Tore André RosanderT Tore André Rosander

                                  Im building the same light, but i use 12v LED strips controlled with mosfets. Is it possible to use the same scetch?

                                  AWIA Offline
                                  AWIA Offline
                                  AWI
                                  Hero Member
                                  wrote on last edited by
                                  #21

                                  @Tore-André-Rosander If you use standard 12v strips it won't work as such. The ws2812/11 chips in the strip used make it possible to address the individual led's.

                                  Tore André RosanderT 1 Reply Last reply
                                  0
                                  • AWIA AWI

                                    @Tore-André-Rosander If you use standard 12v strips it won't work as such. The ws2812/11 chips in the strip used make it possible to address the individual led's.

                                    Tore André RosanderT Offline
                                    Tore André RosanderT Offline
                                    Tore André Rosander
                                    wrote on last edited by Tore André Rosander
                                    #22

                                    @AWI Is this code for version 1.5?
                                    Im trying to compile it for the dev (v2) but i get a lot of errors.
                                    Mostly alot of code that "was not declared in this scope".

                                    EDIT: Just found your link to the "Conversion guide", will have look at it!

                                    1 Reply Last reply
                                    2
                                    • mfalkviddM Offline
                                      mfalkviddM Offline
                                      mfalkvidd
                                      Mod
                                      wrote on last edited by
                                      #23

                                      A version for MySensors 2 is available at https://forum.mysensors.org/topic/4934/wall-mounted-mood-light-v2

                                      1 Reply Last reply
                                      0
                                      Reply
                                      • Reply as topic
                                      Log in to reply
                                      • Oldest to Newest
                                      • Newest to Oldest
                                      • Most Votes


                                      20

                                      Online

                                      11.7k

                                      Users

                                      11.2k

                                      Topics

                                      113.0k

                                      Posts


                                      Copyright 2019 TBD   |   Forum Guidelines   |   Privacy Policy   |   Terms of Service
                                      • Login

                                      • Don't have an account? Register

                                      • Login or register to search.
                                      • First post
                                        Last post
                                      0
                                      • MySensors
                                      • OpenHardware.io
                                      • Categories
                                      • Recent
                                      • Tags
                                      • Popular