Skip to content
  • MySensors
  • OpenHardware.io
  • Categories
  • Recent
  • Tags
  • Popular
Skins
  • Light
  • Brite
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Brand Logo
  1. Home
  2. My Project
  3. Wall mounted 'mood light'

Wall mounted 'mood light'

Scheduled Pinned Locked Moved My Project
23 Posts 10 Posters 16.1k Views 15 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • TheoLT TheoL

    Love your project and good use of the wall mount PCB. You showed me that I really need to order a couple of those I'm tired of all the phone charger cables ;-)

    I couldn't really see it well on the photo's. But did you paint the back of light as well, the MDF part I mean? If not I would do it, because MDF has the tendency to bend when painted on one side only. That's why I use plywood or solid wood for almost all of my projects. Learned it the hard way, I made a cover for my radiator once out of MDF and painted only the outside. In just a day or two the cover started to bend. Which was really not funny after spending two weekends making it.

    If you decide to paint the back side as well I'd use a white paint, that reflects the light coming from the ledstrip better. Other colors tend to absorp the light more.

    I'm also really curious about how you mounted the MDF to the wall. It looks really great.

    AWIA Offline
    AWIA Offline
    AWI
    Hero Member
    wrote on last edited by
    #4

    @TheoL Thank you for the tips. I painted the board on all sides. I would prefer real wood but MDF is really easy to model and I had a few sq meter left. I hate the dust though. For mounting i used a hook which fits in hole.

    upload-11a9a350-c01b-442e-b3a2-3e0c76805b15

    1 Reply Last reply
    0
    • G gloob

      Could you please post your Arduino sketch, as I want to build something similar?

      Thank you.

      AWIA Offline
      AWIA Offline
      AWI
      Hero Member
      wrote on last edited by AWI
      #5

      @gloob I will post the sketch after cleaning it up. I need to add on/off/ scene button functionality.

      I allways try to make my nodes as autonomous as possible. That way i'm not fully controller dependent and it's more safe.

      1 Reply Last reply
      0
      • M Offline
        M Offline
        mvdarend
        wrote on last edited by mvdarend
        #6

        @AWI said:

        ...and discarded some of the safety measures :blush:...

        I see you've got something soldered where the fuse should be, but for the rest I can't see what you've left out. Could you tell us which components you eventually ended up using? (or not using, whatever you prefer :))

        AWIA 1 Reply Last reply
        0
        • M mvdarend

          @AWI said:

          ...and discarded some of the safety measures :blush:...

          I see you've got something soldered where the fuse should be, but for the rest I can't see what you've left out. Could you tell us which components you eventually ended up using? (or not using, whatever you prefer :))

          AWIA Offline
          AWIA Offline
          AWI
          Hero Member
          wrote on last edited by
          #7

          @mvdarend I have not used the SSR, the varistors and the fuse on the low voltage side...

          1 Reply Last reply
          1
          • AWIA Offline
            AWIA Offline
            AWI
            Hero Member
            wrote on last edited by AWI
            #8

            I have updated the sketch to allow for independent operation and added a few light effects. The sketch can be used for any "Neopixel" (WS2812(B)) LED strip/ stick/ circle. Uses V_RBG and/ or V_STATUS and separate actuators (or the push button with long push) to switch the Pattern and Alarm. A few examples:

            "Alarm"

            https://www.youtube.com/watch?v=52YZD2pbYnQ

            "Fireplace"
            https://www.youtube.com/watch?v=-yx5zV5yQmo

            "Candle light" and "Rainbow" mostly non blocking code. If somebody want to add please do so.

            The sketch, heavily commented. Can always be improved

            /*
             PROJECT: MySensors / RGB light NEOPIXEL
             PROGRAMMER: AWI
             DATE: october 10, 2015/ last update: october 14, 2015
             FILE: AWI_RGB.ino
             LICENSE: Public domain
            
             Hardware: Nano and MySensors 1.5, Wall light 16 WS2812B leds (neopixel)
            		
             Special:
            	uses Fastled library with NeoPixel (great & fast RBG/HSV universal library) 			https://github.com/FastLED/FastLED
            	
             SUMMARY:
            	
            	Different patterns and brightness settings
            	
            	Button switches on/off and cycles through all Color patterns on long press
            	
             Remarks:
            	Fixed node-id
            
            */
            
            #include <MySensor.h>
            #include <SPI.h>
            #include <FastLED.h>										// https://github.com/FastLED/FastLED
            #include <Button.h>											// https://github.com/JChristensen/Button
            
            const int stripPin = 5 ;									// pin where 2812 LED strip is connected
            const int buttonPin = 4 ;									// push button
            const int numPixel = 16 ;									// set to number of pixels (x top / y bottom)
            
            const int NODE_ID = 62 ;									// fixed MySensors node id
            const int RGB_LightChild = 0 ;								// Child Id's, standard light child on/off/ dim
            const int RGB_RGBChild = 1 ;								// RGB light child (on/off/dim/color, if controller supports V_RBG))
            const int RGB_SolidColorChild = 2 ;							// when set, node reads Color text from ColorTextChild
            const int RGB_TextColorChild = 3 ;							// Holds Text value for color (custom colors from controller)
            const int RGB_AlarmPatternChild = 4 ;						// Switches to alarm status
            const int RGB_NextPatternChild = 5 ;						// Move to next pattern when set
            
            CRGB leds[numPixel];
            
            // Kelving colors: Light & daylight (in Fastled reference only)
            /// 1900 Kelvin Candle=0xFF9329 /* 1900 K, 255, 147, 41 */,
            /// 2600 Kelvin Tungsten40W=0xFFC58F /* 2600 K, 255, 197, 143 */,
            /// 2850 Kelvin Tungsten100W=0xFFD6AA /* 2850 K, 255, 214, 170 */,
            /// 3200 Kelvin	Halogen=0xFFF1E0 /* 3200 K, 255, 241, 224 */,
            /// 5200 Kelvin CarbonArc=0xFFFAF4 /* 5200 K, 255, 250, 244 */,
            /// 5400 Kelvin HighNoonSun=0xFFFFFB /* 5400 K, 255, 255, 251 */,
            /// 6000 Kelvin DirectSunlight=0xFFFFFF /* 6000 K, 255, 255, 255 */,
            /// 7000 Kelvin OvercastSky=0xC9E2FF /* 7000 K, 201, 226, 255 */,
            /// 20000 Kelvin ClearBlueSky=0x409CFF /* 20000 K, 64, 156, 255 */
            
            char controllerRGBvalue[] = "FFDEAD";		 				// Controller sent RGB value, default
            uint16_t curBrightness, actualBrightness, controllerRGBbrightness = 0x7F ;	// Brightness globals
            unsigned long updateBrightnessDelay, lastBrightnessUpdate ; // Brightness timers
            int RGBonoff ;												// OnOff flag
            
            enum { pSolid, pOff, pAlarm, pFire, pFire2, pCandle, pRainbow}  ;	// Pattern globals (stored in int for convenience)
            const int lastPatternIdx = pRainbow + 1 ;					// use last pattern for patterncount
            int curPattern ;											// current pattern
            unsigned long updatePatternDelay, lastPatternUpdate ;		// Pattern timers
            
            unsigned long idleTimer = millis() ;						// return to idle timer
            int idleTime = 10000 ;										// return to idle after 10 secs
            
            // initialize MySensors (MySensors 1.5 style)
            MyTransportNRF24 transport(9, 10); 							// Ceech board, 3.3v (7,8)  (pin default 9,10)
            MySensor gw(transport); 	      			
            
            MyMessage lightRGBMsg(RGB_LightChild,  V_RGB);				// standard messages, light
            MyMessage lightdimmerMsG(RGB_LightChild ,V_DIMMER);	
            MyMessage lightOnOffMessage(RGB_LightChild, V_STATUS);
            
            Button myBtn(buttonPin, true, true, 20);					//Declare the button (pin, pull_up, invert, debounce_ms)
            
            // Simple state machine for button state
            enum {sIdle, sBrightness, sPattern} ;						 // simple state machine for button press
            int State ;
            
            void setup() {
            	FastLED.addLeds<NEOPIXEL, stripPin >(leds, numPixel) ;	// initialize led strip .setCorrection(TypicalLEDStrip); 
            
            	gw.begin(incomingMessage, NODE_ID, false);				// initialize MySensors
            	gw.sendSketchInfo("AWI RGB Wall 0", "1.0");
            	gw.present(RGB_RGBChild, S_RGB_LIGHT, "RGB Wall RGB 0");// present to controller
            	gw.present(RGB_LightChild, S_LIGHT, "RGB Wall Light 0");
                gw.present(RGB_SolidColorChild, S_LIGHT, "RGB Set Solid color (text) 0");
            	gw.present(RGB_TextColorChild, S_INFO, "RGB Wall textcolor 0");	
            	gw.present(RGB_AlarmPatternChild, S_BINARY, "RGB Wall Alarm 0");
            	gw.present(RGB_NextPatternChild, S_BINARY, "RGB Wall Pattern 0");
            		
            	// initialize strip with color and show (strip expects long, so convert from String)
            	for(int i = 0 ; i < 6 ; i++) {							// get color value from EEPROM (6 char)
            		controllerRGBvalue[i] = gw.loadState(i) ;
            		}
            	setLightPattern(pSolid, NULL) ;							// default controller Solid 
            	FastLED.show();
            	State = sIdle ;											// Initial state
            	//randomSeed(analogRead(0));
            }
            
            // read button and act accordingly
            // short press: on/off
            // longer press: set patterns with following short press
            // long press: set brightness increase 
            void loop() {
            	gw.process();											// wait for incoming messages
            	myBtn.read();               							//Read the button (only read)
            	unsigned long now = millis(); 							// loop timer reference
            	switch (State) {
            		case sIdle:											// default state, browse through patterns
            			if (myBtn.wasReleased()){						// light on/ off in idle
            				RGBonoff = !RGBonoff ;						// invert light state
            				setLightPattern((RGBonoff == 1)?pOff:pSolid, 100);
            				gw.send(lightOnOffMessage.set(RGBonoff));	// and update controller	
            			} else if (myBtn.pressedFor(500)){				// move to Pattern update state with long press
            				idleTimer = now ;							// return to idle after ...
            				State = sPattern ;
            			}
            			break ;
            		case sPattern:										// entered after long press
            			if (myBtn.pressedFor(2000)){					// when press even longer move to Brightness update
            				State = sBrightness ;
            			} else if (myBtn.wasPressed()){
            				setLightPattern((curPattern + 1) % lastPatternIdx, 500 ); // increase pattern and wrap
            				idleTimer = now ;
            			} else if ( now > idleTime + idleTimer  ){		// return to idle after ...
            				State = sIdle ;
            			}
            			break ;
            		case sBrightness:									// entered after looong press
            			if (myBtn.wasPressed()){							// if pressed again increase brightness
            				setLightBrightness((curBrightness+1) % 0xFF, 0) ; // increase brightness and wrap (0..0xFF)
            				idleTimer = now ;
            			} else if ( now > idleTime + idleTimer  ){		// return to idle after ...
            				State = sIdle ;
            			}
            			break ;
            		default :
            			State = sIdle ;
            			break ;
            		}
            	updateLightBrightness();								// update Brightness if time
            	updateLightPattern();									// update Pattern if time
            	}
            
            // Sets the light brightness, takes value and time (ms) as input
            void setLightBrightness(int newBrightness, unsigned long updateTime){
            	// global: curBrightness, actualBrightness, updateBrightnessDelay
            	updateBrightnessDelay = updateTime / 0xFF ;				// delay = time / max steps
            	actualBrightness = curBrightness ;						// assume curBrightness is actual
            	curBrightness = newBrightness ;							// set curBrightness to new value, rest is done in update
            	}	
             
            // Update the light brightness if time
            void updateLightBrightness(){
            	// global: curBrightness, actualBrightness, updateBrightnessDelay, lastBrightnessUpdate ;
            	unsigned long now = millis() ;
            	if (now > lastBrightnessUpdate + updateBrightnessDelay){// check if time for update
            		if ( actualBrightness > curBrightness) {
            			FastLED.setBrightness( actualBrightness-- );
            			FastLED.show();
            		} else if ( actualBrightness < curBrightness){
            			FastLED.setBrightness( actualBrightness++ );
            			FastLED.show();
            			}
            		lastBrightnessUpdate = now ;
            		}
            	}
            
            // **** Pattern routines *****
            // Sets and initializes the light pattern if nescessary
            void setLightPattern( int newPattern, unsigned long updateDelay){
            	// global: curPattern, updatePatternDelay
            	curPattern = newPattern ;
            	updatePatternDelay = updateDelay ;						// delay for next pattern update, can be changed in pattern 
            	switch(curPattern){
            		case pSolid:										//  solid is controller value in all pixels
            			for(int i = 0 ; i < numPixel ; i++) leds[i] = strtol( controllerRGBvalue, NULL, 16);
            			FastLED.show();
            			break ;
            		case pOff:											//  off state all pixels off
            			for(int i = 0 ; i < numPixel ; i++) leds[i] = 0 ;
            			FastLED.show();
            			break ;
            		default :
            			break ;
            			}
            	}	
            
            // Update the light pattern when time for it
            void updateLightPattern(){
            	// global: curPattern, updatePatternDelay, lastPatternUpdate
            	unsigned long now = millis() ;
            	if (now > lastPatternUpdate + updatePatternDelay){		// check if time for update
            		switch (curPattern) {
            			case pAlarm:									// flash light
            				patternAlarm();
            				break ;
            			case pFire:										// wild fire
            				patternFire();
            				break ;
            			case pFire2:									// cosy fire
            				patternFire2();
            				break ;
            			case pCandle:									// flame
            				patternCandle();
            				break ;
            			case pRainbow:									// rotating rainbow
            				patternRainbow();
            				break ;
            			case pSolid:									// do nothing fall through
            			case pOff:
            			default	:										// def	
            				break ;
            			}
            		lastPatternUpdate = now ;
            		}
            	}
            
            // Define the different patterns
            // Alarm - intermittent white and red color, full intensity, intermittent top & bottom half
            void patternAlarm() {
                static boolean topBot ;							// indicates direction for next entry
            	const CRGB colorTop = CRGB(0xFF, 0, 0 );				// red color
            	const CRGB colorBottom = CRGB(0xFF, 0xFF, 0xFF );		// white color
            	FastLED.setBrightness(0xFF);							// set the strip brightness
            	for(int i=0; i <= (numPixel / 2 - 1) ; i++) {					// for half of strip size
            		leds[i] = topBot?colorTop:colorBottom ;	
            		leds[i+ (numPixel/2)] = topBot?colorBottom:colorTop ;
            		}
            	topBot = !topBot ;										// switch direction
            	FastLED.show();
            	}
            
            // Simulate fire with red color, varying number of leds intensity & tempo
            void patternFire() {
                byte numberLeds = random(0,numPixel);					// start number and end of led's for flickering
                byte lum = random(100,255);								// set brightness
                CRGB color = CRGB(200, 50+random(1,180),0 );			// get red color with varying green
                for(int i=0; i <= numberLeds; i++) {
                  leds[i] = color ;
                  FastLED.setBrightness(lum);							// set the strip brightness
                  FastLED.show();
                  gw.wait(random(0,10));
                }
                updatePatternDelay = 100 ; 
            }
            
            // Simulate fire with red color and varying intensity & tempo
            void patternFire2() {
                CRGB color = CRGB(200, random(100,150),0);				// get red color with varying green
                for (byte p=0; p < numPixel; p++) {
                  leds[p] = color;
                }
                FastLED.setBrightness(random(50,255));
                FastLED.show();
                updatePatternDelay = random(20,300);					// variable delay
            }
            
            // Simulate candle based on fire with red color, varying number of leds intensity & tempo
            void patternCandle() {
                byte numberLeds = random(0,numPixel);					// start number and end of led's for flickering
                byte lum = random(60, 80);								// set brightness
                CRGB color = CRGB(200, 50+random(40,100),0 );			// get red color with varying green
                for(int i=0; i <= numberLeds; i++) {
                  leds[i] = color ;
                  FastLED.setBrightness(lum);							// set the strip brightness
                  FastLED.show();
                  gw.wait(random(5,10));
                }
                updatePatternDelay = 100 ; 
            }
            
            
            void patternRainbow() {
            	static uint16_t hue ;								// starting color
            	FastLED.clear();
            	// for(hue=10; hue<255*3; hue++) {
            	hue = (hue+1) % 0xFF ;									// incerease hue and wrap
            	fill_rainbow( leds, numPixel , hue /*static hue value */, 5);// set a rainbow from hue to last in stepsize 5
            	FastLED.show();
            	updatePatternDelay = 100 ;
            	}
            
            // Incoming messages from MySensors
            void incomingMessage(const MyMessage &message) {
            	int ID = message.sensor;
            	Serial.print("Sensor: ");
            	Serial.println(ID);
            	switch (ID){
            		case RGB_LightChild:								// same behaviour as RGB child/ fall through
            		case RGB_RGBChild:									// if controller can handle V_RGB
            			if (message.type == V_RGB) {					// check for RGB type
            				strcpy(controllerRGBvalue, message.getString());// get the payload
            				setLightPattern(pSolid, NULL);				// and set solid pattern 
            			} else if (message.type == V_DIMMER) {			// if DIMMER type, adjust brightness
            				controllerRGBbrightness = map(message.getLong(), 0, 100, 0, 255);
            				setLightBrightness(controllerRGBbrightness, 2000) ;
            			} else if (message.type == V_STATUS) {			// if on/off type, toggle brightness
            				RGBonoff = message.getInt();
            				setLightBrightness((RGBonoff == 1)?controllerRGBbrightness:0, 2000);
            			}
            			break ;
            		case RGB_SolidColorChild:							// request color from controller
            			if (message.type == V_STATUS) {					// if get color from text child
            				gw.request(RGB_TextColorChild, V_TEXT);
            				setLightPattern(pSolid, NULL);					// and set solid pattern (if not alre)
            				}
            			break ;
            		case RGB_TextColorChild:							// Text color from controller
            			if (message.type == V_TEXT) {					// if get color from text child
            				gw.request(RGB_TextColorChild, V_TEXT);
            				strcpy(controllerRGBvalue, message.getString());// get the payload
            				for(int i = 0 ; i < 6 ; i++) {				// save color value to EEPROM (6 char)
            					gw.saveState(i, controllerRGBvalue[i]) ;}// Save to EEPROM
            				}
            			break ;
            		case RGB_AlarmPatternChild:							// set Alarm pattern
            			if (message.type == V_STATUS) {					// if get color from text child
            				if (message.getInt() == 1){
            					setLightPattern(pAlarm, 500);			// set slow alarm pattern
            				} else {
            					setLightPattern(pSolid, NULL);			// and set solid pattern
            					FastLED.setBrightness(curBrightness);
            					}
            				}
            			break ;
            		case RGB_NextPatternChild:							// next pattern
            			if (message.type == V_STATUS) {					// if get color from text child
            				if (message.getInt() == 1 ) {
            					setLightPattern((curPattern + 1) % lastPatternIdx, 500 ); // increase pattern and wrap
            					}
            				}
            			break ;
            		}
                FastLED.show();
            	dispRGBstat();
             	}
            // debug	
            // display the status of all RGB: controller, requested, real
            void dispRGBstat(void){
                Serial.print(" Color: "); Serial.print(controllerRGBvalue); 
                Serial.print(" Brightness: "); Serial.println(controllerRGBbrightness);
            	}
            	```
            1 Reply Last reply
            2
            • M Offline
              M Offline
              mickaelr30
              wrote on last edited by mickaelr30
              #9

              hello,
              i've problem with the sketch :+1 :

              sketch_dec08a.ino: In function 'void setup()':
              
              sketch_dec08a:89: error: 'S_INFO' was not declared in this scope
              
                   gw.present(RGB_TextColorChild, S_INFO, "RGB Wall textcolor 0"); 
              
                                                  ^
              
              sketch_dec08a.ino: In function 'void incomingMessage(const MyMessage&)':
              
              sketch_dec08a:308: error: 'V_TEXT' was not declared in this scope
              
                               gw.request(RGB_TextColorChild, V_TEXT);
              
                                                              ^
              
              sketch_dec08a:313: error: 'V_TEXT' was not declared in this scope
              
                           if (message.type == V_TEXT) {                   // if get color from text child
              
                                               ^
              
              exit status 1
              'S_INFO' was not declared in this scope
              
              1 Reply Last reply
              0
              • hekH Offline
                hekH Offline
                hek
                Admin
                wrote on last edited by
                #10

                S_INFO inly exist in the dev branch.

                That also means you have to convert the 1.5 sketch. Convert instructions here:
                https://docs.google.com/document/d/1NKq5uuNdnxF5jWnum7VT32mbKLjuvqlx2A5D1qQ-H3Q/edit#

                1 Reply Last reply
                0
                • A Offline
                  A Offline
                  Adam McCartney
                  wrote on last edited by
                  #11

                  @mickaelr30 , did you ever get this working with 1.5?

                  i've got the upgrade instructions, but struggling to reverse it so it works with my current setup. Don't think i'm quite ready to upgrade all my nodes to dev quite yet.

                  AWIA 1 Reply Last reply
                  0
                  • A Adam McCartney

                    @mickaelr30 , did you ever get this working with 1.5?

                    i've got the upgrade instructions, but struggling to reverse it so it works with my current setup. Don't think i'm quite ready to upgrade all my nodes to dev quite yet.

                    AWIA Offline
                    AWIA Offline
                    AWI
                    Hero Member
                    wrote on last edited by
                    #12

                    @Adam-McCartney add these lines in the header and you will have it working with the production version...

                    // V_TEXT & V_INFO when not using the DEVELOPMENT version 
                    const byte V_TEXT = 47 ;					// values taken from development edition MyMessage.h
                    const byte S_INFO = 36 ;
                    
                    1 Reply Last reply
                    1
                    • A Offline
                      A Offline
                      Adam McCartney
                      wrote on last edited by
                      #13

                      @AWI said:

                      // V_TEXT & V_INFO when not using the DEVELOPMENT version
                      const byte V_TEXT = 47 ; // values taken from development edition MyMessage.h
                      const byte S_INFO = 36 ;

                      awesome, thanks!

                      I'm more of a butcher than a surgeon. I can quite happily take things apart, but fixing things usually goes right over my head!!

                      1 Reply Last reply
                      0
                      • M Offline
                        M Offline
                        Mehdi HAMIDA
                        wrote on last edited by
                        #14

                        I really love this project.
                        May I can include it in all of my sensors (doorbell, thermostat, alarm,...).

                        Really sounds great, thanks

                        1 Reply Last reply
                        0
                        • M Offline
                          M Offline
                          Mehdi HAMIDA
                          wrote on last edited by
                          #15

                          Is there a way to get your wiring schema ?

                          AWIA 1 Reply Last reply
                          0
                          • M Mehdi HAMIDA

                            Is there a way to get your wiring schema ?

                            AWIA Offline
                            AWIA Offline
                            AWI
                            Hero Member
                            wrote on last edited by
                            #16

                            @Mehdi-HAMIDA There is nothing to it. A standard MySensors node (5v) with the strip connected to D5 and a button between ground and D4.

                            const int stripPin = 5 ;                                    // pin where 2812 LED strip is connected
                            const int buttonPin = 4 ;                                   // push button
                            
                            M 1 Reply Last reply
                            1
                            • AWIA AWI

                              @Mehdi-HAMIDA There is nothing to it. A standard MySensors node (5v) with the strip connected to D5 and a button between ground and D4.

                              const int stripPin = 5 ;                                    // pin where 2812 LED strip is connected
                              const int buttonPin = 4 ;                                   // push button
                              
                              M Offline
                              M Offline
                              Mehdi HAMIDA
                              wrote on last edited by
                              #17

                              @AWI OK, just ordered the PCB
                              thx

                              1 Reply Last reply
                              0
                              • mfalkviddM Offline
                                mfalkviddM Offline
                                mfalkvidd
                                Mod
                                wrote on last edited by
                                #18

                                @AWI: Won't this part of your sketch create sort of an endless loop?

                                        case RGB_TextColorChild:                            // Text color from controller
                                            if (message.type == V_TEXT) {                   // if get color from text child
                                                gw.request(RGB_TextColorChild, V_TEXT);
                                
                                AWIA 1 Reply Last reply
                                1
                                • mfalkviddM mfalkvidd

                                  @AWI: Won't this part of your sketch create sort of an endless loop?

                                          case RGB_TextColorChild:                            // Text color from controller
                                              if (message.type == V_TEXT) {                   // if get color from text child
                                                  gw.request(RGB_TextColorChild, V_TEXT);
                                  
                                  AWIA Offline
                                  AWIA Offline
                                  AWI
                                  Hero Member
                                  wrote on last edited by
                                  #19

                                  @mfalkvidd Good observation. Probably the the result of an 'efficient' copy/paste :flushed:

                                  The line

                                      gw.request(RGB_TextColorChild, V_TEXT);
                                  

                                  I there with no reason, can be deleted...

                                  1 Reply Last reply
                                  2
                                  • Tore André RosanderT Offline
                                    Tore André RosanderT Offline
                                    Tore André Rosander
                                    wrote on last edited by
                                    #20

                                    Im building the same light, but i use 12v LED strips controlled with mosfets. Is it possible to use the same scetch?

                                    AWIA 1 Reply Last reply
                                    0
                                    • Tore André RosanderT Tore André Rosander

                                      Im building the same light, but i use 12v LED strips controlled with mosfets. Is it possible to use the same scetch?

                                      AWIA Offline
                                      AWIA Offline
                                      AWI
                                      Hero Member
                                      wrote on last edited by
                                      #21

                                      @Tore-André-Rosander If you use standard 12v strips it won't work as such. The ws2812/11 chips in the strip used make it possible to address the individual led's.

                                      Tore André RosanderT 1 Reply Last reply
                                      0
                                      • AWIA AWI

                                        @Tore-André-Rosander If you use standard 12v strips it won't work as such. The ws2812/11 chips in the strip used make it possible to address the individual led's.

                                        Tore André RosanderT Offline
                                        Tore André RosanderT Offline
                                        Tore André Rosander
                                        wrote on last edited by Tore André Rosander
                                        #22

                                        @AWI Is this code for version 1.5?
                                        Im trying to compile it for the dev (v2) but i get a lot of errors.
                                        Mostly alot of code that "was not declared in this scope".

                                        EDIT: Just found your link to the "Conversion guide", will have look at it!

                                        1 Reply Last reply
                                        2
                                        • mfalkviddM Offline
                                          mfalkviddM Offline
                                          mfalkvidd
                                          Mod
                                          wrote on last edited by
                                          #23

                                          A version for MySensors 2 is available at https://forum.mysensors.org/topic/4934/wall-mounted-mood-light-v2

                                          1 Reply Last reply
                                          0
                                          Reply
                                          • Reply as topic
                                          Log in to reply
                                          • Oldest to Newest
                                          • Newest to Oldest
                                          • Most Votes


                                          7

                                          Online

                                          11.7k

                                          Users

                                          11.2k

                                          Topics

                                          113.0k

                                          Posts


                                          Copyright 2019 TBD   |   Forum Guidelines   |   Privacy Policy   |   Terms of Service
                                          • Login

                                          • Don't have an account? Register

                                          • Login or register to search.
                                          • First post
                                            Last post
                                          0
                                          • MySensors
                                          • OpenHardware.io
                                          • Categories
                                          • Recent
                                          • Tags
                                          • Popular